Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Game Development – Pathfinding with Unity by TheCodingCult (aka Henrique de Carvalho)

/

Release date:2020, December

Duration:04 h 16 m

Author:Henrique de Carvalho

Skill level:Beginner

Language:English

Exercise files:Yes

Have you ever wondered how NPCs and monsters find paths from one point to another?

In this course you are going to learn how to create Steering Systems that avoid obstacles so your agent can run a circuit. As you are learning that, you are also learning how raycasts, sensors and Gizmos work.

You will learn to code the Pathfinding Algorithms A* and Dijkstra in C# and Unity. They will be made using Unity’s Tilemap System so you can very easily understand how they work and what is going on.

Then, how to apply the A* Algorithm in tridimensional environments, making a controller of agents that can make those individual agents pursue a Player.

Lastly, you’ll learn how to use Unity’s NavMesh and create a system where agents can jump over empty spaces, climb ladders and all.

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *