Game Development – Pathfinding with Unity by TheCodingCult (aka Henrique de Carvalho)
Duration:04:16:00
Actual Duration:4h 16m
Release date:2020, December
Skill level:Beginner
Language:English
Exercise files:Yes
Course URL:https://www.udemy.com/course/game-development-pathfinding-with-unity/?utm_source=adwords&utm_medium=udemyads&utm_campaign=DSA_Catchall_la.EN_cc.ROW&utm_content=deal4584&utm_term=_._ag_88010211481_._ad_535397282061_._kw__._de_c_._dm__._pl__._ti_dsa-841699839303_._li_1009829_._pd__._&matchtype=&gclid=CjwKCAjwseSoBhBXEiwA9iZtxvYUJunzhLHozEWAkibbB1tTcxE8DHGEIdDo3qSidF-5rNpphN9ANxoC3OYQAvD_BwE
Have you ever wondered how NPCs and monsters find paths from one point to another?
In this course you are going to learn how to create Steering Systems that avoid obstacles so your agent can run a circuit. As you are learning that, you are also learning how raycasts, sensors and Gizmos work.
You will learn to code the Pathfinding Algorithms A* and Dijkstra in C# and Unity. They will be made using Unity’s Tilemap System so you can very easily understand how they work and what is going on.
Then, how to apply the A* Algorithm in tridimensional environments, making a controller of agents that can make those individual agents pursue a Player.
Lastly, you’ll learn how to use Unity’s NavMesh and create a system where agents can jump over empty spaces, climb ladders and all.

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