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Finish It! Motivation & Processes For Video Game Development by Rick Davidson & Ben Tristem

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Release date:2023

Duration:07 h 39 m

Author:Rick Davidson & Ben Tristem

Skill level:Beginner

Language:English

Exercise files:Yes

In this course, we’ll help you identify and overcome the obstacles that are preventing you from finishing your technical or creative project. We’ll go beyond just motivation and explore systems, strategies, tools, and planning that will keep you on track and help you achieve your goals.

We’ll start by looking at the bigger picture, how your project fits into your overall career or life goals, and what your final product will look like. We’ll delve into the reasons why you’re working on your project and address any unproductive behaviors that may be holding you back.

Throughout the course, we’ll teach you various techniques such as the “Very Next Thing” technique, the “Clear Your Cache” technique, and your own personal approach to finding flow. We’ll also introduce you to the “Work-Or-Dont-Work” philosophy, the “Work Breakdown Structure” technique, and the “Accountability Buddy” approach, among others.

Our goal is simple: to help you finish your project. Whether you’re working on a video game project, app development, portfolio building, or an online course/study project, we’ve got you covered. Our instructors have years of experience in personal development and project completion, and they understand the challenges of working on your own milestones and deadlines.

In addition to the course material, you’ll have access to our thriving communities of developers on Facebook, our curated community with high engagement, and our student chat group for real-time support.

Don’t let your project remain unfinished. Join us now and let us help you achieve success!

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01. Your High Level Vision

01. Section 1 Introduction
02. Course Workbook
03. What Is Your Project
04. Not A Waste Of Time
05. Why This Project
06. Your Powerful Why
07. Should. Want. Have To
07. Should. Want. Have Tovtt
08. Role Models
09. How Will You Finish
10. Changes And Gaps
11. The Toughest Question
12. Intention Vs. Commitment
13. Ballpark Milestones
14. Note On The Workbook

02.1 Getting Unblocked

01. Section 2 Introduction
02. Why We Procrastinate
03. Clear Your Cache
04. Honest Assessment

02.2 Getting Unblocked

05. Procrastination Pattern
06. VNT Technique
07. 1 Minute Reminder 1
08. The 4-Letter Word
09. Why Am I Blocked
10. Who Can You Ask
11. Killing Distractions
12. Your Workflow
13. Work Or Dont Work
14. Finding Flow
15. Being Specific

03.1 Building Momentum

01. Section 3 Introduction
02. Work Breakdown Structure
03. Single Most Important
04. What Is Agile
05. User Stories
06. Skin In The Game
07. Accountability Buddy
08. Inputs Not Outputs

03.2 Building Momentum

09. Change Your Environment
10. Make The Commitment

04. Building Habits

01. Section 4 Introduction
02. Your MVP
03. Create Your Backlog
04. Event-Based Milestones
05. Committing To Inputs
06. Sharing Is Caring
07. Who To Share With
08. How To Share Projects
09. Negative Feedback
10. Iterate Not Zig Zag
11. Dealing With Scope Creep
12. Analysis Paralysis
13. Being Concrete

05. Getting Results

01. Section 5 Introduction
02. What If We Ask What If
03. The Four Whys
04. Left Side Right Side
05. Marathon Not Sprint
06. Manage Your Physiology
07. Marketing Your Product
08. When To Stop

06. Continuous Improvement

01. Section 6 Introduction
02. Using Your Workbook
04. Being Driven
05. State Of Work

[Udemy] Finish It! Motivation & Processes For Video Game Development by Rick Davidson & Ben Tristem.7z
[Udemy] Finish It! Motivation & Processes For Video Game Development by Rick Davidson & Ben Tristem_Subtitles.7z


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2 Comments

  1. @Strawberry
    Do you have by any chance any schoolism courses ?
    -Fundamentals of Lighting Sam Nielson
    -Painting with Light and Color Dice Tsutsumi
    -Lighting for Story and Concept Art Sam Nielson
    -Designing with Color and Light Nathan Fowkes
    -Painting with Light and Color by Tonko House Cody Gramstad

    Thank you in advance

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