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Exploring Lyra for Game Development in Unreal Engine 5.2

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Release date:2023, July

Duration:08 h 16 m

Author:Braveior Studios

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to the Modern Game Development course using Unreal Engine 5.2 and the Lyra Sample Project as a powerful Gameplay Ability System Framework. This course is designed to provide you with the essential knowledge and skills to create engaging and immersive games using only free assets from the Marketplace.

We will dive straight into the action, wasting no time, and explore the various features of Lyra and how we can leverage them in modern game development projects. Throughout the course, we will focus on building a combat game using the reusable features in Lyra, ensuring that every step is purposeful and efficient.

To start, we’ll gain an understanding of the Lyra Framework features and the concepts of the Gameplay Ability System. We will gradually modify and add more features to create our unique games. For this course, we will utilize characters and metahumans from the Marketplace to make the process smoother, although paid assets are only suggested and not required.

Customization is critical, so we’ll delve into Blueprint and C++ to tailor the Lyra gameplay to our needs. Additionally, we’ll design a photo-realistic open-world jungle environment using procedural tools, enhancing the overall game experience.

As we progress, we’ll extend Lyra’s capabilities by incorporating Archer and Melee Abilities. We’ll take a deep dive into the implementation of various Lyra Components and explore the Blueprints to gain a comprehensive understanding of the framework.

This course is aimed at beginner to intermediate-level Unreal Engine game developers. While we won’t cover Unreal Engine concepts from scratch, we’ll primarily focus on using Lyra within Unreal Engine.

By the end of this course, you will have a firm grasp of how to effectively utilize the Lyra Framework in Unreal Engine 5.2, empowering you to create your virtual worlds for the metaverse and prepare for the next generation of game development.

Rest assured, this course will continue to grow with more features added regularly, and you will have free access to lifetime course updates.

If you have any questions or need support, pleas join our Discord Channel dedicated to this course. Get ready to level up your game development skills and embark on an exciting journey of creating remarkable games using Unreal Engine and Lyra!

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1. Introduction

01. Course Introduction
02. Different Aspects of Game Development
03. Introduction to Procedural game Development
04. Course Structure
05. Course Prerequisite

2. Lyra and Gameplay Ability System Concepts

01. Introduction to Gameplay Ability System
02. Introduction to Lyra
03. Lyra Installation
04. Lyra Experience Walkthrough
05. Lyra Character Features
06. Enhanced Input System in Lyra
07. Lyra Gameplay Character Abilities
08. Lyra Weapon Abilities
09. Ability Activation
10. Gameplay Effects
11. Gameplay Tags
12. Gameplay Ability System – Walkthrough
13. Data Assets
14. Unreal Engine Fundamentals
15. Introduction to Game Feature Plugin
16. Shooter Core Game Feature Plugin
17. Shooter Core Experience
18. Shooter Core Experience – Pawn Data
19. Lyra User Facing Experience Definition
20. Weapons
21. Lyra User Interface

3. Developing a Combat Game

01. Lyra Playground
02. Player Vs Enemies
03. Replace Mannequin
04. Hero and the Guards
05. Creating a Metahuman Character
06. Metahuman as Hero
07. Customizing Lyra Player Start
08. Artificial Intelligence and Shooter Bots
09. Artificial Intelligence and Melee Bots
10. Artificial Intelligence and Melee Bots – Behavior Tree Creation
11. Artificial Intelligence and Melee Bots – Setup Paragon Asset Khaimera
12. Artificial Intelligence and Melee Bots – Create Melee Gameplay Ability
13. Artificial Intelligence and Melee Bots – Behavior Tree Creation ( Continued )
14. Artificial Intelligence and Melee Bots – Configuring Behavior Tree
15. Environment Creation – Landscape Material
16. Environment Creation – Procedural Spruce Forest
17. Environment Creation – Ultra Dynamic Sky and Weather
18. Environment Creation – Configuring the Combat Experience
19. Environment Creation – Configuring the Combat Experience – Contd
20. Configuring a Jump Pad
21. Configuring a Teleporter
22. Lyra Front End Menu

4. Performance Optimization

01. Improving the FPS (Frames Per Second)

5. Lyra – Deep Dive

01. Grenade – Gameplay Ability
02. Grenade – Blueprint
03. Grenade – Gameplay Cue – Detonate
04. Grenade – Cooldown UI Widget

6. Extending Lyra – Adding new Character Abilities

01. Archer Ability – Creating Bow and Arrow in Blender
02. Archer Ability – Creating Animation Layer
03. Archer Ability – Creating the Gameplay Ability
04. Archer Ability – Creating the Gameplay Ability (Contd)
05. Archer Ability – Creating the Gameplay Ability (Contd)
06. Archer Ability – Creating the Gameplay Ability (Contd)
07. Melee Ability – Sword and Shield

7. Multiplayer Gaming

01. Introduction to Multiplayer Gaming

[Udemy] Exploring Lyra for Game Development in Unreal Engine 5.2.7z
[Udemy] Exploring Lyra for Game Development in Unreal Engine 5.2_Subtitles.7z


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