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Creating weapons for games (AK-47) Blender and Substance painter by Ilya Khlynin (Создание оружия для игр – Russian, Eng sub)

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Release date:2024, January 28

Duration:03 h 12 m

Author:Ilya Khlynin

Skill level:Beginner

Language:Russian

Exercise files:Yes

Embark on a journey to master the coolest (in my opinion) and rapidly growing 3D package—Blender. This extensive course will also delve into Substance Painter, the most popular program for texturing game models in today’s market. The goal is to guide you, from scratch, through the intricacies of Blender and Substance Painter, empowering you to create a modern AK-47 model applicable to any game engine.

The course spans over three months, aiming to equip students with the skills meeting the standards of the modern gaming industry. The journey begins by dissecting Blender, covering aspects like program interface, viewport navigation, settings, tools, modifiers, addon utilization, and more, laying a solid foundation for efficient work.

Modeling kicks off with the installation of reference images and detailed guidance through the process. The focus is on Hard Surface modeling techniques, with a touch of subdivision for comprehensive development. The subsequent phase involves UV unwrapping, exploring Udims, and delving into high-poly modeling using Blender’s modifiers and sculpting.

Following the modeling phase, the course seamlessly transitions to Substance Painter, where you’ll learn navigation, baking deformation maps, utilizing the layer system, applying various tools, masks, grunges, generators, filters, and more. The texturing phase covers material creation, employing diverse texturing techniques, and referencing images for a polished outcome.

Post-texturing, the course guides you through the export of texture sets, their import into Blender, and resolving any arising issues. The rendering stage involves scene creation, composition, camera setup, consecration configuration, render parameter adjustments, and the rendering of multiple compositions. The course concludes with a camera flyover of the machine gun and optional compositing in a third-party program, Luminar neo.

By the end, you’ll proficiently navigate two key programs (Blender and Substance Painter), having learned how to construct, texture, and render intricate and contemporary models. This comprehensive course is a significant leap towards game creation expertise, arming you with a diverse skill set across four essential programs, including Pureref and Luminar neo.

Table of Contents

.
├─── 01 Learn to work in Blender
│ ├── 01. Addons and Pureref
│ ├── 02. Navigating in the viewport
│ ├── 03. Settings
│ ├── 04. Workspaces
│ ├── 05. Orthogonal views
│ ├── 06. tools
│ ├── 07. Object creation
│ ├── 08. Keyboard shortcuts to tools
│ ├── 09. Origins and 3D Cursor
│ ├── 10. Global and local coordinate axes
│ ├── 11. Shading modes
│ ├── 12. Component selection
│ ├── 13. Flat and smooth shading of objects
│ ├── 14. Tools in the edit mod
│ ├── 15. Transformation centers
│ ├── 16. Attachments
│ ├── 17. More tools
│ └── 18. Cleaning the model
├─── 02 Modeling the AK-47
│ ├── 19. Setting references
│ ├── 20. Buttstock-1
│ ├── 21. Button-2
│ ├── 22. Metal on buttstock
│ ├── 23. Cleaning the model
│ ├── 24. Shop-1
│ ├── 25. Shop-2
│ ├── 26. Lower receiver.
│ ├── 27. Handle
│ ├── 28. Metal around the trigger
│ ├── 29. Metal around trigger-2.
│ ├── 30. Trigger
│ ├── 31. Fire mode switch
│ ├── 32. Upper receiver
│ ├── 33. Upper receiver-2
│ ├── 34. Upper receiver-3
│ ├── 35. Cube gate
│ ├── 36. Shutter
│ ├── 37. Sighting block-1
│ ├── 38. Sighting pad-2
│ ├── 39. Sight
│ ├── 40. Switch
│ ├── 41. Forend bottom
│ ├── 42. Upper forend
│ ├── 43. Metal
│ ├── 44. Muzzle-1
│ ├── 45. Doula-2
│ ├── 46. Doulo-3
│ ├── 47. Doula-4
│ ├── 48. Sight
│ ├── 49. Breech ring
│ └── 50. Muzzle brake
├─── 03 UV mapping
│ ├── 51. Renaming panel
│ ├── 52. UV introductory lesson
│ ├── 53. Model check
│ ├── 54. UV-1
│ ├── 55. UV-2
│ ├── 56. UV-3
│ ├── 57. UV-4
│ └── 58. UV-5
├─── 04 Creating a high-polygon version for baking maps
│ ├── 59. Haipoli-1
│ ├── 60. Haipoli-2
│ ├── 61. Haipoli-3
│ ├── 62. Haipoli-4
│ ├── 63. Haipoli-5
│ ├── 64. Haipoli-6
│ ├── 65. Applying modifiers
│ ├── 66. Floaters-1
│ ├── 67. Floaters-2
│ └── 68. Model exports
├─── 05 Learning to work in Substance painter
│ ├── 69. Project settings
│ ├── 70. Navigation
│ ├── 71. Interface
│ ├── 72. Baking cards
│ ├── 73. Layer system
│ ├── 74. Tools-1
│ ├── 75. Tools-2
│ ├── 76. Brushes
│ ├── 77. Masks
│ └── 78. Smart masks
├─── 06 Texturizing AK
│ ├── 79. Baking the cards
│ ├── 80. Handle plastic
│ ├── 81. Buttstock
│ ├── 82. Metal texture
│ ├── 83. Base metal
│ ├── 84. Base metal-2
│ ├── 85. Shutter
│ ├── 86. Digits
│ ├── 87. Store
│ ├── 88. Muzzle
│ └── 89. Texture export
├─── 07 Render
│ ├── 90. Modeling the bullet
│ ├── 91. Render 1
│ ├── 92. Render-2
│ ├── 93. Render-3
│ ├── 94. Render-4
│ ├── 95. Luminar neo (optional)
│ └── 96. Final video

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01 Учимся работать в Blender

01. Аддоны и Pureref
02. Навигация в видовом окне
03. Настройки
04. Рабочие пространства
05. Ортогональные виды
06. Инструменты
07. Создание объектов
08. Клавиатурные сокращения к инструмментам
09. Ориджин и 3д курсор
10. Глобальные и локальные оси координат
11. Режимы затенения
12. Выделение компонентов
13. Плоское и гладкое затенение объектов
14. Инструменты в эдит мод
15. Трансформационные центры
16. Привязки
17. Еще инструменты
18. Очистка модели

02 Моделируем АК-47

19. Установка референсов
20. Приклад-1
21. Приклад-2
22. Металл на прикладе
23. Очистка модели
24. Магазин-1
25. Магазин-2
26. Нижний ресивер
27. Рукоятка
28. Металл вокруг курка
29. Металл вокруг курка-2
30. Курок
31. Переключатель режима огня
32. Верхний ресивер
33. Верхний ресивер-2
34. Верхний ресивер-3
35. Куб затвор
36. Затвор
37. Колодка прицела-1
38. Колодка прицела-2
39. Прицел
40. Переключатель
41. Цевье низ
42. Цевье верх
43. Металл
44. Дуло-1
45. Дуло-2
46. Дуло-3
47. Дуло-4
48. Прицел
49. Шомпол
50. Дульный тормоз

03 UV mapping

51. Renaming panel
52. UV вводный урок
53. Проверка модели
54. UV-1
55. UV-2
56. UV-3
57. UV-4
58. UV-5

04 Создание высокополигональной версии для запекания карт

59. Хайполи-1
60. Хайполи-2
61. Хайполи-3
62. Хайполи-4
63. Хайполи-5
64. Хайполи-6
65. Применяем модификаторы
66. Флоатеры-1
67. Флоатеры-2
68. Экспорт модели

05 Учимся работать в Substance painter

69. Настройки проекта
70. Навигация
71. Интерфейс
72. Запекание карт
73. Система слоев
74. Инструменты-1
75. Инструменты-2
76. Кисти
77. Маски
78. Смарт маски

06 Текстурируем АК

79. Запекаем карты
80. Рукоятка пластик
81. Приклад
82. Фактура металл
83. Основной металл
84. Основной металл-2
85. Затвор
86. Цифры
87. Магазин
88. Дуло
89. Экспорт текстур

07 Рендер

90. Моделим пулю
91. Рендер-1
92. Рендер-2
93. Рендер-3
94. Рендер-4
95. Люминар нео (опционально)
96. Финальное видео

[Udemy] Creating weapons for games (AK-47) Blender and Substance painter by Ilya Khlynin (Создание оружия для игр – Russian, Eng sub).7z.rar

[Udemy] Creating weapons for games (AK-47) Blender and Substance painter by Ilya Khlynin (Создание оружия для игр – Russian, Eng sub)_Subtitles.7z


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