Complete game animators pipeline from Blender to engine by Hamish Calthorpe
Release date:2023, May
Duration:23 h 59 m
Author:Hamish Calthorpe
Skill level:Beginner
Language:English
Exercise files:Yes
The aim of this course is to guide students and beginners in mastering the complete game animators pipeline from Blender to Unreal. The course covers the creation of a custom animation rig, manual animation of idle, transition, and movement animations, as well as proper exporting and importing into the Unreal engine.
Additionally, the course teaches how to set up an animation graph and character blueprint, and create a personalized character controller capable of performing actions such as walking, running, crouching, and jumping. The step-by-step process is presented in an easily understandable manner, with each section building on the previous one, and is filled with helpful tips and tricks for creating animation sets that work seamlessly in modern AAA games.
No coding experience is necessary since the blueprint system in Unreal is used to create everything via nodes. Simply follow the instructions and gradually build the character controller to end up with a fully functional character that can navigate the game world, resulting in a satisfying experience and the knowledge that the entire project was built from the ground up.
Let’s get started!
This course will teach you the following:
- The full game character animation pipeline from Blender to Unreal, allowing you to create complete game-ready animation sets for in-game characters.
- How to create a professional game-ready animation rig from scratch, providing you with the necessary skills to develop customized rigs for your characters.
- Techniques for improving walk cycles and creating compelling movement using animation layers, providing you with tips and tricks to enhance the quality of your animations.
- How to set up animation graphs, blend states, and other important elements in Unreal Engine 5, allowing you to create immersive character animations and integrate them seamlessly into your game.
- How to create a game-ready character capable of performing actions such as walking, running, jumping, strafing, and more, giving you the ability to develop fully playable characters for your game.
- The correct way to set up a character rig, and the proper export and import settings from Blender to Unreal Engine, ensuring that your animations are properly integrated into your game.