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Blender Low Poly Modeling & Hand Painting for Beginners by Art Studio

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Release date:2022, October

Author:Art Studio

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

  • Use Blender and understand it’s interface
  • Modeling
  • Learn all the tools to create anything in 3D, and put it all into practice with step by step projects like modeling, shading, and rendering
  • Learn UV map and unwrap all the Models and how to add mark seams
  • Project file and all assets, including grass, trees, barrel, textures and more
  • Hand painting in Blender

Requirements
Mac or PC capable of Running Blender Version 2.8 or above
You will learn all of the tools that will be needed for this course.
I used graphic Tablet for texture painting but it will work with mouse as well but recommend using a graphic tablet.

Discription
Welcome to our new course about Modeling and Texture Painting in Blender!
I am Morteza from ArtStudio.

In this course, we will go on an attractive journey together to Step by step learn the Blender. We start from the interface overview until we reach the modeling and finally Texture Painting in Blender. I will take you through the low poly modeling and most important thing that we are going to Focus on, is the texture painting in Blender. I used graphic Tablet for texture painting but it will work with mouse as well but recommend using a graphic tablet.

This Course has 8 chapter that starts from learning fundamental of Blender and goes up to modeling and texture painting.
During this journey, we model three low-poly Sci Fi models. Two war cannon and a Sci Fi Jet. In this part, we will get acquainted with the useful tools of Modeling such as extrude, bevel, proportional editing, some of the modifiers and a lot more which once you learn those correctly, it will allow you to model any kind of other model.

UV Unwrapping
Next, we learn how to UV Unwrap those three models. You learn a lot about unwrapping such as mark seams and what they are and what they do and where should we add them how to unwrap hole model into on UV map.

Now we are ready to move into the shading tab. You learn how to create image texture and apply it to the model and prepare everything for Texture Painting tab.
In this tab, I tried to teach you the necessary tools for Texture Painting.

You will learn:

  • Colorizing different part using fill and special mask option.
  • What is bleed & what is used for
  • Brush setting and how to Paint the AO, shadow highlights
  • Texture paints the cuts and holes
  • Texture painting problem solving like flipped normal
  • How to colorize in texture painting tab.

If you learn these parts, then you are ready to paint over any model in Blender.
We paint the models one by one, and each one has only one texture, which is ready to be used in game engine.
I hope you learn a lot from this trip journey πŸ™‚

Who is Course for?

  • Game Developers who wish to expand their Skill Set.
  • People who are curious about the world of 3D modeling and animation.
  • Blender user that will start learning Hand Painting as a beginner
  • This course can be your expanded version of the Blender manual.
Watch online or Download for Free
1. Introduction to Blender interface overview

01. Introduction
02. 01-02 – Blender Interface overview part 2

2. Modeling sci fi war cannon 2

01. 02-01 – Learn how to use edit mode & 3D Cursor
02. 02-02 – How to use Boolean and Bevel modifiers cannon 1
03. 02-03 – Finishing modeling war cannon 1

3. Modeling sci fi war cannon 2

01. 03-01 – Modeling the base of war cannon 2
02. 03-01 – Modeling the base of war cannon 2
03. 03-03 – Modeling the shield
04. 03-04 – Modeling the gun
05. 03-05 – Modeling the chest

4. Modeling sci fi Jet

01. 04-01 – Modeling the basic shape of Sifi jet
02. 04-02 – Adding details to the jet body
03. 04-03 – Modeling the jet wings
04. 04-04 – Modeling the jet gun and bombs

5. UV Unwrapping

01. 05-01 – UV Unwrapping by adding mark seam to the Jet bomb
02. 05-02 – UV Unwrappping the rest of the Jet
03. 05-03 – UV Unwrapp all the jet into one UVmap
04. 05-04 – UV Unwrapp the upper part of the war cannon 2-
05. 05-05 – UV Unwrapping the lower part of the war cannon 2

6. Shading, Create Material and Texture Painting the Sci fi Jet

01. 06-01 – Shading, create material and image texture (Jet)
02. 06-02 – Preparing for the texture painting
03. 06-03 – Colorizing different part using fill and special mask option
04. 06-04 – Brush Setting before painting
05. 06-05 – Start painting jet body (multiply-ambient)
06. 06-06 – Painting the highlights on lower part of the jet body
07. 06-07 – What is bleed & what is used for
08. 06-08 – Painting the highlights the upper part of jet body
09. 06-09 – Texture paint the cuts and holes
10. 06-10 – Texture painting problem solving
11. 06-11 – Hand Painting the wings
12. 06-12 – Fill the Bombs with different color
13. 06-13 – Problem solving (Flipped normals) & Painting the Bombs
14. 06-14 – Finishing the Jet hand painting

7. UV Unwrapping and Texture painting the sci fi war cannon 2

01. 07-01 – UV Unwrapping War Cannon 2
02. 07-02 – Create material & Talking about Bleed
03. 07-03 – Colorize different part using Fill and mask paint
04. 07-04 – Hand Painting the AO on the base mesh
05. 07-05 – Hand Painting the AO on the base and legs
06. 07-06 – Hand Painting the Shield
07. 07-07 – Hand Painting the highlights over the Shield
08. 07-08 – Hand Painting the front Gun (AO-Metal)
09. 07-09 – Hand Painting the front Gun (Highlights-Metal)
10. 07-10 – Hand Painting the Chest AO-Multiply
11. 07-11 – Hand Painting the Chest highlights

8. UV Unwrapping Sci Fi war cannon 1

01. 08-01 – UV Unwrapping cannon 1-
02. 08-02 – Color matching in Blender without Repainting

[Udemy] Blender Low Poly Modeling & Hand Painting for Beginners by Art Studio_Subtitles.7z


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