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Blender 4.2 Simulation Nodes – Master Animations & Simulation by Stephen Woods (GameDev.tv Team)

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Release date:2024, September

Duration:10 h 11 m

Author:GameDev.tv Team

Skill level:Beginner

Language:English

Exercise files:Yes

Ready to elevate your Blender skills? Our new course, Simulation Nodes in Blender, is here to take you beyond the basics and into the realm of Geometry Nodes—where the real magic happens.

In this course, you’ll master creating simulations that run smoothly across different frame rates. Switch effortlessly between 30 FPS and 60 FPS while keeping everything seamless and fluid.

We’ll guide you through crafting various simulations, from gravity systems to particle effects. You’ll even explore boid behavior, simulating realistic interactions like insects in their environment.

Prepare to make fireworks burst like never before, morph objects with particle effects, and control simulations with advanced Boolean math. We’ll keep the process straightforward and intuitive!

If you find Blender’s standard physics too limiting, this course is designed for you. We’ll introduce you to a node-based workflow that’s more flexible and easy to use. Say goodbye to cumbersome systems.

Geometry Nodes offer a non-destructive approach, automatically updating with scene changes so you never have to start over. Work smarter, not harder.

Ideal for those with a basic understanding of Blender and nodes, this course will help you create stunning simulations that will amaze others.

You’ll need Blender 4.2 LTS and some basic node knowledge. A decent PC is helpful, especially for more complex simulations. The results will be worth it!

Let’s create something amazing together!

Watch online or Download for Free
[Udemy] Blender 4.2 Simulation Nodes – Master Animations & Simulation by Stephen Woods (GameDev.tv Team)
1 – Introduction Setup

1 – Downloading Installing Blender
2 – Setting Up Blender
3 – Community Support

2 – Geometry Node Basics

4 – The Simulation Zone The Spreadsheet
5 – Indexes Selection by Index
6 – Boolean Math
7 – Vectors
8 – Random Values
9 – Instances

3 – Text Morph Effect

10 – Creating Volume Objects
11 – Creating a Number Node Group
12 – Mesh to Points Back Again
13 – The Simulation Zone
14 – Storing Named Attributes
15 – Setting an Initial Velocity
16 – Ending the Morph
17 – Framerate Independence
18 – Skipping a Simulation Zone
19 – Multiple Simulation Zones
20 – Bypassing Simulation Zones
21 – Number Morph Node Group
22 – Simplifying the Node Tree
23 – Exploding the One
24 – Debugging the Simulation
25 – Fixing the Simulation
26 – Creating a Material
27 – Lighting
28 – Compositing
29 – Final Render Settings
30 – Converting the Image Sequence into a Video
31 – Text Morph Project WrapUp

4 – Fireworks

32 – Blender 42 LTS
33 – Setting Up Blender 42
34 – Project Start Scene
35 – Setting Intial Direction
36 – Setting Intial Velocity
37 – Creating Gravity
38 – Planning the Explosion
39 – Spawning the Correct Points
40 – Setting New Velocities
41 – Tidying the Node Tree
42 – Instancing Primary Particles

[Udemy] Blender 4.2 Simulation Nodes – Master Animations & Simulation by Stephen Woods (GameDev.tv Team).7z.rar

[Udemy] Blender 4.2 Simulation Nodes – Master Animations & Simulation by Stephen Woods (GameDev.tv Team)_Subtitles.7z


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