In this project based series, you’ll learn about the powerful new Fields system in CINEMA 4D R20 and learn how to be able to create complex animations…
Tag: modeling
In this series, we will learn the thought process and workflow, which will allow us to create a reusable, parametric 3D asset, by first modelling it manually,…
In this series, learn how to create a plastic soda bottle using Radial Modeling. In this series, join Thanassis as he teaches you how how to model…
In this feature packed mini Series, Athanasios will show you the process of making a Dynamic Glass Fracturing setup from start to finish, that looks awesome, and…
In this title, Senior Visual Effects Artist Robby Branham provides a broad overview of randomization and scattering in Side FX’s Houdini 17. Houdini has several ways to…
In this video I share the process and thoughts behind this SciFi Decoy Sensor design. It covers design theory and the complete modelling of this modular and…
In this video I show you the entire process of this Design from scratch to finish. The building sequence in Moi3D (majority of the video) will be…
EDON-TECH INDUSTRIES™ / Reactive Scanner Device
Here is REAL-TIME 2.5 hour footage where I design and create this weapon from scratch. No audio was recorded. Design lecture will be released soon. I hope…
Toni will demonstrate the techniques and workflows used in making his 3D environments and illustrations. He will explain the entire process from the initial idea to the…
In this Masterclass, Nate will walk through the creation of a complex decorative medallion asset using *Substance Designer, Zbrush, Maya, and Marmoset Toolbag. Starting in Substance Designer,…
Dominic will share his process for creating a creature bust using Zbrush, Keyshot, and Photoshop. The course will begin by going over the design process and demonstrate…