Use fluids to simulate dust/smoke created during a demolition, demonstrating Maya’s fluid simulation attributes applied to destruction.
Tag: gnomon
Using principles from his Practical Light and Color DVD, Jeremy will focus on simple, fast and efficient ways to light a scene
In this workshop Alex will show his techniques for designing the texture style for a creature head.
In this workshop we will start from a generic head and create an iconic villain character using Zbrush, Photoshop and Max.¨
Use Zbrush and Photoshop to concept characters on the fly.
Join Andrew Orloff of Zoic Studios while he examines the process of producing effective VFX shots.
DESCRIPTION The comic book and fantasy statue industry has exploded in the last decade. In this title, acclaimed sculptors Jarrod and Brandon Shiflett show you how they…
In this series, Marc Gabbana walks you through his process as he creates the TribalBot, a forest dwelling robotic vehicle. In this first volume, he begins with…
Discover how to create creature fur from scratch in Maya using XGen and Arnold with Creature FX Artist Bruno Tornisielo. This 2.5-hour workshop details Bruno’s process for…
Gathering is a personal project by Alex Alvarez, created as a large scale detailed illustration for print. Using Maya, ZBrush, Bodypaint, Onyx, Shave, Mental Ray and Photoshop,…
In this tutorial, Ben Erdt shares his workflow for creating a sci-fi creature/character from a 2D sketch to the final production model ready for rigging and animation.…
DESCRIPTION In this video series, Eric Keller demonstrates his process for designing, modeling and texturing an accurate and realistic jumping spider. Starting from a simple block out…