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Substance Painter Launch Pad (Chapters 7-10)

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Release date:2020

Author:Martin Klekner

Skill level:Beginner

Language:English

Exercise files:Yes

Substance Painter Launch Pad : This course will teach you everything that is important to get started with PBR texturing in Substance Painter.

All the crucial fundamental principles, tools, settings and workflows are explained step by step and easy to understand, in concise lessons with practical exercises.

You will also learn a full Blender to Substance Painter pipeline to bring your 3d model textures to a whole new level.

No need for gathering online videos from different sources to get started.

Table of Contents

Chapter 1 – Getting Started
The 1st chapter will give you the overall theoretical knowledge about Substance and its PBR workflows.

It is mostly theoretical knowledge, but one that is definitely vital for your understanding of what’s happening under the hood of the software while you’re texturing.

In this chapter, you will also learn how you can get Substance Painter, what licensing and subscription options there are and some history behind the software.

Chapter 7-8- Preparing & Texturing the Robot (Barrelbot)
In Chapters 7 and 8 we will finally jump onto the mascot of the whole course, the F37 Barrelbot, our nuclear waste-cleaning robot called “Barry”.

First, we will UV unwrap it in Blender and prepare it for export. After that, in Painter, you will learn about advanced workflows and tricks, painting normal and height maps, playing around with complex masks, adding decals and deepening the backstory of this robot with adding texture details.

Chapter 9 – Use the 3D Model in Blender
In chapter 9 you will learn how to bring back your creation from Substance Painter to Blender.

Exporting various texture maps, plugging them into the PBR shaders, quickly lighting and rendering the robot in your favorite 3D software. (Which is Blender, of course.)

Chapter 10 – Texturing more Scene Assets
Chapter 10 will give you some more, shorter yet more specific workflow examples, like texturing cloth, wooden materials and even some organic objects.

You will learn about painting with opacity, subsurface scattering, instancing layers and more.

Watch online or Download for Free

Chapter 01 – Getting Started
02_what_is_substance_painter
04_similarities_to_photoshop

Chapter 07 – Preparing the Barrelbot in Blender
01_setting_textures_sets_materials
02_uv_rules
03_more_uv_examples
04_exporting_the_model

Chapter 08 – Texturing Barry the Barrelbot
01_project_overview
02_setting_up_project
03_adding_height_alpha
04_adding_rivets
05_adding_heigt_to_rest
06_adding_scratches
07_baking
08_creating_paint_material
09_creating_metal_material
10_hand_painted_detail_masking
11_adding_rust
12_dirt_and_masking
13_hand_painting_dirt_and_rust
14_reusing_painted_metal_for_eye
15_adding_glass_color_variation_eye
16_reusing_material_for_feet
17_anchor_points_intro
18_dirt_rust_on_feet
19_instancing_layers
20_finishing_feet
21_finishing_up_texture_sets
22_save_planet_sticker_transparency
23_kiss_me_sticker
24_rest_of_stickers
25_last_touches
26_welding_tool

Chapter 09 – Setting up the Barrelbot Textures in Blender
01_exporting_textures
02_plugging_textures_blender

Chapter 10 – Texturing more Scene Assets
01_texturing_the_barrel
02_texturing_the_barrel_2
03_texturing_cloth
04_texturing_cloth_2

Course files
[CGBoost] Substance Painter Launch Pad (Chapters 7-10).7z.001
[CGBoost] Substance Painter Launch Pad (Chapters 7-10).7z.002
[CGBoost] Substance Painter Launch Pad (Chapters 7-10).7z.003
[CGBoost] Substance Painter Launch Pad (Chapters 7-10).7z.004
[CGBoost] Substance Painter Launch Pad (Chapters 7-10).7z.005
[CGBoost] Substance Painter Launch Pad (Chapters 7-10).7z.006
[CGBoost] Substance Painter Launch Pad (Chapters 7-10).7z.007
[CGBoost] Substance Painter Launch Pad (Chapters 7-10).7z.008


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30 Comments

  1. Thanks for this one! Is there any chance to get this course from CGCookie: https://cgcookie.com/tutorial/modeling-stylized-hair-in-blender

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