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Rigging facial articulation of a 3D character (Spanish) Rigging articulación facial de un personaje 3D

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Release date:2020

Author:Iker J. de los Mozos

Skill level:Beginner

Language:Spanish

Exercise files:Yes

Learn to design and build a facial rig
The articulation of a character is an essential process within an animated film. The objective is to make the character ready so that he can express himself and act. For this, among many other things, the ‘rigger’ creates the entire range of facial expressions necessary.

In this course you will learn to design and articulate the face of a 3D character by the hand of Iker J. de los Mozos, Technical Character Director at Walt Disney Animation.

You will build a rig by manipulating several deformers, you will know the different tools that will help you prepare each expression and you will create control objects to be able to manipulate the features of your character.

You will learn what a rigger is and what it does in its day to day. And you will discover why it is essential to know how things work in order to replicate real life movements in your characters.

From Iker’s hand you will immerse yourself in Maya, one of the most used programs in the animation industry, and will teach you how to use basic and advanced deformers, which will allow you to alter the appearance of objects to create the character’s facial articulation.

In a somewhat more theoretical aspect, Iker will talk about anatomy, topology and facial expression; indispensable knowledge to replicate the natural and credible movement of the face.

Next, you will learn to create a basic deformation and control structure so that your character can move his head.

Later you will work your mouth, eyebrows, eyes and jaw so that your character can express himself with total freedom.

Finally, you will learn how to use the Playblast tool, which will allow you to create a small video, very useful to prepare a reel and show everything you have learned during the course.

Table of Contents

U1
Introduction
Presentation
What is a ‘rigger’
Influences
U2
Knowing the tools
Quick introduction to Maya
Deformers
Bones and skinCluster: using bones to deform a geometry
BlendShapes and brushes
U3
Design and creation of facial deformations I
Anatomy and topology
Facial expression
Creating the deformation rig
Creating the control rig
U4
Design and creation of facial deformations II
The mouth I
The mouth II
The jaw
Eyebrows and eyes
U5
Design and creation of facial controls
Creation and connection of facial controls I
Creation and connection of facial controls II
Playblast
FP
Final project
Rigging: facial articulation of a 3D character

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3 Comments

  1. Hola, Infinitas Gracias por subir este curso que entiendo es de lo mejor que hay para rigging facial. En este momento a comenzar la Unidad 2.
    Quería pedirte si es posible subir alguno de estos tres cursos (Ahhh si fueran los tres mas que excelente) de Jose Antonio Martin Martin:
    – Introducción al rigging para animación
    (https://www.domestika.org/es/courses/294-introduccion-al-rigging-para-animacion)
    – Rigging y deformación de un personaje
    (https://www.domestika.org/es/courses/296-rigging-y-deformacion-de-un-personaje)
    – Técnicas avanzadas de rigging y deformación
    (https://www.domestika.org/es/courses/298-tecnicas-avanzadas-de-rigging-y-deformacion)
    Pues son principalmente para el cuerpo y están muy bien valorados y comentados, aparte de estar en español
    Te lo agradecería infinitamente y es seguro que no sólo yo
    gracias, atentamente Marsk Kats

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