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Retro Robot Modeling from Concept in Blender 2.9 by Daniel Kim

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Release date:2021, March 25

Author:Daniel Kim

Skill level:Beginner

Language:English

Exercise files:Yes

When it comes to most 3D art, it all begins with a piece of concept art. Something you drew up yourself, a piece of art you found online, or perhaps one given to you at work.

In this series of classes, we’ll be starting with a simple shaded drawing of a retro sci-fi themed robot. With the concept art at hand, you’ll begin interpreting and translating it to 3D as faithfully as you can. Then add additional details to fill in the gaps left by the concept art.

Modeling from Concept in Blender 2.9
Choose your own materials and colors, decals and weathering effects to bring the 3D art closer to life. Hook it up to a simple rig and give a dramatic pose, then top it off with equality dramatic lighting. Finally, render out the final image.
By the end of this project, you’ll have brought a flat 2D concept art to life as a fully realized 3D art.

In order to help you accomplish all of that, this series of classes will guide you through the following major steps:

Modeling hard surface character from concept art
Converting low poly mesh to high poly mesh
Baking high poly mesh to low poly mesh
Photoreal texturing of hard surface character
Rigging and setting up a dynamic character pose
Cinematic photo studio lighting and rendering

Watch online or Download for Free

00. Introduction
Introduction and Series Overview

01. Modeling
Lesson 01 Rough Block In
Lesson 02 Refining Head and Torso
Lesson 03 Refining Arms
Lesson 04 Refining Legs
Lesson 05 Refining Claw Hands
Lesson 06 Additional Geometry
Lesson 07 Modeling Antennae
Lesson 08 Cleaning Up Geometry
Lesson 09 Marking Seams Pt
Lesson 10 Marking Seams Pt
Lesson 11 Organizing Geometry
Lesson 12 Convert to High Poly Pt
Lesson 13 Convert to High Poly Pt
Lesson 14 Prepare for Export

02. Baking and Texturing in Substance Painter
Lesson 01 Baking High to Low
Lesson 02 Setting Primary Materials
Lesson 03 Setting Secondary Materials
Lesson 04 Adjusting Base Materials
Lesson 05 Height Painting the Head Pt
Lesson 06 Height Painting the Head Pt
Lesson 07 Height Painting the Head Pt
Lesson 08 Height Painting the Torso P
Lesson 09 Height Painting the Torso P
Lesson 10 Height Patterns for Limbs
Lesson 11 Height Painting the Hands and Feet
Lesson 12 Applying AO on the Head
Lesson 13 Applying AO on the Limb
Lesson 14 Painting Emissive Eyes
Lesson 15 Stamping Decals
Lesson 16 Procedural Weathering E
Lesson 17 Painting In Scratches
Lesson 18 Painting Additional Grunge and Exporting

03. Posing and Rendering
Lesson 01 Setting Up Shader
Lesson 02 Reorganizing Mesh
Lesson 03 Creating the Skeleton
Lesson 04 Limb Geo Adjustments
Lesson 05 Weight Painting the Torso
Lesson 06 Additional Weight Painting and IK
Lesson 07 Posing the Character
Lesson 08 Simple Background and Lighting
Lesson 09 Finish Lighting and Render an Image

Resources.7z


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