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Realistic Clothing Workflow for AAA Game Male Characters

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Release date:2019, May

Duration:03 h 52 m

Author: Nexttut Education Pvt.Ltd.

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Making Shirt, Jacket & Pant in Marvelous Designer
Learning Different Type of Folds
Adding Memory Folds & Small Wrinkles
Posing the Character
Rendering Passes in Zbrush
Compositing Render Passes in Photoshop

Requirements
Basic knowledge of Zbrush
No Marvelous Designer knowledge required

Description
Do you want to model AAA quality game character clothing but you find it difficult to model realistic clothing using hand sculpting method ?
Is your wrinkles and folds don’t look believable and Natural?
If any of these problems you have then this course can solve your problem.
Welcome to Nexttut Education’s Realistic Clothing for AAA game male characters Course

INSTRUCTOR:
My name is Masuk Ahmed, I am a 3d modelling and texturing artist. I have been working in production for 4 years. Currently I am working at Little Red Zombie.

GOAL OF THE COURSE :
At the end of this course, you will be able to use Marvelous Designer & Zbrush workflow to create high quality realistic clothing for AAA game male characters.

YOU WILL LEARN:
In this course, we will be covering:
Sculpting the base body
Creating cloth patterns in MD
Refining the wrinkles and folds in Zbrush
Adding memory folds
Adding Wear & Tear
Posing the Character
Rendering for presentation

First we are going to model the base body in Zbrush then I will export the model into Marvelous Designer. There I will create pattern for shirt, inner jacket and pant. Don’t worry if don’t know anything about Marvelous Designer. I have covered the basics of MD before I create the clothes.

Once I am happy with the overall look & feel of the folds and wrinkles then I will move to Zbrush. There I am gonna clean up the MD mesh and refine the fold and wrinkles. After that I will add some tertiary level details such as small wrinkles, memory folds, wear & tear.

After completing the clothing, I will Work on the head, hand, hair & shoe to complete the character. And finally I will pose the character and render for final presentation image.

IDEAL STUDENTS:
I have design this course keeping in mind the students who struggles to model realistic clothing for characters. This course is also for artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow.

WHO IS NOT THE IDEAL STUDENT:
This course is not for absolute zbrush beginners, as I haven’t spent mush time on zbrush basics. so I expect you to have some sort of zbrush basic experience.

Who is the target audience?
Students who struggles to model realistic clothing for characters.
Artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow.
Intermediate students or artist who wants to model realistic clothing for AAA quality game characters but they still use the manual hand sculpting method for cloth.

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