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Practical Unity Game Development

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Release date:2018, August 31

Duration:07 h 39 m

Author:Francesco Sapio

Skill level:Intermediate

Language:English

Exercise files:Yes

Video Description
Unity 3D is an industry standard tool, and this course will help you to master the latest features of the engine and bring your projects to success. This will include becoming familiar with Shader Graphs, Tilemap, Post Processing, Cinemachine, Timelines and other built-in tools.

You will make breathtaking cut-scenes with the Timeline tools to enhance your game with action scenes, as well as direct every camera in the game by using Cinemachine, from gameplay to cutscenes, making your games always feel natural.

In addition, you will build impressive 2D maps with Tilemap in no time, by customizing Tiles and Brushes, speeding up the level design process, and creating designing tools for yourself or your team.

Moreover, you will create stunning materials with Shader Graph that can bring the look of your game to the next level, including creating special effects such as dissolve, teleporting or slicing.

Finally, you will master the new rendering techniques such as GPU instancing to show thousands of assets on screen at once with little performance cost and give a specific mood or feel to your game by learning all about the new Post-Processing effects and how animate and blend between them.

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1 – Getting Started with the New Features
01 The Course Overview
02 Installing Unity with Unity Hub
03 Creating a New Project
04 Importing a Character
05 Setting Up the Scene

2 – Controlling Animations with Timelines
01 Timelines Overview
02 Preparing the Props
03 Animation Tracks
04 Animation Tracks (Continued)
05 Recording Animations
06 Creating a Boom!
07 Performing the Jump
08 Including Sound
09 Organizing Tracks
10 Controlling Timelines with Scripts

3 – Directing with Cinemachine
01 Upgrading Our Project to the Latest Unity Version
02 Cinemachine Overview
03 Tracking Cameras
04 Moving Cameras
05 Dolly Cameras
06 Blending Between Cameras
07 Free Look Cameras
08 Clear Shot Cameras
09 Mixing Cameras
10 Target Group Cameras
11 Other Features of Cinemachine

4 – A New Flat 2D World in Unity
01 Setting Up Our 2D Project
02 Creating a Palette
03 Painting the Level
04 Player Movement Script
05 Colliders in Tilemap
06 Custom Scriptable Tiles
07 Custom Scriptable Brushes
08 Directing in 2D with Cinemachine
09 Experimenting Some Other Tiles and Brushes

5 – Shader Graph
01 Setting Up Our Shader Graph Project
02 Shader Graph Overview
03 Glowing Material – Part I
04 Textures and Sub-Graphs
05 Glowing Material – Part II
06 Overlay (Under Water Effect)
07 Color by Distance
08 Dissolve Effect
09 Advance Dissolve Effect
10 Controlling Material Parameters Through Scripting
11 Slicing Lola
12 Teleporting Lola
13 Unlit Graphs
14 Tips and Tricks for Shader Graphs

6 – Post Processing and Rendering
01 Setting Up Our Rendering Project
02 Using Post Processing
03 Animating with Post Processing
04 Particle Systems
05 Text-Mesh Pro
06 GPU Instancing – Part I
07 GPU Instancing – Part II
08 Unity 2018.2 New Features

Ex_Files.zip


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