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Plaster Wall with Parameter-driven Bullet Holes by Daniel Thiger

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Release date:2020

Author:Daniel Thiger

Skill level:Beginner

Language:English

Exercise files:Yes

Learn Substance Designer expert Daniel’s workflow in this fully narrated, step-by-step tutorial that he has created for Levelup.Digital. In this tutorial, Daniel builds a Plaster Wall with Parameter-driven Bullet Holes. Learn how to work with cells to create different types of damage effects and how to use parameters to control damage levels.

Watch how Daniel breaks down his references, learn his approach to creating procedural materials, and learn what it takes to create a full material in Substance Designer.

Whether you’re a beginner or advanced user, you will come away with something new to integrate into your workflow.

Table of Contents

Chapters:

Reference Breakdown

Creating Base Shapes

Combining Shapes

Finishing the Material

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