Explore the integration of Substance Designer—a powerful tool for creating textures for 3D art, visualization projects, and games—with Unreal Engine. This course provides a solid foundation of…
Substance Painter is shaking up the asset development workflow in the 3D game industry. To introduce users to the tools and techniques in Substance Painter, Joel Bradley…
In this tutorial Zbrush to Poser “Simple Clothing” we will see just how easy it is to quickly create cloths for your poser figures. With just a…
Creating procedural materials is an important part of a modern visualization workflow. In this course, learn how to quickly create a variety of architectural materials in Allegorithmic…
These days, nearly every AAA game studio uses Substance Painter, making it the industry standard for physically-based rendering material authoring. In this course, Wes McDermott takes a…
Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. This training course provides a complete overview of Substance Designer, the…
Learn the Photoshop features and techniques that are most applicable to photography, from tonal adjustments to retouching. Photoshop efficiently and effectively is a hugely valuable investment that…
Learn how to work efficiently and effectively with Adobe Photoshop CC 2019. In this course, Julieanne Kost filters out the noise and complexity for you so that…
Whether you’re an experienced creative professional or someone who has just recently purchased a camera, learning how to use Photoshop efficiently and effectively is a hugely valuable…
Rhino is a 3D modeling powerhouse, used to design and engineer products ranging from toy robots to architecture, automobiles, and full-sized aircraft. Learn the essentials you need…
Unreal Engine is a complete suite of real-time development tools that can help you create stunning real-time visuals for architecture, product design, manufacturing, and games. The Unreal…
Welcome to part two of the character animation series. In this class, we will be creating a run cycle from beginning to end using the character we…