Join renowned artist Steve Huston as he teaches you figure drawing based on the critical concepts of gesture and structure. Steve will assume that you have no…
This is the second Analytical Figure Drawing class offered through CGMA. As such, this course builds on the skills and information covered in the initial course, however…
This demonstration offers aspiring character designers a glimpse into the thoughts and processes of leading film character designer, Wayne Barlowe. With a focus upon the centuries-old traditions…
In this title, David Finch reveals his step-by-step process for drawing the human head. He starts with a basic head shape and demonstrates the structural breakdown from…
In this tutorial I explain a very flexible, non destructive way of creating hair textures. We cover creating the hair primitives within Xgen, tuning the hair shader,…
In this Advanced ZBrush Mega Bundle you will learn 2D and 3D character design principles, as well as techniques that improve and speed up your workflow. This…
Get the FINAL BUNDLE of the facial anatomy sculpting and zbrush BPR rendering package together for a really cheap price.
This product is a bundle of 3 workshops about Character Illustration for Film
This video will take you through creating realistic eyes for video games from start to finish. We will cover some theory at the start by analyzing reference.…
This second composition video explains how to create static and dynamic compositions by using proper line language in painting. I explain how lines and shapes affect the…
This video is focused on understanding composition rules, and what are lines in painting process. This is part one of larger series called Environment for Video Games,…
This tutorial goes goes through Photoshop techniques I use in painting: using Clipping Masks, Channels selections and more. It also explains settings and functions of Photoshop brushes.