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Unreal Engine 5 – The Complete Beginner’s Course

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Release date:2021, October

Duration:10 h 00 m

Author:David Nixon

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Learn game development using Unreal Engine 5
Build realistic looking environments for games to take place in
Define custom inputs and movements to control characters
Script logic to define gameplay without needing to know how to code

Requirements

  • Recommended: Desktop PC with Windows 7 (or later) 64-bit or a Mac with Mac OS X 10.9.2 or later
  • Recommended: 8 GB RAM
  • Recommended: Quad-core Intel or AMD processor, 2.5 GHz or faster
  • Recommended: DirectX 11 compatible video card

Unreal Engine 5 will run on desktops and laptops with specifications under these, but performance may be affected

Description
Learn game development with Unreal Engine 5. UE5 is the industry-leading 3D game design software that the professionals use to create today’s top games. Start your journey towards getting paid to make video games today!

Learn Video Game Development with this Unreal Engine 5 Course for Beginners

Begin your game development career with possibly the most up-to-date game dev course on the internet – Unreal Engine 5: The Complete Beginner’s Course. Every lecture in this course was filmed using version 5 of the Engine.

When I began trying to learn Unreal Engine, I found a lot of information, but it was unstructured and lacked detail. So I created this course to provide what others lacked – structure and detail. The course is laid out very carefully so that you can go into it knowing absolutely nothing, and then, little by little, each lecture builds upon the previous lectures, so that every time you learn something new, you already have all the knowledge you need to learn that new thing without any confusion.

Unlike other courses, it covers the fundamentals in detail, so by the end you should have a thorough understanding of all the basics of Unreal Engine and be fully prepared to move on to more intermediate topics. Depending on your goals, this might not be for you. This course was designed for those who want to learn as much about Unreal Engine 5 as possible. If you’re just looking to have a bit of fun and to tinker around a little bit, then this might not be the right course for you. But, if you’re interested in getting really good, possibly becoming an indie developer or even working for a major studio, then I strongly believe that this is the best course for you to start with. This course will teach you the knowledge that normally falls through the cracks.

At the end of each section, there are a series of tutorial videos that provide an opportunity to apply the concepts learned in that section. These tutorials will walk you through the process of making a working game, from start-to-finish, step-by-step.

This course covers the fundamentals that other courses skip, causing you to get confused as you try to learn more advanced topics. The course will cover the following topics in thorough detail:

  • Projects & Levels
  • Actor Types
  • Meshes & Brushes
  • Lighting
  • Materials
  • Characters & Input
  • Collisions
  • Blueprint Logic & Data
  • User Interfaces
  • Audio

Develop Games Using Cutting-Edge Game Design Software and Run Them on a State-of-the-Art 3D Game Engine

The Unreal Engine has won the “Best Game Engine” award several times from various organizations, including the Develop Industry Excellence Awards and Game Developer Magazine.

The Unreal Engine has been used to develop many blockbuster games and game franchises including Fortnite, BioShock, Gears of Wars, Splinter Cell, Rainbow 6, Borderlands, Dishonored, Mass Effect, Batman: Arkham Asylum, and hundreds more.

For years, the Unreal Engine was only affordable for large companies, but now, Unreal Engine 5 is completely free to use, as long as you agree to pay Epic Games 5% of your game sales over $1 million.

Learn Unreal Engine 5 in this Video Game Design Course

In this course, you will learn the fundamentals of game development using the Unreal Engine 5 through a series of 62 lectures and 15 tutorials. By the end of the course, you will have built an entire demo game from scratch.

The course will start from scratch and programming knowledge is not required, so anyone with basic computer skills can jump in and begin their Unreal Engine 5 training! For those who learn better with closed captions, 100% of the captions are human transcribed, not auto-generated.

The first part of the course will help you get the Unreal Engine 5 up and running and will introduce you to the basic concepts of game development using the Engine. Next, you will learn all the skills you need to craft beautiful environments to stage your games in. Then, you will learn how to script logic for your games so you can define game rules and behaviors, keep track of data such as health and inventory, and create playable characters. You will learn about collisions and damage, key concepts for any action game. You will learn how to create user interfaces using the UMG Editor, so you can add things like menus, load screens, and HUDs to your game. And finally, you will learn how audio works within the Engine so you can add music, dialogue, and sound effects to your game.

Upon completion of the course, you will have the skills necessary to translate ideas for games into playable games that use environments you sculpt and logic that you define, and you will understand how to make a game in Unreal Engine 5.

Who is the target audience?
This video game development course is for absolute beginners who are interested in making games & learning how to design a game from scratch using UE5
Designed for those who want to become professionals using Unreal Engine 5
No programming experience required

Watch online or Download for Free

01.01-introduction
01.02-registration_and_installation
01.03-projects
01.04-levels
01.05-actors
02.01-level_editor_overview
02.02-select_editing_mode
02.03-viewport_i-navigating_within_the_viewport
02.04-viewport_ii-moving_rotating_and_scaling
02.05-viewport_iii-snapping
02.06-viewport_iv-different_ways_to_view_your_level
02.07-content_browser_i-overview_and_finding_content
02.08-content_browser_ii-adding_importing_and_saving
02.09-content_browser_iii-the_settings_menu
02.10-details_panel_i-details_panel_interface
02.11-details_panel_ii-the_transform_category
02.12-world_outliner
03.01-static_meshes
03.02-brushes
03.03-materials
03.04-lights
03.05-atmosphere_and_clouds
03.06-player_start
03.07-components
03.08-volumes
03.09-tutorial_1-creating_the_sky
03.10-tutorial_2-creating_the_playing_area
03.11-tutorial_3-building_the_inner_structures_of_the_level
04.01-introduction_to_blueprints
04.02-variables
04.03-functions
04.04-flow_control_i
04.05-flow_control_ii
04.06-accessing_actors_within_the_level_blueprint
04.07-timelines
04.08-blueprint_classes
04.09-tutorial_4-building_the_elevator_platform
04.10-tutorial_5-creating_the_enemies
04.11-tutorial_6-creating_a_rotating_door
05.01-game_modes
05.02-pawns
05.03-characters
05.04-controllers
05.05-input_mapping
05.06-tutorial_7-creating_a_playable_character
06.01-collisions_i-collision_volumes
06.02-collisions_ii-collision_events
06.03-collisions_iii-causing_damage_due_to_collisions
06.04-tutorial_8-adding_a_damage_system_to_the_game
06.05-tutorial_9-creating_the_orb_item
07.01-umg_overview
07.02-root_widget
07.03-canvas_panel
07.04-horizontal_box_and_vertical_box
07.05-grid_panel_and_uniform_grid_panel
07.06-common_widget_properties
07.07-visual_designer
07.08-text_widget
07.09-button_widget
07.10-border_widget_and_image_widget
07.11-progress_bar_widget
07.12-check_box_widget
07.13-scale_box_and_size_box
07.14-tutorial_10-creating_the_hud
07.15-tutorial_11-damage_tint_and_collect_item_tint
07.16-tutorial_12-restrict_door_opening_and_creating_a_pause_menu
07.17-tutorial_13-game_over_and_win_screen_menus
08.01-audio_i-audio_overview_and_sound_waves
08.02-audio_ii-sound_cues
08.03-audio_iii-attenuation
08.04-audio_iv-importing_and_converting_audio
08.05-tutorial_14-adding_audio_to_the_game
09.01-downloading_content_from_the_epic_games_launcher
09.02-importing_3d_objects_from_the_internet
09.03-packaging
09.04-tutorial_15-packaging_the_game
[Packt] Unreal Engine 5 – The Complete Beginners Course_Subtitles.7z


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