Modeling Weapons for a First Person Shooter
Release date:2019
Duration:05 h 00 m
Author:Jonathan Lampel
Skill level:Beginner
Language:English
Exercise files:Yes
Learn how to model a pistol that’s high in detail, low in polygons, and optimized for great first person gameplay. We’ll go through the entire workflow from initial block out to tweaking designs specifically for FPS games, 3 different methods of high poly detailing, low poly modeling, UV unwrapping, normal map baking, and exporting to Unity.
It’s for Blender 2.78 FYI