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Maya Character Rigging

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Release date:2012, February 16

Author:George Maestri

Skill level:Intermediate

Language:English

Exercise files:Yes

Character Rigging in Maya provides a basic introduction to rigging theory, and delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shows how to combine Maya’s skeleton, inverse kinematics (IK), and constraint tools to create a basic rig for a character, and how to attach the character mesh to the skeleton using Maya’s skinning tools. The course also explores advanced rigging controls such as IK switches and facial animation and how to create a control panel to manipulate the character’s expressions. Exercise files accompany the tutorials.
Topics include:
Understanding the basics of rigging
Creating skeletons
Modifying joint attributes
Working with inverse kinematics and constraints
Rigging characters
Using Maya’s new HumanIK skeletons/rigs
Setting up an FK/IK switch
Creating custom facial rigs
Binding skin using Smooth Bind
Painting and editing skin weights
Using expressions to rig a character’s mouth controls
Controlling eye direction
Finalizing a rig

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6 Comments

  1. Rig a character from scratch in Maya George Maestri 2020 new course. Hope you can get that too. Love you so much! xoxo

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