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Maya 2022 Essential Training

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Release date:2021, March 24

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

Learn to create high-quality 3D models and animations in Maya 2022. This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as selecting and manipulating objects, organizing scenes, and customizing the interface. Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Discover how to create and apply materials to surfaces—adding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the Maya animation tools

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001 Create high-quality 3D models and animations with Maya
002 Maya system requirements
003 Make the most of the exercise files
004 Enable Arnold rendering
005 Overview of the Maya interface
006 Work with files and Maya projects
007 Navigation in Maya
008 Configure viewports
009 Use the Hotbox and Marking menus
010 Customize preferences
011 Use Maya Workspaces
012 Select objects
013 Use the Move tool
014 Rotate and scale
015 Manipulate pivots
016 Duplicate objects
017 Understanding the Channel Box
018 Work with the Attribute editor
019 Reset and freeze transformations
020 Snapping objects
021 Work with the Outliner
022 Create hierarchies
023 Group objects
024 Understanding the Hypergraph
025 Create layers
026 Hide and show objects
027 Work with selection masks
028 Create Sets in the Outliner
029 Create polygonal objects
030 Extend polygonal objects
031 Select polygonal components
032 Use Soft Select and Symmetry
033 Use Brush tools to sculpt meshes
034 Use the Modeling Toolkit
035 Set up reference
036 Modeling against reference
037 Use the Extrude tools
038 Work with edge loops
039 Combine and separate
040 Welding components
041 Mirror and merge components
042 Use Polygon Bridge
043 Use the Bevel tools
044 Understanding Quad Draw
045 Smoothing surfaces
046 Work with subdivision surfaces
047 Add creases to smooth surfaces
048 Boolean tools
049 Manage object history
050 Basics of NURBS curves
051 Create curves
052 Modify curves
053 Extrude along a path
054 Overview of Maya rendering
055 Understanding the basic shader types
056 Work with Arnold materials
057 Opacity and refraction in Arnold
058 Create and apply maps
059 Using bitmaps as texture
060 Work with the Hypershade window
061 Create materials in Hypershade
062 Apply multiple materials to objects
063 UV mapping polygonal objects
064 Understanding the UV Editor
065 UV mapping complex objects
066 Maintain UV scale
067 Render settings
068 Basic Maya lights for Arnold
069 Maya point lights
070 Use Arnold area lights
071 Use objects as lights
072 Image-based lighting and skydomes
073 Add cameras
074 Add depth of field in Arnold
075 Create motion blur in Arnold
076 Render view and final output
077 Understanding the animation interface
078 Animate objects using Set Key
079 Modify keys on the Timeline
080 Modify keys in the Graph Editor
081 Modify keys in the Dope Sheet
082 Work with the Time Editor
083 Animate objects along spline paths
084 Create animation cycles
085 Visualize animation
086 Animation playback using Playblast
087 Next steps

Exercise Files.7z


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1 Comments

  1. Large Game Environment Creation – UE5 Tutorial Course
    https://www.udemy.com/course/large-game-environment-creation-ue5-tutorial-course/

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