Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Mastering UVW Mapping in Houdini 16.5

/

Release date:2018, August 14

Duration:01 h 19 m

Author:Joel Bradley

Skill level:Intermediate

Language:English

Exercise files:Yes

Learn how to apply and refine textures on 3D objects in Houdini with UVW mapping. In this course, Joel Bradley walks you through the UV tools available in Houdini 16.5 and shares specific situations where they may prove useful. Joel begins by explaining what UV mapping does, why you need it for your meshes, and how to set up, test, and alter UVs. He then moves on to more advanced topics, such as UV projection, texturing, and pelt mapping. He also shows how to group selections and create seams for complex object mapping, and how to sew specific UV clusters together for better seam management. Finally, Joel provides a look into the powerful Game Development Toolset that you can use for much more than games when working with Houdini and its UV mapping tool kit.
Topics include:
UV mapping basics
Controlling how UV mapping handles scale
Displaying viewport maps correctly
Testing and resetting UVs
Choosing a texture type
Mapping NURBS and Bézier surfaces
Making UV seams
Grouping, storing, and reusing UV seam selections
Using seams with pelt mapping
Selecting and manipulating UVs
Sewing shared points
Installing the Game Development Toolset

Table of Contents

Introduction
What you should know 1m 16s
Exercise files 1m 39s
1. UV Mapping Basics What are UVW coordinates? 2m 46s
UVW maps and scale 3m 3s
Setting up a UV view 3m 4s
Displaying viewport maps correctly 3m 5s
Working with the UV Unwrap node 4m 3s
Testing UVs with the UV Quick Shade node 2m 4s
How to reset UVs (attribute delete) 2m 35s
2. UV Texture and Project Options
Choosing a texture type 3m 45s
Mapping NURBS and Bezier surfaces 2m 36s
Scale offset and angle 3m 7s UV Project node 4m 2s
3. UV Seams, Pelt, and Flatten
Making UV seams 5m 39s
Using groups to store UV seam selections 1m 55s
Adding to already created UV groups 2 m 44s
Using seams with pelt mapping 4m 32s
Using seams with the UV Flatten node 2m 41s
The UV Layout node 3m 34s
4. The UV Edit Node
UV selection and manipulation 2m 14s
Sewing shared points 3m 55s
Soft selection 2m 39s
5. Game Development Tool Kit
Downloading the tool kit 2m 38s
Using auto-generated UVs 4m 23s
UV Stacker 3m 5s Conclusion Next steps 1m 6s

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *