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Making Procedural Weapons In Blender 3 by Michael Bridges (Canopy Games)

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Release date:2022, April

Author:Michael Bridges

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

  • Make python scripts in blender to speed up your work flow
  • Learn about Geometry Nodes in Blender 3
  • Make 100s of weapons in just one click
  • Create many game assets in a short amount of time.

Requirements
A basic knowledge of Blender would be helpful to get going quickly

Description
Do you want to be able to make hundreds of weapons at the click of a button? Then this is the course for you!

Blender is a brilliant program, capable of creating amazing models which can be exported to any game engine. In this course, we focus on the free and open-source Godot game engine. Many of the techniques taught will be immediately applicable to other game engines as well. Here are just a few of the things you’ll learn during this course:

Why and when to use procedural generation.
Understand the main workflow steps.
Use geometry nodes to assemble new weapons for you.
Write a basic export script that saves you hours of time!
This is an intermediate course- but wait! What does that really mean?

I always start my courses in an easy to understand manner and talk through all of my steps, however, if you are completely new to Blender or 3D modelling, you might struggle to follow along. If you have some existing Blender knowledge you will be able to jump straight in and follow along!

You’ll be OK with little or no experience. With our online tutorials, you’ll be amazed at what you can achieve, with instructor support and online help.

The course starts with building some basic weapon components that we will assemble manually and step through all the necessary processes to ensure your exported model works flawlessly… You will apply your new skills to your project all the time. Project files will all be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos along with the screencasts for you to follow.

For each of the models that you build you will follow this process:
Be taught a new technique.
Challenged to apply the lessons to your own work.
Be shown step-by-step how to build it.
Apply your previous knowledge regularly.

You’ll get lifetime access to the course. The creators are qualified and experienced professionals who are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you’ll be very confident making 3D assets ready for export to Godot.

Access to this course comes with an optional, free community site where you can share games and 3D models and as well as Discord, where you can connect with other students.

Let’s hop on over, into Blender!

Who is the target audience?
Blender Users want to make game assets quickly without compromising on quality

Watch online or Download for Free

01 – Section 1 Welcome And Setup
01 Welcome To The Course
02 Suitability Of Procedural Generation
03 Setting Project Goals
04 Outlining Our First Specification
05 Gather Reference Material
06 Use PureRef For Images
07 Modelling Your First Components
08 Materials and Material Slots
09 Preparing Your Models For Export
10 Export Your Models and Testing
99 Section Wrap Up

02 – Assembling Using Geometry Nodes
01 Welcome To Section 2
03 Origin Manipulation
04 Geometry Nodes Overview
05 Instancing On Points
06 Collection Info
07 Random Values
08 Managing External Input Values
09 Using A Grid For Displaying Models
10 A Random Seed Using Time
11 A Random Seed Using Position
12 Organising Nodes
13 Fake Users
14 A Random Seed Using Scripting
15 Exporting Random Axes
16 Drag, Drop & Search – New in Blender 3.1
99 Section Wrap Up

03 – Section 3 Automation In Blender
01 Welcome To Section 3
02 The Sections Journey
03 Finding Needed Code
04 Pseudo Coding
05 Auto-Close Brackets And Quotes
06 Importing Modules
07 Clearing The Console
08 Finding An Object Using Python
09 Selecting An Object By Name
10 Applying A Modifier
11 Making A Single Point
12 A Quick Code Check And Tidy
13 Exporting As A GLTF in Python
14 Creating An Export Folder
15 Creating A For Range Loop
16 Creating And Assigning A Node Tree
17 Time For A Refactor
99 Section Wrap Up

04 – Adding More Elements
01 Section Introduction
02 What Problem Are We Solving
03 Using A Bounding Box
05 Refactoring Our Nodes (Node Groups)
06 Creating Vertex Groups
07 Instancing On A Vertex Group
08 Using Python To Toggle And Populate Fields
09 Using Attribute Names Blender 3.2 Onwards
10 Checking And Fixing Our Code
11 Exportable Attachment Points.
12 Setting Up A New Export Script
13 Looping Through Objects In A Collection
14 Selecting Children Of An Object
15 Exporting Individual Weapon Components
Section 04 Wrap Up

[Udemy] Making Procedural Weapons In Blender 3 by Michael Bridges (Canopy Games).7z
[Udemy] Making Procedural Weapons In Blender 3 by Michael Bridges (Canopy Games)_Subtitles.7z


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2 Comments

  1. Thanks for this course,

    Michael Bridges is a great teacher! I’m sure a lot of people will learn a lot of new things!

    Could I suggest to add another one of his courses to complete the game development pipeline?

    It’s Make Game Assets Easily And Export To Godot / Unity / Unreal: (https://www.udemy.com/course/the-blender-to-godot-modelling-workflow/)

    With it we also learn the essential process of exporting our assets easily to game engines.

    Thanks anyway and have a great week!
    Charles

  2. Hi
    Thank you for this course
    There is two video missing in 02 – Assembling Using Geometry Nodes the second video is missing and in 04 – Adding More Elements the fourth video

    Canopy Games has a lot of great ressources would you consider uploading this ones:
    BCS: Geometry Nodes For Blender 3.3 https://www.canopy.games/p/bcs-geometry-nodes-3x
    Advanced Geometry Nodes for Blender 3.3+ https://www.canopy.games/p/advanced-geometry-nodes-for-blender-3-3-1

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