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Make a horror survival game in Unity

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Release date:2020, June 5

Author:Pete Jepson

Skill level:Beginner

Language:English

Exercise files:Yes

Do you want to create a professional-looking horror survival game in Unity? Well, you’ve found the right course. This is aimed at anybody who loves game design and wants to make awesome games.

My name is Pete Jepson and I have taught game design for over 5 years. In this series, we will be making a game where your first-person character has to try and survive against a gang of maniacs, armed with a variety of weapons

You don’t need previous experience as I will be guiding you through the course step by step, showing you how to make the game and to write the code using C#. I will be giving you interesting assignments throughout to build your experience and knowledge in game design.

You will need a powerful computer to complete this project, so please ensure your computer meets the minimum specifications as displayed on the course home page.

So, what’s in the course?

we start by creating the visuals to establish a night time look for the game. Then we will equip the player with a flashlight and a night-vision camera.

Then we will move onto lighting the scene to create an interesting aesthetic quality. We will add fog for the atmosphere to give it a professional quality look

The environment map and props are free to download and you can use them in any game you decide to create.

We will add sounds and music to bring the scene to life.

Then we will import enemy characters and add walking, running and attack animations using the mecanim animator window in Unity to seamlessly blend between a wide range of motions.

We will work on navigation pathfinding and artificial intelligence, allowing the enemy characters to make their own decisions on where to go and what to do. Once the enemies detect you, they will discover their own different ways to hunt you down!

Then we will work on a player inventory menu, displaying which weapons you have picked up. Each weapon has a different strength, speed and noise.

Then we will move on to the stealth mechanics, allowing the player to attempt to sneak around the map unnoticed. But the enemies are clever and once they spot you they will go into pursuit mode.

This brings us to the combat system, where the enemy will attack you and you can attack them. You will need to choose the right weapon to try and kill the enemies because they are fast and very strong. If you try and stand and exchange strikes with them you won’t last very long, so the strategy is the key to defeating the enemies.

We will also be adding a save system so players can save and load their progress between sessions.

We finally work on the main menu and in-game options such as changing lighting, volume and switching on or off antialiasing and fog, as well as difficulty settings.

By the end of this course, you will have a completed horror survival game which you can export out as a finished product. You will have developed the skills, confidence and understanding of how to make your own games in Unity.

This course includes the following free assets:

  • Free horror environment 3D scene
  • Free weapons
  • 6 free realistic animated enemy characters
  • Free sounds and music
Table of Contents

Introduction 04:33
Introduction 04:33

Updated Content 45:23
Updated Content 03:35
For people who have started the original course content 00:41
Install Unity 04:01
Create a project 03:47
The Unity interface 05:58
Install main asset 15:09
Updated scene 12:12

Post Processing 02:40:59
Post Processing 17:52
Real fog 07:50
Nightvision camera 14:55
Switching cameras 21:47
Flashlight 05:58
Flashlight task review 04:48
Fixing first person controller 15:02
Lighthouse light 12:07
Level adjustments 15:21
Baking lighting 18:14
Adding real fog 18:15
Occlusion culling 08:50

Sounds & Music 43:44
Downloading sound packs 01:20
Placing sounds 13:57
Sounds walkthrough 08:30
One shot sound 08:35
One shot prefab 11:22

User Interface (UI) 03:49:31
Player health text 15:30
Battery icon 12:42
Battery script 12:20
Inventory menu setup 09:10
Switching inventory on and off 08:48
Adding a pickup 10:22
Pickup script 14:21
Apple pickup 07:59
Update health 10:06
Battery pickup 08:06
Battery refill 19:01
Inventory button order 14:24
Apple bite sound 09:51
Pickup sounds 05:04
Download weapons 08:28
Weapon scale 13:27
Weapon message 08:16
Inventory weapons 20:25
Inventory assignment 07:20
Inventory assignment review 12:11
Saving final prefabs 01:40

First Person Player 01:27:06
Player arms 12:38
Adding player weapons 12:40
Idle animation 18:08
Weapon change script 14:24
Adding gun weapons 16:19
Changing animations 12:57

Opening doors 01:39:30
Door animations 19:23
Door script 14:36
Left door animation 14:37
Adding door sounds 11:24
Door message 09:13
Door locked 13:53
Tree colliders 16:24

Enemies 03:31:26
Importing the enemy 18:02
Lighting the enemy 12:53
Flashlight for enemies 10:09
Enemy weapon 10:04
NavMesh 09:31
Enemy targets 14:43
Enemy pause 14:11
Improved stopping animation 12:21
Random targets 09:28
Enemies can open doors 12:14
Enemy runs to player part 1 22:20
Enemy runs to player part 2 14:35
Failed checks 08:52
Attack animation 17:03
Attack script 20:17
Multiple enemies 04:43

Attacking enemies 02:46:56
Player stamina 22:58
Player weapon attacks 17:43
Checking weapon attacks 04:48
Enemy gets damaged 19:49
Enemy damage adjust 21:51
Enemy death 16:07
Big hit reaction 21:37
Enemy damage 06:46
Weapon tags 12:34
Blood splat effect 15:10
Blood splat test 07:33

Shooting the gun 01:57:14
Aiming the gun 26:21
Gun damage 14:20
Muzzle flash 10:30
Gun UI 19:55
Bullets refill 08:59
Crossbow shooting 12:49
Crossbow UI 08:09
Crossbow damage 08:29
Arrow refill 07:42

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01 Introduction
001 Introduction
002 Download Unity
003 Download Assets
004 Saving Prefabs

02 Creating horror style visuals
005 The main scene
006 Quality settings
007 Colour space
009 map Playthrough
010 Assignment 1
012 Modifying the scene
013 Sand texture
014 Main path
015 Boundary blocks
016 Post Processing night look
017 Changing the sky brightness
018 Night profile walkthrough
019 Nightvision profile
020 Nightvision walkthrough
021 Assignment 2

03 Lighting
022 Lighthouse light
023 Animating the light rotation
024 Adding spot lights
025 Lighthouse walkthrough
026 Adding a player flashlight
027 Adding point lights
028 Assignment 3
029 My lights walkthrough
030 My lighting setup
031 Adjusted lighting walkthrough

04 Sounds
032 Downloading Sounds
033 Checking Sounds
034 Adding an intro sound
035 3D sounds
036 Sounds walkthrough
037 Sound assignment
038 One shot sound
039 Final sounds walkthrough
040 Custom rollof sounds

05 Atmosphere
041 Creating fog
042 Darken the scene
043 Exponential fog
044 Fog walkthrough
045 Fog colour
046 Increasing saturation
047 Occlusion culling
048 Adjusted lighting
049 Final atmosphere walkthrough

06 Enemy AI
050 Importing Enemies
052 Setting up Enemy Prefabs (if they have not imported)
053 Enemy lighting and animations
054 Enemy walkthrough
055 Multiple animations
056 Creating a Navmesh
057 AI scripting
058 Enemy AI walkthrough
059 Multiple Targets
060 Waypoint walkthrough
061 Adjusting navmesh agent
062 Fluid animation walkthrough
063 Hiding targets
064 Adding a pause
065 Pause walkthrough
066 Changing animations
067 Random targets
068 Random fix
069 Random target walkthrough
070 Target cubes assignment
071 Assignment review
072 Random target walkthrough
073 Checking collider name
074 Sorting enemies assignment
075 Assignment review
076 Downloading weapons
077 Assigning Weapons
078 Adding weapons assignment
079 Gun animations
080 AI walkthrough
081 Small changes
082 Additional information
083 Refined navmesh bake
084 Assignment checking the navmesh

07 First Person Player
085 Player walk speed
086 Player flash light
087 Player arms
088 Switching weapons on and off
089 Weapon lights
090 Weapon walkthrough
091 Weapon ready animation part 1
092 Weapon ready animation part 2
093 Gun ready animation
094 Weapon Strike
095 Weapons Assignment
096 Assignment review
097 Night vision
098 Turn off player shadows

08 Inventory Menu
099 Importing inventory menu images
100 Inventory menu layout
101 Switching the inventory menu on and off
102 Adding health and batteries
103 Button assignment
104 Changing weapons
105 Changing weapons walkthrough
106 Putting weapon away
107 Blank slots
108 Inventory items check

09 Pickups
109 Animating pickup items
110 Other animations pick ups
111 Adding colliders
112 Pickup script
113 Pickup message
114 Pickups walkthrough
115 Press E to pickup
116 Pickup types
117 Pickups and inventory walkthrough
118 Health script
119 Apple pickup
120 Battery icon
121 Battery script
122 Battery power
123 Battery manager
124 Battery buttons
125 Menu final walkthrough
126 Saving pickup prefabs
127 Controls screen assignment
128 Assignment review

10 Creating the Game
129 Game loop
130 Placing weapons
131 Pickups assignment
132 Changing startup values
133 Adding in game messages
134 Message script
135 Adding more messages
136 Message walkthrough

11 Stealth Mechanics
137 Player detection trigger
138 Enemy triggers
139 Enemy pursuit script
140 Pursuit walkthrough
141 Chase music
142 Music assignment
143 Assignment review
144 Stamina sounds
145 Stamina code
146 Stamina walkthrough
147 Water Fix

12 Combat Mechanics
148 Enemies assignment
149 Refining animations
150 Chase speed
151 Attack animations
152 Attack walkthrough
153 Attack assignment
154 Assignment review
155 Blood UI
156 Weapon collider
157 Weapon damage script
158 Weapon damage walkthrough
159 Adding a soundfile
160 Assignment damage
161 Damage sound walkthrough
162 Fixing weapon damage
163 Importing gun animations
164 Triggering attack
165 Simpleshoot script
166 Bullet damage
167 Gun walkthrough
168 Gun shot sound
169 Fixing shoot script
170 Enemy hurt animations
171 Player bat animation
172 Bat damage
173 Enemy health script
174 Attack walkthrough
175 Enemy death fix
176 Assignment hit sound
177 Assignment review
178 Pickup enemy weapon
179 Enemy death and pickup walkthrough
180 Low health sound
181 Knife damage
182 Enemy damage update
183 Gun damage
184 Gun damage review
185 Enemy hit points
186 Weapon pickups assignment
187 Animation checks
188 Gun animations
189 Weapon sound triggers
190 Pickup weapons fix
191 Finishing the animations
192 Full attack walkthrough
193 Final fixes

13 Menu screen
194 Main menu
195 Customising load screen
196 Designing the main menu
197 Menu button actions
198 Menu walkthrough
199 Player death animation

14 Options Menu
200 Options menu assignment
201 Opening the options menu
202 Scripting options for lighting and fog
203 Scripting options for anti aliasing
204 Scripting options for volume control
205 Options screen walkthrough
206 Scripting options difficulty
207 Options reset

15 Save System
208 Save Zone Setup
209 Saving values part 1
210 Saving values part 2
211 Loading values
212 Resetting original values
213 Enemy Death Save
214 Load enemy status
215 Save starting location
216 Updating menu script
217 Menu button script
218 Save location fix
219 Save message
220 Save message script
221 Back to menu assignment
222 Assignment review

16 Export
223 Export the game
224 Export the game with options

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