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3ds Max 2025 Essential Training

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Release date:2024, March 26

Duration:13 h 10 m

Author:Aaron F. Ross

Skill level:Beginner

Language:English

Exercise files:Yes

3ds Max is renowned for its robust modeling and rendering capabilities, making it indispensable in various industries including architecture, manufacturing, game development, industrial design, and motion graphics. With a plethora of features and techniques to explore, from modeling and texturing to lighting and rendering, this course serves as a comprehensive guide for mastering 3ds Max.

Covering the software from the ground up, this course offers an overview of its entire suite of tools and essential skills required by 3D artists to craft professional-grade models and animations. You’ll learn how to navigate the 3ds Max interface efficiently and customize it to align with your workflow preferences. Dive into modeling techniques using splines, polygons, and subdivision surfaces, and discover how to organize hierarchies, incorporate cameras and lights, and animate scenes using keyframes.

Moreover, instructor Aaron F. Ross provides a thorough exploration of materials and texture mapping, offering insights into different rendering engines such as Quicksilver and their respective functionalities. By the end of this course, you’ll have a solid foundation in 3ds Max, empowering you to create stunning visualizations and animations with confidence

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01 – Introduction

01 – Introducing 3ds Max 2025
02 – Using the exercise files
03 – Setting preferences
04 – Using project folders

02 – 1. 3ds Max Interface

01 – Getting familiar with the interface
02 – Creating primitives
03 – Position, Rotate, and Scale objects
04 – Navigating in viewports
05 – Orbit and viewport Undo
06 – Accelerate workflow with Hotkey shortcuts
07 – Choosing viewport shading modes
08 – Configuring viewport layouts

03 – 2. Scene Setup

01 – Specifying units of measurement
02 – Defining the Home Grid
03 – Saving a maxstart.max template scene
04 – Merging scenes

04 – 3. Managing Objects

01 – Outlining object names with Scene Explorer
02 – Managing objects with Scene Explorer
03 – Duplicating forms with Array modifier
04 – Duplicating objects with Clone
05 – Collecting objects in a Group
06 – Managing display layers in the Layer Explorer
07 – Using Isolate Selection and Lock Selection

05 – 4. Transforming Objects

01 – Selecting in Window and Crossing modes
02 – Moving objects in reference coordinate systems
03 – Rotating objects in reference coordinate systems
04 – Choosing a transform center
05 – Transform center reference coordinates
06 – Introducing snap
07 – Precision transforms with Grid Snap

06 – 5. Spline Modeling

01 – Creating shapes
02 – Editing Bezier splines
03 – Setting Shape detail with Interpolation
04 – Modeling with the Extrude modifier
05 – Extruding along a path with the Sweep modifier
06 – Importing Illustrator paths to 3ds Max
07 – Adding a Bevel Modifier
08 – Modeling typography with TextPlus

07 – 6. Parametric Modeling

01 – Deforming an object with a modifier
02 – Layering deformers in the modifier stack
03 – Defining polygon level of detail
04 – Passing a selection up the stack
05 – Understanding topology dependence
06 – Versioning parametric assets

08 – 7. Polygon Modeling

01 – Combining meshes with Boolean modifier
02 – Adding edges with QuickSlice
03 – Adding edges with Cut
04 – Hard and soft edges with the Smooth modifier
05 – Using the Modeling Ribbon
06 – Branching with Editable Poly Extrude
07 – Detailing a mesh
08 – Grow and convert subobject selections
09 – Rounding corners with Chamfer
10 – Optimization with Retopology modifier

09 – 8. Subdivision Surface Modeling

01 – Understanding subdivision surfaces
02 – Modeling with Symmetry modifier
03 – Modeling curvature with Soft Selection
04 – Refining geometry with SwiftLoop
05 – Subobject transform constraints
06 – Correcting a seam with Align to Grid
07 – Preserving polygon count with Edge Crease

10 – 9. Camera Techniques

01 – Understanding camera types
02 – Creating a physical camera
03 – First-person camera navigation
04 – Enabling Safe Frames
05 – Setting render resolution and aspect ratio
06 – Rotating in Gimbal coordinate space
07 – Emulating a tripod with rotation axis order

11 – 10. Practical and Studio Lighting

01 – Rendering in the viewport
02 – Creating photometric lights
03 – Adjusting intensity and color
04 – Enabling exposure control
05 – Adjusting light shape and distribution
06 – Controlling spotlight parameters
07 – Using the Light Explorer

12 – 11. Environment Lighting

01 – Illumination with an environment color
02 – Illumination with an HDRI environment
03 – Separating environment from background
04 – Creating a sun and sky
05 – Art directing sun and sky parameters

13 – 12. Materials

01 – Render setup for materials
02 – Using the Slate Material Editor
03 – Assigning materials to objects
04 – Changing node display and graph layout
05 – Managing scene materials
06 – Managing sample slots
07 – Saving a material library
08 – Physical material basic parameters
09 – Physical material reflection parameters

14 – 13. Mapping

01 – Material shading in the viewport
02 – Creating a 3D procedural map
03 – Mapping bitmap image files
04 – Restoring links with Asset Tracking
05 – Projecting UVs with UVW Map modifier
06 – Using real-world map size

15 – 14. Hierarchies

01 – Understanding hierarchies
02 – Transforming pivot points
03 – Prioritizing rotation axes
04 – Linking objects
05 – Locking transforms

16 – 15. Animation Essentials

01 – Setting frame rate in time configuration
02 – Viewport playback options
03 – Creating keyframes in Auto Key mode
04 – Creating keyframes in Set Key mode
05 – Best practices for Set Key mode
06 – Editing timing in the Track Bar timeline

17 – 16. Animation Editing

01 – Navigating in the Dope Sheet
02 – Editing keyframes in the Dope Sheet
03 – Navigating in the Curve Editor
04 – Editing keyframes in the Curve Editor
05 – Changing interpolation type
06 – Manipulating keyframe tangents
07 – Editing a trajectory with Motion Path

18 – 17. Rendering

01 – Choosing a renderer
02 – Preparing to render with Quicksilver
03 – Quicksilver options
04 – Rendering an image sequence

19 – Conclusion

01 – Next steps

[LinkedIn] 3ds Max 2025 Essential Training.7z.rar

[LinkedIn] 3ds Max 2025 Essential Training_Subtitles (2).7z

[LinkedIn] 3ds Max 2025 Essential Training_Subtitles.7z


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