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Learning Cinema 4D R20 Essential Training VFX

Release date:2019, May 28

Duration:03 h 20 m

Author:Andy Needham

Skill level:Beginner

Language:English

Exercise files:Yes

Cinema 4D has become an essential tool in the production pipeline and offers a fantastic set of features for building visual effects (VFX). In this course, you can explore the Cinema 4D workflow for creating VFX and integrating them into live action shots. Instructor Andy Needham starts with an overview of VFX, including inspiring examples you may have seen in major Hollywood films. He discusses the importance of motion tracking and gets hands on, showing how to track and solve a shot using the C4D Motion Tracker. He also covers importing and optimizing models with the Polygon Reduction and Level of Detail (LOD) tools; animating geometry and cameras; creating materials; and lighting 3D shots. In the final chapter, Andy shows how to perform projection mapping with Projection Man, break apart objects with Voronoi Fracture, and set up and composite multipass renders. When you’re ready, you can take the challenge at the end of the course to test your new skills.

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01.Introduction
01.01.Cinema 4D for visual effects (VFX) artists
01.02.Before you begin this course
01.03.New features highlights

02.What Are VFX
02.04.Overview of VFX
02.05.How is C4D used by VFX artists
02.06.Examples of work

03.Get Started with Motion Tracking in C4D
03.07.What is motion tracking
03.08.Using the Full Solve command
03.09.The importance of shot analysis
03.10.Set up a project for tracking
03.11.Automatic 2D tracking
03.12.Manual 2D tracking

04.Motion Tracker Solve and Calibrate
04.13.Refine tracking data
04.14.Solve the 3D camera
04.15.Create a coordinates system
04.16.Calibrate a camera
04.17.Solve with lens data

05.Motion Tracker Additional Workflows
05.18.Import and export tracked data
05.19.Scene reconstruction
05.20.Object tracking
05.21.Solving an object tracked shot
05.22.Integrate a model with the tracked shot

06.Geometry, Cameras, and Animation
06.23.Import OBJ and MTL files
06.24.The philosophy of VFX modeling
06.25.Optimize with Polygon Reduction and Level of Detail
06.26.Animate geometry
06.27.Animate cameras for shot previz

07.Materials and Lighting
07.28.Introduction to materials
07.29.Create, modify, and apply materials
07.30.Create a shadow catcher material
07.31.Work with lights and shadows
07.32.Lighting with Sky objects
07.33.Work with Global Illumination and Ambient Occlusion

08.Work with Projection Man
08.34.What is Projection Man
08.35.Remove objects with Projection Man
08.36.Baking textures

09.Destruction Techniques with Voronoi Fracture
09.37.Work with Voronoi Fracture
09.38.Recursive fractures
09.39.Paint fractures with hair
09.40.Make fractures move with fields and dynamics
09.41.Work with connectors and geometry glue
09.42.Detail and texture fractures

10.Takes, Tokens, and Rendering
10.43.Prepare takes
10.44.Render previews with tokens
10.45.Set up multipass renders
10.46.What is VFX compositing
10.47.Composite multipass renders

11.Challenge
11.48.Challenge overview
11.49.Solution to challenge

12.Conclusion
12.50.Next steps

Ex_Files_Cinema_4D_R20_EssT_VFX.7z


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