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Houdini Procedural Foundation by Adam Swaab

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Release date:2017, July

Author:Adam Swaab

Skill level:Beginner

Language:English

Exercise files:Yes

Houdini is one of the most intimidating pieces of software out there, but it doesn’t have to be! Industry-leading artist and creative director Adam Swaab breaks it down for you in an easy and accessible way. He’ll take you through the foundations of the program, getting you started on making your first mind-blowing procedural images in Houdini.

Watch online or Download for Free
1. Core Concepts
1. Lesson Overview

Lesson Overview Core Concepts

2. Interface Basic

Channel References
Contexts and Additional Interface
Getting Node Info
Groups
Interface Overview
Object Merge & Display Flags
Parenting & Hierarchies
Project Set Up Interface Basics

3. Building our First Asset

Car Asset

4. Additional SOP contents

Component Editing
For Each Loop
Normals
Object Merge
Revolve, Sweep & Skin
Switches
UVs

5. Conclusion

Homework Core Concepts

6. Houdini 16 updates

Interface Changes
Material Changes
Node Changes

7. Bonus

January 22, 2017
Roberts Homework
Roberts Journey Core Concepts

2. Multi Scatter Tool
1. Introduction

Lesson Overview Multiscatter Tool

2. Starting the Asset

Asset Setup
Project Setup Starting the Asset

3. Scattering Concepts & Parameters

Basic Scattering Tools
Surface Scatter with Deforming Objects
Volume Scatter with Deforming Objects

4. Starting the UI

Scatter Asset UI

5. Controlling the Instances

Controlling Scatter Distribution
Copy Color
Copy Geo
Copy Normals & Up
Copy Rotation
Copy Scale
Instance Attributes
Instance UI

6. Rendering Instances & Geo

Instance Color
Instrance Setup
Output Type

7. Final Steps

Quality Test
UI Fix

8. Conclusion

Homework Multi Scatter Tool

9. Bonus

January 29, 2017
Roberts Homework Bonus
Roberts Journey Multi Scatter Tool

3. Greeble Tool
1. Introduction

Asset Demo
Lesson Overview Greeble Tool

2. Preparing the base geometry

Extrude
Project Setup Preaparing the Base Geometry
Subdivide Geo

3. Preparing the Greeble Geometry

Convert Geo to UV Space
Normalize Geo

4. Parameters & Interface

Adding Group Parameter
Building the Interface
Dealing with Triangles
Greeble Position Tweaks
Multiple Iterations
Random Greeble Geo
Random Transform
Randome Scale
Set up Greeble Geo

5. Additional Tweaks

Fixing Group Problems
Fixing Normals
Multiple Greeble Iterations
Randomize Colors

6. Conclusion

Homework Greeble Tool

7. Bonus Materials

February 5, 2017
Roberts Journey Greeble Tool

4. Rendering The Environment
1. Introduction

Lesson Overview Rendering the Environment

2. Camera, Lights & Materials

Applying Materials
Camera Settings
Lights
Mantra Surface Shader
Material Settings
Principled Shader

3. Rendering

Custom Image Planes
Fog
Render Settings

4. Compositing in Nuke

Beauty Rebuild in Nuke

5. Additional Info

IFDs

6. Conclusion

Homework Rendering the Environment

7. Bonus Materials

Roberts Journey

[Learn Squared] Houdini Procedural Foundation by Adam Swaab.7z.rar
[Learn Squared] Houdini Procedural Foundation by Adam Swaab_Subtitles.7z


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