Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Learn Blender 2.8 – Master the Fundamental Principles of Blender 2.8

/

Release date:2019, October

Duration:21 h 24 m

Author:Gustavo Rosa

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Understand and use Blender Interface.
Use poligonal modeling tools and model 3D objects.
Apply different kinds of materials to objects.
UV map the objects and apply textures to materials.
Use lights and render scenes using EEVEE and Cycles render engines.
Animate objects and create complete projects from scratch.

Requirements
You need to have a computer with internet access.
The computer must match the hardware requirements described on the “Requirements” link of the blender website.
You need to have Blender 2.8 or higher installed on your computer.
You must have basic computer knowledge.

Description
Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation.

In this course you will learn about Blender’s interface and fundamental concepts. In addition you will learn to:
Create and transform objects;
Use polygonal modeling tools to create your own objects;
Map, texture and create materials of various types, including PBR materials with PBR textures;
Lighten and render scenes using EEVEE and Cycles;
Illuminate scenes using HDR images;
Configure hierarchies between objects;

Create simple animations.
All topics are covered from both the theoretical and practical points of view.

Who is the target audience?
People who want to create 3d scenes for games, films, architecture, animations, and so on…
Designers
Advertisers

Watch online or Download for Free

01. Interface and Basic Commands
01.001. Introduction
01.002. Basic requirements and download
01.003. Quick Setup and Splash Screen
01.004. Understanding the areas
01.005. Editors
01.006. Navigating the 3D Environment
01.007. Frame objects and orbit around selection
01.008. Selecting objects
01.009. Moving, rotating and scaling objects
01.010. Clear and apply
01.011. Creating and deleting objects
01.012. Duplicating objects
01.013. Repeat last
01.014. Viewport shading options
01.015. Viewport overlays menu
01.016. Exercise – Transforming with manipulators
01.017. Exercise – Transforming with shortcuts
01.018. Exercise – Transforming with numerical values
01.019. Startup File
01.020. Outliner, collections and visibility
01.021. Modifiers
01.022. Using Addons
01.023. Undo and Undo History
01.024. Quick favorites menu

02. Polygonal Modeling
02.025. Modeling – Introduction and selection
02.026. Workspaces and Multi Object Editing
02.027. Inserting new edges in the model
02.028. Deleting parts of the geometry
02.029. Joining and separating geometries
02.030. Extrude and Inset
02.031. Exercise – Modeling a wardrobe
02.032. Edge, bridge and fill
02.033. Spin Tool
02.034. Exercise – Modeling a Mug
02.035. Smooth Shading
02.036. Form adjustment tools
02.037. Edge and vertex extrusion and Polybuild
02.038. Separating and Merging Vertices
02.039. Visibility
02.040. Applying the scale
02.041. Proportional editing
02.042. Removing overlapping vertices
02.043. Removing loose edges
02.044. Removing interior faces
02.045. Modelign the body of a helicopter
02.046. Modeling the other parts of the helicopter

03. Subdivision
03.047. Subdivision of surfaces – Introduction
03.048. Crease
03.049. Control Edges
03.050. Avoiding imperfections on the surface
03.051. Adjusting the subdivision of the helicopter

04. Render
04.052. What is render
04.053. Cameras and render
04.054. Creating and activating cameras
04.055. EEVEE and Cycles overview
04.056. Lights
04.057. Materials
04.058. Textures
04.059. PBR Textures
04.060. Multiple materials
04.061. Environment Images – HDRI
04.062. Environment Image with no background
04.063. EEVEE basic settings
04.064. Cycles basic settings
04.065. Render output
04.066. Setting up the materials of the helicopter

05. Data Blocks
05.067. Introduction to Data Blocks
05.068. Shared data blocks and single users
05.069. Garbage collection and fake users
05.070. Make links
05.071. Data Blocks – External Data

06. UV Mapping
06.072. Understanding UV Mapping
06.073. Introduction to Unwrap
06.074. UV Editing Workspace
06.075. UV Editing Tools – Part 1
06.076. UV Editing Tools – Part 2
06.077. Smart UV Project
06.078. UV mapping the helicopter

07. Texture Painting
07.079. Creating images for painting
07.080. Saving the images
07.081. Brush Controls
07.082. Stroke panel
07.083. Falloff panel
07.084. Using textures in the brush
07.085. Texture mask
07.086. Texture paint mode tools
07.087. Mask Tool
07.088. Face selection masking mode
07.089. Paint Bleed
07.090. Painting the base color of the helicopter
07.091. Painting the roughness map of the helicopter

08. Snap, origin and parenting
08.092. Pivot center for rotating-scaling
08.093. Snap Menu
08.094. Snap during transform
08.095. Object origin
08.096. Transform orientation
08.097. Parenting objects
08.098. Configuring the origins and the parenting of the helicopter

09. Introduction to animation
09.099. Introduction to animation
09.100. Creating Keyframes
09.101. Automatic Keyframe Insertion
09.102. Animation exercise
09.103. Animating the helicopter
09.104. Animating the camera of the helicopter
09.105. Rendering the helicopter with Cycles

10. Project – Creating a complete Robot Scene
10.106. Preparing the references
10.107. Modeling the head
10.108. Modeling the torso
10.109. Modeling the hip
10.110. Modeling the arm
10.111. Modeling the hand
10.112. Modeling the leg
10.113. Modeling the foot
10.114. Mirroring the objects
10.115. Creating the materials
10.116. Introduction to the Rigify addon
10.117. Creating the animation skeleton
10.118. Parenting the parts to the skeleton
10.119. Using the rigify controls
10.120. Walk Cycle – Contact Poses
10.121. Walk Cycle – Passing Poses
10.122. Walk Cycle – Up and Down Poses
10.123. Rendering the scene

Learn Blender 2.8 – Master the Fundamental Principles of Blender 2.8 – FILES.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

2 Comments

  1. Thanks for giving the course blender Creator course but this is a blender 2.79 version. Can you update this course to blender 2.8

Leave a Comment

Your email address will not be published. Required fields are marked *