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Learn 3D Modelling – The Complete Blender Creator Course (Updated 07.2019)

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Release date:2019, July

Author: Ben Tristem, Michael Bridges, GameDev.tv by Ben Tristem

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Use Blender and understand it’s interface
Understand the principles of modelling
Create 3D models with simple colors
Learn the basics of animation
Explore and have fun with particle effects
Create your own materials
UV map and unwrap your models
Export your models to external packages
Use Blender’s physics engine to create destruction
Combine CGI with real life footage

Requirements
Mac or PC capable of Running Blender Version 2.77 or above

Description
**THE COURSE IS CURRENTLY BEING UPDATED TO BLENDER 2.8**
We are busy updating the course for 2.8 and including many student suggestions. We are really excited and hope you are as well!
This course is continually updated in response to student suggestions
Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online tutorial…
Create assets for video games.
Make unique 3D printed gifts.
Design your dream house, car, etc
Express yourself through 3D artwork.
Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you’ll be ok with little or no experience. With our online tutorials, you’ll be amazed what you can achieve.
Ben Tristem is one of Udemy’s top instructors, and Michael Bridges is an experienced 3D artist. Together Ben and Michael will provide world-class support, encouragement and plenty of challenges.
The course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

For each of the models that you build you will follow this process…
Be challenged to build the entire model yourself.
Be shown step-by-step how to build it.
Apply your knowledge regularly.

Have a more specific focus? Check out our other Blender courses which focus on characters and environments. Want to bring your models to life in a video game engine? Check out our Complete Unity Developer 3D course. Just look for our green leaf logo – a sign of passion & quality.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you’ll be very confident in the basics of 3D modelling and rendering, and hungry to learn more.

If you’re a complete beginner, we’ll teach you all the modelling fundamentals you’ll need. If you’re an artist, we’ll teach you to bring your assets to life. If you’re a coder, we’ll teach you modelling and design principles.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.

Dive in now, you won’t be disappointed!

Who is the target audience?
Competent and confident with using a computer.
Artists who want to learn to bring their assets alive.
Game Developers who wish to expand their Skill Set.
Complete beginners who are willing to work hard.

Watch online or Download for Free

01. Introduction and Setup
01. Promo Video & Model List
02. Welcome to The Course
03. Whats Coming up…
04. How To Install Blender
05. Where to Find Support
06. Blender Layout Overview
07. Advanced Layout Control
09. Control Interfaces
10. Controlling The 3D Editor
11. Selecting and Taking Action
12. Basic Object Transformation
14. What You Can Now Make
15. Quick Win Moving Around Your Model
16. Section 1 Wrap Up

02. Your First 3D Model in Blender
01. Section 2 Introduction
03. Basic Modelling Concepts
04. Vertices, Edges and Faces
05. Making A Wedge Shape
06. Moving, Rotating and Resizing
07. Pivot Points
08. Duplication and Merging
09. Version Control
10. Merging Vertices in Blender
11. What Are Normals
12. Normals in Blender
14. Extruding In Blender
15. Insetting in Blender
16. Edge Loops, Loop Cut and Slide
17. Different Selection Methods
18. The Snapping Tool
19. Extra Challenge- Railings
20. Using The Array Modifier
21. Loop Cuts and Face Loops
22. Subdivision
23. Coordinate Systems & Exporting
24. Applying Transforms
26. Extra Modelling Challenges
27. Section 2 Wrap Up

03. Bowling Ball and Pins
01. Section 3 Introduction
02. Lean Production Pipeline
03. Knowing Your Topic and Specification
04. Blender Model Scale
05. Importing Reference Material
06. Introduction to Bézier Curves
08. Spin In Blender (Rotational Extrusion)
09. Assigning Materials To Faces
10. Exporting Models With Materials
11. Creating Collider Meshes
12. Choosing The Right Sphere
13. Subdividing an Edge and To Sphere
14. Extruding to a Normal
15. Importing Blender Files
16. Final Scene
18. Fun With Physics
19. Section 3 Wrap Up

04. Low-Poly Chess Board & Pieces
01. Section 4 Introduction
03. Managing A Larger Project
04. Planning Our Project
05. Mesh Objects And Mesh Data
06. Re-centring Your Objects
07. Creating A Standard Asset
08. Using The Bevel Tool
09. Appending Or Duplicating
10. Bridging Edge Loops
11. Finish the Low Poly Pawn
12. Managing The Chess Scene Assets
13. The 3D Cursor and Origins
14. Using Common Features
15. Selecting Hidden Geometry
16. Boolean Modifier
18. An Introduction To Empties In Blender
19. Parent and Child Objects
20. Zoom To Mouse & Rotate Around Selection
21. Lighting in Blender Render
22. Hiding Un-Needed Objects.
23. Diffuse and Specular Blender Render
24. Using An Image As A Texture
25. Using Procedural Textures
26. Quads Vs Triangles and Ngons
27. Non Planar Geometry
28. Edge Rings
29. The Mirror Modifier
30. The Edge Split Modifier
31. Modelling Challenge – Rook
32. Modelling Challenge – King
33. Setting Up A Camera For Rendering
34. Exporting Your Chess Model
36. End of Section 4

05. An Animated Lamp
01. Section 5 Introduction
03. Being Lean
04. Cycles VS Blender Render
05. Dedicated Graphics Cards
06. Installing CUDA On Windows
07. Installing CUDA On A Mac
08. Setup Blender For GPU Rending
09. Lowering Your Cycles Render Time
10. Creating A Backdrop
11. Lighting With Cycles
12. Rendering A Small Area
13. Using Curves To Generate Geometry
14. Creating Geometry From A Curve
15. Altering Curve Resolution
16. Existing Geometry To Create New
17. Design and Considerations
18. Introduction to Armatures
19. Revisiting the Mirror Modifier
20. Adding Bones To Our Armature
22. Pose Mode
23. Rest Position and Pose Position
24. Constraining Bones Movement
25. The Solidify Modifier
26. Introduction To The Node Editor
27. Lamps vs Emissive Materials In Cycles
28. Auto Inverse Kinematics (IK)
29. The Timeline
30. Key Frames
31. Setting Up The Camera
31.2 AL31 Setting Up The Camera
32. Rendering An Animation
33. Rendering Across Multiple Blenders
34. Creating A Video of Your Animation
35. Exporting Your Lamp Model
36. Vertex Groups
37. Re-Rigging Our Model
38. Exporting The Final Model
40. End of Section 5 Wrap Up

06. Fluffy Bunny
01. Section 6 Introduction
03. Planning Our Scene
04. Knowing Your Subject
05. Layers
06. Meta Balls
07. The Basics Of Sculpting
08. Basic Sculpting Solution Video
09. GPU Rendering In This Section
10. Your First Particle System
11. Fake Users
12. Particle Editing
13. Weight Painting
14. Adding Randomness with Children
15. Multiple Cameras
16. Exporting and Particle Systems
17. Hiding Objects
18. Introduction To The Image Editor
19. Combining Shaders In Cycles
20. UV Unwrapping and Texture Mapping
21. Adding a Sky Box
23. Using Textures Vs. Geometry
24. Importing Images As Planes
25. Packing External Data
26. Node Type Overview
27. Textures With Transparency
28. Textures Without Transparency
29. Testing The Grass
30. Light Path Render Settings
31. Making Textures Look More 3D
32. Using Objects With Particle Systems
33. Layering Particles Systems in Blender
34. Introduction to Sapling
35. Using Sapling To Make A Basic Tree
37. End of Section 6 Wrap Up

07. Game Asset Pack (Ref GAP_CBC)
01. Section 7 Introduction
02. Section Specification
03. Planning Your Project
04. Version Control 2
05. File Structure & Naming
06. Level Of Detail (LOD)
07. Building Blocks
08. Setting Up Our Repo & Committing
09. Repetitive Tasks In Blender
10. Using Our Building Blocks
11. Introduction To Datablocks
12. Linking To An External Datablock
13. Linking Blend Files- Making a Proxy
14. Linking Blend Files Making Local
16. Walking And Flying Around The Model
17. Better Camera Control
18. What Can You Export
19. Re-linking Blend Files
20. Profile Modelling By Extrusion
21. Profile Modelling Using Curves
22. Profile Modelling Using Mesh Objects
23. Light Portals
24. Using Source Control- Resetting
25. Introduction To UV Unwrapping
26. Smart UV Project
27. How Is It Coming Together
28. Adding More Detail
29. Problem Solving
30. UV Manipulation
31. Complex Shapes & UV Mapping
32. Introduction To Marking Seams
33. Painting In The Image Editor
35. Diffuse Maps
36. Using Images For Control
37. Illusion of Detail- Using Bump Maps
38. Using Displacement Maps
39. Normal Maps
40. Baking A Normal Map In Blender
41. Applying A Normal Map In Blender
42. Texture Resolution
43. The Multi-Resolution Modifier
45. Baking Using The Multires Modifier
46. Copying Mesh Properties
47. Optimising A UV Map
48. Texture Painting In The ViewPort
49. Realistic Lighting Or Fake It
50. Creating a New Scene In Blender
52. Section 7 Wrap Up

08. The Human Head
01. Section 8 Introduction
02. Section 8 Reference Material
03. Good Mesh Topology
04. Possible Construction Methods
05. Introduction To Retopology
06. Creating The Base Mesh
07. The Grease Pencil
08. The Knife Tool
09. Rip and Rip Fill
10. Vertex Slide and Edge Slide
11. Routing Face Loops Using Poles
12. Defining A Faces Main Face Loops
13. Getting The Right Skin Tone
14. 3 Point Lighting
15. Subsurface Scattering
17. The Layer Weight Node
18. Physics Based Rendering (PBR)
19. The Color Ramp Node
20. How Light Interacts With A Surface
21. The Fresnel Node
22. Reusing Shaders And Materials
23. The MixRGB Node
24. The Geometry Node
25. Hue Saturation Value (HSV)
26. Making Objects Separately
27. Joining Separate Objects
28. Adding Detail with Sculpting
29. UV Unwrapping A Head
30. Texturing The Head
31. Reviewing Your Work Objectively
33. Section 8 Wrap Up

09. BONUS Destruction (Ref DD_CBC)
01. Section 9 Introduction
02. Welcome to Destruction
03. Quick Explode
04. Introduction To Blender Physics
05. Copying Physics Properties
06. Centre Of Mass
07. Animating With Physics
08. Breaking Up A Model Using Particles
09. Force Fields And Particles
10. Force Fields And Other Objects
11. Cell Fracture Add-On
12. Fracturing With A Child Object
13. Fracturing With The Grease Pencil
14. Animating Render Layers
16. Destruction Wrap Up

10. Bonus VFX and CGI
01. Introduction to VFX & CGI
02. Video Effects (VFX)
03. Good Source Material
04. Introduction to Compositing
05. Matching Camera Settings
06. Mathematics And Images
07. Overlaying Images
08. Extracting Image Data
09. Blender Camera Tracking Footage
10. Blender Camera Tracking Markers
11. Solving Camera Motion
12. CGI VFX Final Scene
13. Transparent Backgrounds
15. VFX and CGI Wrap Up

11. Continuing Your GameDev Journey
02. What Next
03. Blender Resources
05. Credits

Media Files
01.1 1080 Drone Footage
1080 Drone Footage

1080 Airfield
1080 Field
1080 M11 FootBridge
1080 Science Park

01.3 Airfield Cut
Airfield Cut

8s Airfield 1080p
8s Airfield 4k
8s Airfield 540p
8s Airfield 720p

01.5 4k Drone Footage
4k Drone Footage

4K Airfield
4K Field
4K M11 FootBridge
4K Science Park

01.7 720 Drone Footage
720 Drone Footage

720 Airfield
720 Field
720 M11 FootBridge
720 Science Park

Learn 3D Modelling – The Complete Blender Creator Course (Updated) – Files.7z


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5 Comments

  1. Thank you so so much for this course
    I don’t know how to repay you for making this course available to me and other people that couldn’t afford it ??

  2. Hi,
    First thank you so much for this website which is really helpful for poor students like me!

    Is it possible to update this really famous course on Blender ? (Last update on Udemy was on 05/2021)

    Thanks in advance! <3

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