Release date:2018, July
Author:Ben Tristem, Michael Bridges, GameDev.tv
Skill level:Intermediate
Language:English
Exercise files:Yes
Use Blender to create beautiful 3D models for video games, 3D printing, house design etc. No prior knowledge required.
What Will I Learn?
- Use Blender and understand it’s interface
- Understand the principles of modelling
- Create 3D models with simple colors
- Learn the basics of animation
- Explore and have fun with particle effects
- Create your own materials
- UV map and unwrap your models
- Export your models to external packages
Requirements
Mac or PC capable of Running Blender Version 2.77 or above
This course is continually updated in response to student suggestions.
Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online tutorial…
- Create assets for video games.
- Make unique 3D printed gifts.
- Design your dream house, car, etc
- Express yourself through 3D artwork.
Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you’ll be ok with little or no experience. With our online tutorials, you’ll be amazed what you can achieve.
Ben Tristem is one of Udemy’s top instructors, and Michael Bridges is an experienced 3D artist. Together Ben and Michael will provide world-class support, encouragement and plenty of challenges.
The course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.
For each model you build you will follow this process…
- Be challenged to build the entire model yourself.
- Be shown step-by step how to build it.
- Apply your knowledge regularly.
You will get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course you’ll be very confident in the basics of 3D modelling and rendering, and hungry to learn more.
If you’re a complete beginner, we’ll teach you all the modelling fundamentals you’ll need. If you’re an artist, we’ll teach you to bring your assets to life. If you’re a coder, we’ll teach you modelling and design principles.
Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.
Dive in now, you won’t be disappointed!
Who is the target audience?
- Competent and confident with using a computer.
- Artists who want to learn to bring their assets alive.
- Game Developers who wish to expand their Skill Set.
- Complete beginners who are willing to work hard.
Table of Contents
Introduction and Setup 02:09:06
Promo Video & Model List 02:30
Welcome to The Course 05:36
What’s Coming up… 04:39
How To Install Blender 06:54
Where to Find Support 07:34
Blender Layout Overview 13:20
Advanced Layout Control 17:12
Mid Section Quiz 5 questions
Control Interfaces 10:28
Controlling The 3D Editor 07:14
Selecting and Taking Action 17:11
Basic Object Transformation 15:11
End of Section Quiz 4 questions
What You Can Now Make 16:44
Quick Win Moving Around Your Model 02:34
Section 1 Wrap Up 01:59
Your First 3D Model in Blender 02:55:13
Section 2 Introduction 03:54
Your Section 2 Assets 00:09
Basic Modelling Concepts 04:30
Vertices, Edges and Faces 07:46
Making A Wedge Shape 02:32
Moving, Rotating and Resizing 06:55
Pivot Points 08:50
Duplication and Merging 09:01
Version Control 04:21
Merging Vertices in Blender 07:48
What Are Normals? 02:20
Normals in Blender 05:35
Mid Section Quiz 6 questions
Extruding In Blender 12:52
Insetting in Blender 10:07
Edge Loops, Loop Cut and Slide 10:33
Different Selection Methods 06:35
The Snapping Tool 11:00
Extra Challenge- “Railings” 03:51
Using The Array Modifier 12:39
Loop Cuts and Face Loops 06:01
Subdivision 09:22
Coordinate Systems & Exporting 09:33
Applying Transforms 13:20
End of Section Quiz 5 questions
Extra Modelling Challenges 04:57
Section 2 Wrap Up 00:42
Bowling Ball and Pins 02:23:35
Section 3 Introduction 04:05
Lean Production Pipeline 08:13
Knowing Your Topic and Specification 02:19
Blender Model Scale 15:08
Importing Reference Material 07:48
Introduction to Bézier Curves 10:38
Mid-Section Quiz 5 questions
Spin In Blender (Rotational Extrusion) 06:59
Assigning Materials To Faces 07:55
Exporting Models With Materials 09:44
Creating Collider Meshes 07:50
Choosing The Right Sphere 10:49
Subdividing an Edge and To Sphere 11:30
Extruding to a Normal 09:14
Importing Blender Files 08:57
Final Scene 08:47
End of Section Quiz 5 questions
Fun With Physics 12:59
Section 3 Wrap Up 00:40
Low-Poly Chess Board & Pieces 05:45:48
Section 4 Introduction 03:00
Your Section 4 Assets 00:10
Managing A Larger Project 01:59
Planning Our Project 06:20
Mesh Objects And Mesh Data 11:18
Re-centring Your Objects 05:02
Creating A Standard Asset 05:49
Using The Bevel Tool 11:45
Appending Or Duplicating 10:27
Bridging Edge Loops 10:23
Finish the Low Poly Pawn 05:14
Managing The Chess Scene Assets 05:08
Using Common Features 06:41
The 3D Cursor and Origins 15:01
Selecting Hidden Geometry 13:29
Boolean Modifier 15:58
Mid Section Quiz 5 questions
An Introduction To Empties In Blender 09:23
Parent and Child Objects 07:08
Zoom To Mouse & Rotate Around Selection 08:08
Lighting in Blender Render 15:38
Hiding Un-Needed Objects. 04:17
Diffuse and Specular: Blender Render 12:18
Using An Image As A Texture 14:59
Using Procedural Textures 09:18
Quads Vs Triangles and Ngons 15:03
Non Planar Geometry 11:39
Edge Rings 11:47
The Mirror Modifier 09:07
The Edge Split Modifier 19:41
Modelling Challenge – Rook 04:30
Modelling Challenge – King 11:22
Setting Up A Camera For Rendering 19:22
Exporting Your Chess Model 07:53
Depth Of Field (Blender Render) 16:53
Using Groups 08:29
End Of Section Quiz 5 questions
End of Section 4 01:09
An Animated Lamp 05:35:26
Section 5 Introduction 03:55
Your Section 5 Assets 00:09
Being Lean 02:31
Cycles VS Blender Render 06:34
Dedicated Graphics Cards 00:47
Installing CUDA On Windows 06:54
Installing CUDA On A Mac 03:00
Setup Blender For GPU Rending 01:55
Lowering Your Cycles Render Time 16:04
Creating A Backdrop 07:11
Lighting With Cycles 13:33
Rendering A Small Area 03:35
Using Curves To Generate Geometry 19:45
Creating Geometry From A Curve 06:06
Altering Curve Resolution 12:57
Existing Geometry To Create New 07:12
Design and Considerations 02:26
Introduction to Armatures 09:21
Revisiting the Mirror Modifier 17:08
Adding Bones To Our Armature 07:49
Mid Section Quiz 5 questions
Applying Transforms With Animations 03:28
Pose Mode 05:55
Rest Position and Pose Position 05:47
Constraining Bones Movement 10:40
The Solidify Modifier 18:15
Introduction To The Node Editor 15:40
Lamps vs Emissive Materials In Cycles 16:37
Auto Inverse Kinematics (IK) 05:40
Auto IK Constraints 08:12
The Timeline 08:36
Key Frames 15:03
Setting Up The Camera 11:07
Rendering An Animation 12:10
Rendering Across Multiple Blenders 12:33
Creating A Video of Your Animation 05:40
Exporting Your Lamp Model 10:40
Vertex Groups 06:24
Re-Rigging Our Model 06:26
Exporting The Final Model 05:40
End Of Section Quiz 5 questions
Rig Characters Quickly 00:30
End of Section 5 Wrap up 01:30
Fluffy Bunny 07:06:10
Section 6 Introduction 00:41
What’s Coming Up In Section 6 03:01
Section 6 Assets 00:02
Planning Our Scene 06:38
Knowing Your Subject 06:00
Layers 09:56
Meta Balls 13:00
The Basics Of Sculpting 14:05
Basic Sculpting Solution Video 16:14
GPU Rendering In This Section 00:57
Applying Transforms With Particle Systems 04:03
Alternative Ear Construction 07:18
Your First Particle System 15:05
Fake Users 12:38
Particle Editing 13:20
Weight Painting 23:59
Adding Randomness with Children 17:38
Multiple Cameras 10:26
Exporting and Particle Systems 08:51
Hiding Objects 04:41
Introduction To The Image Editor 15:13
Combining Shaders In Cycles 08:47
UV Unwrapping and Texture Mapping 14:29
Adding a Sky Box 10:28
Mid Section Quiz 5 questions
Using Textures Vs. Geometry 04:54
Importing Images As Planes 06:56
Packing External Data 13:54
Node Type Overview 10:42
Textures With Transparency 15:40
Textures Without Transparency 09:51
Testing The Grass 07:07
Light Path Render Settings 13:06
Making Textures Look More 3D 16:31
Using Objects With Particle Systems 16:19
Layering Particles Systems in Blender 19:16
Introduction to Sapling 19:58
Using Sapling To Make A Basic Tree 15:00
Depth Of Field Using Cycles 18:34
End Of Section Quiz 5 questions
End of Section 6 Wrap Up 00:52
Game Asset Pack 10:44:46
Section 7 Introduction 03:43
Section Specification 02:07
Planning Your Project 04:50
Version Control 2 11:37
File Structure & Naming 05:11
Level Of Detail (LOD) 11:22
Building Blocks 19:39
Setting Up Our Repo & Committing 10:05
Repetitive Tasks In Blender 07:47
Using Our Building Blocks 18:00
Introduction To Datablocks 14:42
Linking To An External Datablock 13:41
Linking Blend Files- Making a Proxy 06:54
Linking Blend Files: Making Local 18:49
Mid Section Quiz 5 questions
Walking And Flying Around The Model 10:30
Better Camera Control 14:54
What Can You Export? 05:54
Re-linking Blend Files 17:10
Profile Modelling By Extrusion 22:35
Profile Modelling Using Curves 12:30
Profile Modelling Using Mesh Objects 18:06
Light Portals 19:04
Using Source Control- Resetting 08:41
Introduction To UV Unwrapping 19:47
Smart UV Project 17:37
How Is It Coming Together? 10:05
Adding More Detail 16:28
Problem Solving 11:44
UV Manipulation 17:43
Complex Shapes & UV Mapping 14:56
Introduction To Marking Seams 13:26
Painting In The Image Editor 15:44
Mid Section Quiz 5 questions
Diffuse Maps 17:55
Using Images For Control 18:31
Illusion of Detail- Using Bump Maps 19:54
Using Displacement Maps 19:28
Normal Maps 11:58
Baking A Normal Map In Blender 17:58
Applying A Normal Map In Blender 12:58
Texture Resolution 14:55
The Multi-Resolution Modifier 16:35
Mid Section Quiz 4 questions
Baking Using The Multires Modifier 15:01
Copying Mesh Properties 09:30
Optimising A UV Map 15:39
Texture Painting In The ViewPort 14:43
Realistic Lighting Or Fake It? 09:37
Creating a New Scene In Blenders 12:42
End of Section Quiz 4 questions
Section 7 Wrap Up 02:01
The Human Head 07:40:23
Section 8 Introduction 01:17
Section 8 Reference Material 04:55
Good Mesh Topology 08:51
Possible Construction Methods 14:13
Introduction To Retopology 19:57
Creating The Base Mesh 19:55
The Grease Pencil 18:13
The Knife Tool 16:57
Rip and Rip Fill 11:30
Vertex Slide and Edge Slide 12:12
Routing Face Loops Using Poles 17:56
Defining A Face’s Main Face Loops 13:42
Getting The Right Skin Tone 19:43
3 Point Lighting 14:01
Subsurface Scattering 19:37
Mid Section Quiz 5 questions
The Layer Weight Node 16:56
Physics Based Rendering (PBR) 15:02
The Color Ramp Node 16:05
How Light Interacts With A Surface 19:59
The Fresnel Node 12:07
Reusing Shaders And Materials 19:59
The MixRGB Node 07:40
The Geometry Node 18:04
Hue Saturation Value (HSV) 19:00
Making Objects Separately 19:15
Joining Separate Objects 14:44
Adding Detail with Sculpting 19:59
UV Unwrapping A Head 09:37
Texturing The Head 19:48
Reviewing Your Work Objectively 18:18
End Of Section Quiz 3 questions
Section 8 Wrap Up 00:51
BONUS: Destruction 03:01:20
Section 9 Introduction 01:12
Welcome to Destruction 01:11
Quick Explode 08:02
Introduction To Blender Physics 15:52
Copying Physics Properties 12:16
Applying Transforms With Physics 05:54
Centre Of Mass 18:33
Animating With Physics 16:26
Breaking Up A Model Using Particles 19:25
Force Fields And Particles 15:32
Force Fields And Other Objects 13:03
Cell Fracture Add-On 19:42
Fracturing With A Child Object 13:02
Fracturing With The Grease Pencil 06:04
Animating Render Layers 14:17
Destruction Quiz 4 questions
Destruction Wrap Up 00:49
Bonus: VFX and CGI 03:00:47
Introduction to VFX & CGI 00:42
Video Effects (VFX) 03:26
Good Source Material 09:11
Introduction to Compositing 10:15
Matching Camera Settings 15:47
Mathematics And Images 15:02
Overlaying Images 18:43
Extracting Image Data 18:03
Blender Camera Tracking: Footage 21:06
Blender Camera Tracking: Markers 21:18
Solving Camera Motion 21:32
CGI / VFX Final Scene 19:47
Transparent Backgrounds 05:01
VFX CGI Quiz 5 questions
VFX and CGI Wrap Up 00:54
Watch online or Download for Free
thank you
Please update the course.
what do you mean? Check “Watch online or Download” section!
I’m not sure if we have an updated version. I’ll check anyway.
we have a version dated around one year and a half ago.
Let me know if this is what are you looking for…
Learn 3D Modelling – The Complete Blender Creator Course [UPDATED]
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1. Introduction and Setup/1.2 Lecture Project Changes.html 176.0B
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7. Game Asset Pack (Ref GAP CBC)/5.2 This Lecture’s Discussions.html 155.0B
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7. Game Asset Pack (Ref GAP CBC)/8. Setting Up Our Repo & Committing.mp4 39.4MB
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7. Game Asset Pack (Ref GAP CBC)/12.2 This Lecture’s Discussions.html 165.0B
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7. Game Asset Pack (Ref GAP CBC)/18.2 This Lecture’s Discussions.html 152.0B
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7. Game Asset Pack (Ref GAP CBC)/23.2 Lecture Project Changes.html 169.0B
7. Game Asset Pack (Ref GAP CBC)/23. Light Portals.mp4 146.6MB
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7. Game Asset Pack (Ref GAP CBC)/25. Introduction To UV Unwrapping.mp4 112.4MB
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7. Game Asset Pack (Ref GAP CBC)/26. Smart UV Project.mp4 113.4MB
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7. Game Asset Pack (Ref GAP CBC)/27. How Is It Coming Together.mp4 116.3MB
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7. Game Asset Pack (Ref GAP CBC)/30.2 Lecture Project Changes.html 169.0B
7. Game Asset Pack (Ref GAP CBC)/30. UV Manipulation.mp4 104.7MB
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7. Game Asset Pack (Ref GAP CBC)/31.2 Lecture Project Changes.html 169.0B
7. Game Asset Pack (Ref GAP CBC)/31. Complex Shapes & UV Mapping.mp4 105.3MB
7. Game Asset Pack (Ref GAP CBC)/32.1 This Lecture’s Discussions.html 162.0B
7. Game Asset Pack (Ref GAP CBC)/32.2 Lecture Project Changes.html 169.0B
7. Game Asset Pack (Ref GAP CBC)/32. Introduction To Marking Seams.mp4 66.9MB
7. Game Asset Pack (Ref GAP CBC)/33.1 Lecture Project Changes.html 169.0B
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7. Game Asset Pack (Ref GAP CBC)/33. Painting In The Image Editor.mp4 45.1MB
7. Game Asset Pack (Ref GAP CBC)/34. Mid Section Quiz.html 121.0B
7. Game Asset Pack (Ref GAP CBC)/35.1 This Lecture’s Discussions.html 145.0B
7. Game Asset Pack (Ref GAP CBC)/35.2 Lecture Project Changes.html 169.0B
7. Game Asset Pack (Ref GAP CBC)/35. Diffuse Maps.mp4 84.4MB
7. Game Asset Pack (Ref GAP CBC)/36.1 Lecture Project Changes.html 169.0B
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7. Game Asset Pack (Ref GAP CBC)/36. Using Images For Control.mp4 106.8MB
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7. Game Asset Pack (Ref GAP CBC)/37.2 Lecture Project Changes.html 169.0B
7. Game Asset Pack (Ref GAP CBC)/37. Illusion of Detail Using Bump Maps.mp4 115.1MB
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7. Game Asset Pack (Ref GAP CBC)/38.2 Lecture Project Changes.html 169.0B
7. Game Asset Pack (Ref GAP CBC)/38. Using Displacement Maps.mp4 117.9MB
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7. Game Asset Pack (Ref GAP CBC)/39.2 Lecture Project Changes.html 169.0B
7. Game Asset Pack (Ref GAP CBC)/39. Normal Maps.mp4 48.3MB
7. Game Asset Pack (Ref GAP CBC)/40.1 Lecture Project Changes.html 169.0B
7. Game Asset Pack (Ref GAP CBC)/40.2 This Lecture’s Discussions.html 163.0B
7. Game Asset Pack (Ref GAP CBC)/40. Baking A Normal Map In Blender.mp4 37.8MB
7. Game Asset Pack (Ref GAP CBC)/41.1 Lecture Project Changes.html 169.0B
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7. Game Asset Pack (Ref GAP CBC)/42.1 This Lecture’s Discussions.html 151.0B
7. Game Asset Pack (Ref GAP CBC)/42.2 Lecture Project Changes.html 169.0B
7. Game Asset Pack (Ref GAP CBC)/42.3 Calculating Required Texture Resolutions.html 155.0B
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7. Game Asset Pack (Ref GAP CBC)/43.1 Lecture Project Changes.html 169.0B
7. Game Asset Pack (Ref GAP CBC)/43.2 This Lecture’s Discussions.html 161.0B
7. Game Asset Pack (Ref GAP CBC)/43. The Multi Resolution Modifier.mp4 231.4MB
7. Game Asset Pack (Ref GAP CBC)/44. Mid Section Quiz.html 121.0B
7. Game Asset Pack (Ref GAP CBC)/45.1 This Lecture’s Discussions.html 167.0B
7. Game Asset Pack (Ref GAP CBC)/45.2 Lecture Project Changes.html 169.0B
7. Game Asset Pack (Ref GAP CBC)/45. Baking Using The Multires Modifier.mp4 107.0MB
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7. Game Asset Pack (Ref GAP CBC)/46.2 Lecture Project Changes.html 169.0B
7. Game Asset Pack (Ref GAP CBC)/46. Copying Mesh Properties.mp4 139.3MB
7. Game Asset Pack (Ref GAP CBC)/47.1 Lecture Project Changes.html 169.0B
7. Game Asset Pack (Ref GAP CBC)/47.2 This Lecture’s Discussions.html 152.0B
7. Game Asset Pack (Ref GAP CBC)/47. Optimising A UV Map.mp4 147.8MB
7. Game Asset Pack (Ref GAP CBC)/48.1 Lecture Project Changes.html 169.0B
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7. Game Asset Pack (Ref GAP CBC)/48. Texture Painting In The ViewPort.mp4 97.0MB
7. Game Asset Pack (Ref GAP CBC)/49.1 Lecture Project Changes.html 169.0B
7. Game Asset Pack (Ref GAP CBC)/49.2 This Lecture’s Discussions.html 162.0B
7. Game Asset Pack (Ref GAP CBC)/49. Realistic Lighting Or Fake It.mp4 72.5MB
7. Game Asset Pack (Ref GAP CBC)/50.1 Lecture Project Changes.html 169.0B
7. Game Asset Pack (Ref GAP CBC)/50.2 This Lecture’s Discussions.html 164.0B
7. Game Asset Pack (Ref GAP CBC)/50. Creating a New Scene In Blender.mp4 44.5MB
7. Game Asset Pack (Ref GAP CBC)/51. End of Section Quiz.html 121.0B
7. Game Asset Pack (Ref GAP CBC)/52.1 Lecture Project Changes.html 169.0B
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8. The Human Head/1.1 Section Notes.html 184.0B
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8. The Human Head/1. Section 8 Introduction.mp4 18.0MB
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8. The Human Head/2. Section 8 Reference Material.mp4 12.4MB
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8. The Human Head/3. Good Mesh Topology.mp4 35.0MB
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8. The Human Head/4.2 This Lecture’s Discussions.html 161.0B
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8. The Human Head/14.2 Lecture Project Changes.html 164.0B
8. The Human Head/14. 3 Point Lighting.mp4 68.3MB
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8. The Human Head/15. Subsurface Scattering.mp4 79.1MB
8. The Human Head/16. Mid Section Quiz.html 121.0B
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8. The Human Head/18. Physics Based Rendering (PBR).mp4 55.8MB
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8. The Human Head/19. The Color Ramp Node.mp4 94.0MB
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8. The Human Head/20. How Light Interacts With A Surface.mp4 107.4MB
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8. The Human Head/24. The Geometry Node.mp4 92.0MB
8. The Human Head/25.1 Wiki Article HSL and HSV.html 102.0B
8. The Human Head/25.2 This Lecture’s Discussions.html 156.0B
8. The Human Head/25. Hue Saturation Value (HSV).mp4 76.3MB
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8. The Human Head/26. Making Objects Separately.mp4 80.7MB
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8. The Human Head/27. Joining Separate Objects.mp4 92.6MB
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8. The Human Head/29.1 Lecture Project Changes.html 164.0B
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8. The Human Head/30. Texturing The Head.mp4 91.4MB
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8. The Human Head/31. Reviewing Your Work Objectively.mp4 69.4MB
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9. BONUS Destruction (Ref DD CBC)/1. Section 9 Introduction.mp4 18.6MB
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9. BONUS Destruction (Ref DD CBC)/12.1 Lecture Project Changes.html 181.0B
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9. BONUS Destruction (Ref DD CBC)/13. Fracturing With The Grease Pencil.mp4 23.4MB
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9. BONUS Destruction (Ref DD CBC)/16.1 This Lecture’s Discussions.html 148.0B
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10. Bonus VFX and CGI/1.1 1080 Drone Footage.zip.zip 185.8MB
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10. Bonus VFX and CGI/1.3 Airfield Cut.zip.zip 49.2MB
10. Bonus VFX and CGI/1.4 Section Notes.html 161.0B
10. Bonus VFX and CGI/1.5 4k Drone Footage.zip.zip 422.1MB
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10. Bonus VFX and CGI/2. Video Effects (VFX).mp4 9.1MB
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10. Bonus VFX and CGI/3. Good Source Material.mp4 24.6MB
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10. Bonus VFX and CGI/5. Matching Camera Settings.mp4 51.0MB
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10. Bonus VFX and CGI/6.2 Lecture Project Changes.html 157.0B
10. Bonus VFX and CGI/6. Mathematics And Images.mp4 39.4MB
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10. Bonus VFX and CGI/7.2 Lecture Project Changes.html 157.0B
10. Bonus VFX and CGI/7. Overlaying Images.mp4 46.6MB
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10. Bonus VFX and CGI/8.2 Lecture Project Changes.html 157.0B
10. Bonus VFX and CGI/8. Extracting Image Data.mp4 59.3MB
10. Bonus VFX and CGI/9.1 Lecture Project Changes.html 157.0B
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10. Bonus VFX and CGI/11.2 Lecture Project Changes.html 157.0B
10. Bonus VFX and CGI/11. Solving Camera Motion.mp4 77.7MB
10. Bonus VFX and CGI/12.1 This Lecture’s Discussions.html 149.0B
10. Bonus VFX and CGI/12.2 Lecture Project Changes.html 157.0B
10. Bonus VFX and CGI/12. CGI VFX Final Scene.mp4 80.0MB
10. Bonus VFX and CGI/13.1 Lecture Project Changes.html 157.0B
10. Bonus VFX and CGI/13.2 This Lecture’s Discussions.html 152.0B
10. Bonus VFX and CGI/13. Transparent Backgrounds.mp4 11.7MB
10. Bonus VFX and CGI/14. VFX CGI Quiz.html 121.0B
10. Bonus VFX and CGI/15.1 This Lecture’s Discussions.html 148.0B
10. Bonus VFX and CGI/15. VFX and CGI Wrap Up.mp4 12.6MB
11. Continuing Your GameDev Journey/1. Final Section Notes.pdf 610.4KB
11. Continuing Your GameDev Journey/2. What Next.mp4 5.0MB
11. Continuing Your GameDev Journey/3. Blender Resources.mp4 23.0MB
11. Continuing Your GameDev Journey/4.1 2846 pixar128 library.zip.zip 256.0MB
11. Continuing Your GameDev Journey/4. Pixar Texture Pack.html 337.0B
11. Continuing Your GameDev Journey/5. Credits.mp4 113.7MB
11. Continuing Your GameDev Journey/6. Bonus Lecture Our Other Courses.html 1.6KB
Can you update this course because in udemy it is updated to blender 2.8. Thankss!
ok. Will post both versions here.
Thank you so much for this course ???
I’m using 2.8 but I’m not even going to complain because i can follow through what is being directed, i pause the video anytime i find certain differences then Google the changes so i won’t miss out much.
The tutorial has been fun so far, thanks once again and God bless you ?
Thanks for the comment! This makes us double our efforts 🙂