Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Introduction To Creature Design Volume 1

/

Release date:2021, May 10

Author:Kyle Brown

Skill level:Beginner

Language:English

Exercise files:Not Provided

Blockbuster creatures and monsters all start somewhere: With a sketch. Senior Character and Creature Concept Artist Kyle Brown demonstrates the industry-proven workflows he’s mastered through working on high-profile creature designs for film, television, games, and advertising projects. His 3.5-hour workshop demystifies the process of bringing creatures to life, with Volume 1 dedicated to the sketching and idea-exploration phase.

Before delving into the world of creature design, you’ll encounter many questions. How do you bring an unimagined creature into existence? How big, small, dangerous, or strong should it be? What environment will the creature be occupying and what role does it play? Will it have any unique skills or traits? Kyle discusses how, by applying fundamental design principles you can build a solid foundation to work from, and ultimately create a creature that will resonate with audiences — while still feeling fresh and original.

Kicking off with the initial research and methodology phase, Kyle shows the importance of using references to serve as a spark for a new design, inspiring new shapes while always rooting design decisions in real-world anatomy and physiology. The workshop then moves into silhouette exploration using simple two-value construction to focus on shapes. Advanced thumbnailing follows, where Kyle applies secondary forms while ensuring that everything still reads at a small, bite-sized scale.

The following exploratory process takes the initial thumbnails and fleshes them out into more resolved sketches, varying the shape and design language to create multiple iterations for a creature brief. To complete the workshop, the final design is translated into a three-quarter pose for the final presentation — whether it’s for your portfolio or a client.

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

12 Comments

  1. hello can you please upload this course. thank you https://www.skillshare.com/classes/How-to-Improve-Your-Creature-Design-Drawings-Step-by-Step/2047470869

  2. can u upload
    https://www.domestika.org/en/courses/1826-stylized-vector-illustration-with-color-and-character

  3. Please upload Darek Zabrocki ‘s Gumroad videos. I am looking for these
    https://gumroad.com/darekzabrocki#GGFUy
    https://gumroad.com/darekzabrocki#gxZl
    If possible get them asap. Thanks for all of other courses

  4. Can you please upload this course: https://www.domestika.org/en/courses/2189-drawing-101-introduction-to-digital-illustration. Thank you.

  5. can anyone add these:
    1.Create an Entire Portfolio-Ready Character Design Project by arucelli
    https://class101.co/products/arucelli
    2. Designing Better Characters by wouter gort
    https://www.learnsquared.com/courses/designing-better-characters#

    these would help people a ton!
    also any chance of upload brainstorm online classes

  6. Thank you very much! Can I request Organic Sculpting with Arsen Asyrankulov on LearnSquared? Thanks in advance!

Leave a Comment

Your email address will not be published. Required fields are marked *