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Introduction to Blender 3.0 by Nexttut

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Release date:2022, February

Author:Nexttut Education Pvt.Ltd.

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

  • Modelling a basic Jet
  • Sculpting high detail
  • Retopology
  • Unwrapping UVs
  • Painting and shading
  • Animating the jet
  • Making the sky and the clouds
  • Rendering animations

Requirements
No prior blender knowledge required but a little blender navigation experience would be beneficial.
You need blender 3.0 which is free to download

Description
Do you have an interest in learning Blender but do not know where to begin?
Then I welcome you to Introduction to Blender 3.0 course.

WHY SHOULD YOU LEARN FROM ME:
My name is Alejandro Aguilar, and I have been working in 3D art for about 7 years. I have worked on numerous projects, from mobile games to video production. My area of work focuses on understanding 3D at a technical level, so that I can then teach you in an easy-to-understand way.

BENEFITS:

By the end of this course,
You will have the basic knowledge of all the chapters inside blender, starting from modelling to rendering.
You will have a solid understanding of the many tools and workflows Blender has to offer!
You will be able to make your own art and get started on your journey to a 3D career!

WHAT WILL I LEARN:

  • How to Model
  • How to Sculpt in High Detail
  • How to Retopologize
  • How to Unwrap a model for textures
  • Learn Texture Painting and Shading
  • How to Animate
  • How to create Particle Volumes and Geometry Nodes
  • How to render out still images and videos

COURSE PROJECTS:
We will start with an overview of the topics we will cover for the course. Then we will begin modelling and I’ll show you great tools and tips to get started on your own models. We will make a high poly version of that model to sculpt in detail, and afterwards retopologize the model. Then we’ll unwrap the model to prepare painting in textures, as well as using unique shaders. After that we will cover the basics of animating, creating volumes, and go over one of the more newer tools of Blender, Geometry Nodes. Finally, we will go over the basics of rendering and creating high quality images and videos from our work.

IS THIS COURSE RIGHT FOR ME:
I have designed this course for complete beginner 3D students who want to learn how to use Blender, but struggle because they can’t find a tutorial which is step by step, no fast forward, no skipping and coming from a production artist who has been doing this for years.

The course is also for artists who want to learn about changes in the latest version of Blender and improve their skill in new things like Geometry Nodes.

WHO IS NOT THE IDEAL STUDENT:
This course is not designed for advanced Blender users.

WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
You will need to have a working computer or laptop.
You should have Blender 3.0 installed on your computer.

JOIN ME NOW:
So if you want to get started in Blender and your 3D career, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you soon in this course!

Who is the target audience?
This course is for those who wants to become a 3D generalist special using blender.

Watch online or Download for Free

01. Introduction
01. Download project files
02. Overview

02. Modelling
01. How to model
02. Using basic tools
03. Block out main areas
04. Blockout Fins
05. Finish the block out
06. Separating pieces
07. Separating the flight deck
08. Modelling the flight deck
09. Finishing the flight deck

03. Sculpting
01. Setting up Sculpt
02. Beginning this Sculpt
03. Cleaning up the Aeroplane
04. Sculpting the top wing
05. Sculpting the bottom Wing
06. Adding details to the wing
07. Using masks
08. Finishing the wing
09. Sculpting the back wings
10. Finishing the back wings
11. Using annotations
12. Sculpting lower areas
13. Creating Mein details
14. Adding bolts
15. Cleaning up
16. Sculpting extra objects
17. Adding minor pieces
18. Detailing hull and propellers
19. Sculpting vents
20. Interior engine

04. Retopology
01. Starting Retopology
02. Retopo Main Area
03. Retopo Back Fins
04. Retopo Extra Detail
05. Retopo Flight Deck
06. Retopo Propellers

05. Unwrapping
01. How to Unwrap
02. Unwrap the Propellers
03. How to Bake Normals
04. Baking Normals on Propellers

06. Shading and Texture Painting
01. How to Texture Paint
02. Advance Shading and Painting
03. Finish Texture Painting

07. Animation
01. How to Animate

08. Particles and Geometry Nodes
01. Making Volumetric Clouds
02. Geometry Nodes
03. Final Touches

09. Rendering
01. Render

10. Conclusion
01. Bonus lecture-What’s next

[Udemy] Introduction to Blender 3.0.7z
[Udemy] Introduction to Blender 3.0_Subtitles.7z


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