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Introduction to Arnold Part 1

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Release date:2016, September 9

Author:Chad Ashley

Skill level:Beginner

Language:English

Exercise files:Yes

This video needs a bit of a back story. About a week ago Nick and Chris reached out to me and wanted a quick run-through of what Solid Angle’s Arnold renderer was all about. I was going to do a quick vid chat and run them through the basics, then we thought, LETS RECORD AND SHARE IT!

So this video is literally us recording Nick and Chris getting their very first introduction to the Arnold renderer. Let me preface this with the obligatory , “I do not work for Solid Angle, nor am I an expert by any means” statement. I simply enjoy the product as I also enjoy Octane, Physical, etc etc.

As always, if I make any misstatements or you have an easier method for anything covered, please let me know in the comments below. I LOVE getting helpful comments!

Also, before any conclusions get jumped to, know that we here at GSG believe in exploring and learning many different renderers. We believe it is our JOB to bring you the most relevant tools and training. We hope you enjoy this candid introduction to Arnold.

Watch online or Download for Free

1. Introduction
101 – Introduction
102 – Project Files
103 – Where Is Arnold
104 – General Workflow
105 – Layout

2. Sampling and Ray Depth
201 – Sampling and Camera Samples
202 – Diffuse Samples
203 – Specular Samples
204 – Transmission Samples
205 – Diffuse Ray Depth
206 – Specular Ray Depth
207 – Transmission Transparency Total Ray Depth

3. Lighting
301 – Area Light Quad
302 – Area Light Point Disc Cylinder
303 – Mesh Light
304 – Spot Light
305 – Distant Light
306 – Photometric Light
307 – Light Filters
308 – Physical Sky
309 – Image Based Lighting
310 – Interior Lighting
311 – Atmosphere Volume
312 – Fog

4. Shading
401 – Arnold Shader Network
402 – Standard Surface – Base
403 – Standard Surface – Specular
404 – Standard Surface – Transmission
405 – Standard Surface – Subsurface Scattering
406 – Standard Surface – Coat
407 – Standard Surface – Thin Film
408 – Standard Surface – Emission
409 – Standard Surface – Geometry Advanced
410 – Bump Normal Mapping
411 – Subdivision And Displacement Mapping
412 – Standard Hair
413 – Layer And Mix Nodes
414 – Flat Lambert Two-sided
415 – Color Jitter
416 – Triplanar
417 – Rayswitch
418 – AO And Curvature
419 – Shadow Matte
420 – Utility Shader
421 – Substance Shader
422 – Color Nodes
423 – Conversion Math Shading State
424 – User Data Nodes
425 – Utility Nodes
426 – Texture Nodes And C4D Shaders

5. Camera
501 – Camera
502 – DOF
503 – Motion Blur
504 – Camera Types

6. Rendering
601 – IPR
602 – Arnold Driver
603 – AOVs
604 – Custom AOVs
605 – Per-light AOVs
606 – Render Settings
607 – Texture Settings and Manager

7. Miscellaneous
701 – Arnold Parameters Tag
702 – Arnold Procedural
703 – Particles
704 – Arnold Volume

PartOne_AllProjectFiles.7z


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2 Comments

  1. Hey Strawberry, thanks for all the work you’ve done to make all of this stunning education accessible for anyone who struggles in paying for education . How can I help you out if I want to upload a course into this site?
    Also, can you recommend me any other sites that are similar to this one in which I might contribute?

  2. Hi Strawberry, thank you so much for uploading this, love you guys!

    Would you be able to upload Guide To Redshift by GREYSCALEGORILLA’S too?

    thanks!

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