Intro to Production Modeling [CGMA, Jon Krummel, Group-Buy]
Release date:2024, July
Author:Jon Krummel
Skill level:Beginner
Language:English
Exercise files:Yes
This 7-week course is designed to equip you with the expectations, techniques, and knowledge necessary to succeed as a 3D modeler in a professional production environment. You will learn how to become a fast, efficient, and effective 3D artist while adapting to the studio workflow. By the end of the course, you will create production-friendly models based on provided concept art and assemble them into a scene for your portfolio or demo reel.
Week #1: Aesthetics
- Topics:
- Interpreting concept and production art into 3D models.
- Understanding how your models will be used in production.
Week #2: Topology
- Topics:
- Understanding triangles, quads, ngons, and other geometries.
- Identifying and fixing “bad geometry.”
- Learning edge flow for organic and hard surface modeling.
- Exploring resolution topology.
Week #3: Thinking Outside the Box
- Topics:
- Developing efficient workflows.
- Customizing the interface with hotkeys, shelf tools, and marking menus.
Week #4: Refining / UV Part I
- Topics:
- Refining your models.
- Preparing for quality checks before UV mapping.
- Introduction to UV workflow (Part 1).
Week #5: UV Part II / Final Quality Check
- Topics:
- Continuation of UV workflow (Part 2).
- Conducting final quality checks and cleaning.
- Naming and grouping best practices.
Week #6: Presenting Your Work
- Topics:
- Meeting deadlines and managing production timelines.
- Effectively presenting your work to supervisors and artistic directors.
- Strategies for “selling” your models.
- Introduction to Arnold/Substance Painter workflow using the Hedgehog Labs plugin and presenting models in Viewport 2.0.
Week #7: Final Submission
- Activities:
- Final critiques and quality assurance.
- Submission of completed projects for review.