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Intro to Houdini (Part 1 & 2)

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Release date:2019, January 8

Author:Oskar

Skill level:Beginner

Language:English

Exercise files:Yes

In this series we will start from the bottom and work our way up in the most common areas of houdini such as explosions, lightning and destruction. The series is structured in a easy to follow, step by step path to get familiar with houdini in an easy and calculated way.

My name is Oscar and im currently a FX artist at Industrial light & magic and is at the moment working on some of the biggest hollywood blockbusters to come. I have about 4 years experience working heavely with Houdini on a wide range of projects, everything from feature film to video games.

*INCLUDES*
80+ video tutorials covering most areas in houdini
8 houdini scene files with all examples used in the videos
+ bonus content

Watch online or Download for Free

01. POINTS
01.1 Intro – download houdini
01.2 Intro – introduction
EX01 – ptnum and position
EX02 – Normal and color
EX03 – Creating a prim
EX04 – ptnum and blasting points
EX05 – id attribute
EX06 – pscale
EX07.1 – recap
EX07.2 – other ways to create points
EX08 – groups and grouping points
EX09 – More on groups
EX10 – Noise

02. PRIMS
EX01 – intro to prims
EX02 – primnum
EX03 – blast and groups on prims
EX04 – UVs

03. VOP
EX01 – add and subtract
EX02 – multiply and divide
EX03 – Create attributes in vop
EX04 – run vop over group
EX05 – the Fit range node
EX06 – VOP multiple inputs and how to use them
EX07 – Vector to float node
EX08 – Compare node
EX09 – the randome node
EX10 – calc distance between points

04. POP
EX01 – intro to particles
EX02 – the pop group node
EX03 – Source attributes in to popnet
EX04 – the age of pops and the age attribute
EX05 – the pop curve force
EX06 – the pop collision detect node
EX07 – Pop advect by volume velocity
EX08 – Simple spark hit
EX10 – ground impact hit
EX11 – Lighting setup
EX12 – Combinign setups of different effects
EX13.1 – rain setup
EX13.2 – rain setup
EX13.3 – rain setup

05. VOLUME
EX01 – volume intro
EX02 – Voxel resolution
EX03 – Vector volumes
EX04 – VDB
EX05 – Fluid source node

06. PYRO
EX01 – intro pyro
EX02 – Different way of sourcing the volume
EX03 – Temperature field
EX04 – Shape tab
EX05 – Source a vel volume
EX06 – Create fire
EX07 – Combustion tab
EX08 – Creating explosions
EX09 – the smoke object node
EX10 – Gas micro solvers
EX11 – Volume collisions
EX12 – sourcing fast moving geo

07. RBD
EX01 – intro RBD
EX02 – packed pieces and v(w) inital attribs
EX03 – static objects and collisions
EX04 – intro to fracturing
EX05 – the vornoi fracture node
EX06 – Constrains network
EX07 – Breaking constrains with sop solver
EX08 – Spring constraints
EX09 – workign with the spring constraints
EX10 – Bending metal
EX11 – Layering different fractures
EX12 – More complex fracture shapes

08. MANTRA
EX01 – intro mantra
EX02 – the camera
EX03 – Lights
EX04 – mantra node
EX05 – Materials
EX06 – rendering points
EX07 – rendering volumes
EX08 – Matte and phantom objects
EX09 – render passes – AOVS
EX10 – from houdini to comp

MISC
ALEMBICS_TO_DISC
CACHING_TO_DISC

Intro_to_Houdini_Ex_Files.zip


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