Release date:2018
Duration:08 h 27 m
Author:Guilherme Oliveira
Skill level:Beginner
Language:English
Exercise files:Yes
Game development with Godot 3. Learn GDScript and how to use the engine while building your first 6 2D and 3D games
New lectures added periodically to the course.
In this course you will learn how to develop games using Godot and its own scripting language: GDScript. We will start by learning how to use the language and keep moving on until we learn how to export and publish our games, this way you’ll not only learn how to create 2D and 3D games, but also how to share them.
Godot is an awesome open source engine that gives us the ability to create awesome 2D and 3D games and export them to the Web, Linux, Windows, OSX, Android and iOS with a single code base! Since its open source release, the engine keeps gaining space and grows more each day. Right now is an awesome time to learn this new engine and grow with it!
This course is based on projects, this way you won’t just learn how to use the functionalities provided to us by Godot, but also apply them on complete games. At the end of most modules, you’ll be given assignments so you can overcome problems on your own and apply what you’ve learned thought out all of the modules.
All of the code and the projects created on the lectures are hosted on github repositories, this allows you to jump to any lecture by just downloading the project of the lecture and start from there, and compare your code to mine if you get stuck.
The assets used on the games are also provided to you so you don’t have to spend any time looking for assets or creating them!
To top it all off, we also have a facebook group where you can interact with me and other students. There, you’ll be able to post the games you’ve created and feedback on them, as well as taking part on challenges of game development that I’ll host from period to period.
Join now, you won’t be disappointed!
Learn how to use GDScript from scratch
Create awesome 2D and 3D games with Godot – and more are coming
Learn to export your games to different platforms
Learn how to publish your games to different platforms
Requirements
Basic programming knowledge helps but isn’t required
Table of Contents
Setup and Getting Started 10:14
Course Structure 01:48
Getting the Most Out of This Course 02:46
Tips 03:42
Installing Godot 01:58
GDScript 58:43
Module Introduction 01:49
Variables 07:00
Variable Types 04:11
If Statements 08:53
If Statements Operatores 04:48
Loops 04:53
Variable Scope 05:23
Arrays Preview 08:08
Arrays Functions 03:23
Functions 09:47
GDScript Assignment 1 question
GDScript Cheat Sheet 00:28
Number Guesser 48:14
Module Introduction Preview 00:39
Project and Engine Layout 04:27
First Messages 05:30
Reacting to Player Input 04:40
Guessing the Number Correctly 04:21
Restarting the Game 03:39
The Node System 03:44
Rich Text Labels 07:42
Updating the Text 03:29
Buttons and Signals 05:38
Finishing the Game 04:25
Godot Quiz 5 questions
Tree Puncher 01:16:50
Module Introduction 00:30
Project Setup 04:31
Game Scene 04:39
Player Scene 04:45
Trunks 08:14
Exporting Variables 04:54
Creating the First Tree 08:31
Initializing Trunks 03:23
Animating the Player 06:13
Moving the Player From Side to Side 04:22
Punching Trunks 09:19
Spawning Trunks 06:47
Detecting Collisions and Restarting the Game 10:42
Module Assignment 1 question
Space Attack 01:10:08
Module Introduction 00:35
Project Setup 01:14
Moving Background 05:33
Player Scene and Movement 08:39
Player Projectile 06:48
Shooting 04:40
Enemy and Shooting 11:38
Formation 08:23
Spawning a Formation Through Code 04:59
Defeating and Respawning Formations 06:45
Killing the Player and Restarting the Game 05:31
Adding Audio 05:23
Space Attack Assignment 1 question
Platform Jump 01:55:41
Module Introduction 00:52
Project Setup 02:32
Creating the Platforms 06:09
The Player Scene 06:39
Making the Player React to Gravity 09:11
Creating a Camera that Follows the Player 03:52
Spawning Initial Platforms 09:31
Spawning More Platforms, Restarting The Game and Teleporting The Player 07:14
Springs 09:59
Particles and Breakable Platforms 11:11
Moving Platforms on a Path 09:33
Main Menu and Custom Themes 10:58
Autoloading Scripts to Change Scenes 07:54
Displaying the Player Score 08:43
Saving Player Information to Files 11:23
Platform Jump Assignment 1 question
Hammer Time 01:15:08
Module Introduction 00:44
Project Setup and 3D Navigation 06:03
Hammer Scene and Camera 06:46
Lighting and Hammer Materials 04:07
Planks 06:07
Nail 04:04
Spawning Nails on the Plank 09:07
Displaying the Player Score 08:55
Checking Wrong Hits 05:19
End Game Menu 10:31
Debugging to Fix End Game 04:26
Bomb Scene 07:36
Adding Audio 01:23
Hammer Time Module Assignment 1 question
Exporting and Publishing 24:49
Module Introduction 00:26
Exporting 04:26
Android Export 07:52
Android Publishing 03:45
HTML Export and Publish 08:20
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