Hard Surface Texturing For Production
Release date:2017
Author:Nicholas Hodgson
Skill level:Beginner
Language:English
Exercise files:Yes
In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO maps in mightybake, importing your model into Mari, and the general texturing process using primarily node graph techniques.
I will go over the new Mari 3.0 extension pack mask generators similar to Substance and Quixel’s DDo. No more manually painting dirt and edge wear!
Software used:
Maya, Mightybake, Nuke, Mari 3.0+ (extension pack required)
I will also be creating a lookdev tutorial on how to use the output maps in a render engine such as Redshift or Arnold when I have the free time.
Hi, thank you!!
Can you kindly upload CGMA – Hard Surface Modeling for Characters?? I truly cannot find it anywhere else, it seems to be one of the best for hard surface modeling. Thanks!
that is not yet available…