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The Ultimate Introduction to Arnold 6 and 7 for Cinema 4D (Dec 24, 2021) by MographPlus

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Release date:2021, December 24

Duration:12 h 09 m

Author:Kamel Khezri

Skill level:Beginner

Language:English

Exercise files:Yes

Hey folks, I’m very glad to bring you our new online course “the ultimate introduction to Arnold 6 for Cinema 4d“.

It’s a 729 minutes course, more than 12 hours, in 94 videos, every single minute is planned and thought for, there is no rambling, you get the top-notch quality you’ve come to expect from MographPlus.

Now let’s talk about the course itself,

Chapter 1: Introduction
we start off the course by introducing Arnold for Cinema 4d, where to find different Arnold tools and functions, and walk you through the general workflow to get your job down with Arnold inside Cinema 4d.

Chapter 2: Sampling
When working with Arnold, sampling and ray depth are the most important principles that you should be familiar with, that’s why we discuss them comprehensively in 42 minutes and in 8 lessons , we make sure you comprehend the core principles before moving on to more general topics like lighting and shading.

Sampling

Chapter 3: Lighting
The next section of the course is all about lighting, you learn about the fundamentals of lighting and different lighting techniques while learning about the vast and unique lighting tools that Arnold offers.

We learn about Area Lights, spot, distant and point lights, mesh and photometric lights.

We learn what are light filters and how to use them to direct lighting very specifically.

We talk about physical sky and image-based lighting, you learn how to approach interior and exterior lighting in Arnold for cinema 4d.

We learn about the amazing volumetric effects in Arnold, including Atmosphere Volume and fog.

And finally, we discuss how to use Arnold’s light manager to be able to manage all the lights in the scene in one single window.

The lighting section of this course is about 1 hour and 40 minutes in 13 lessons.

Lightning

Chapter 4: Shading
In this section we start talking about Arnold shaders and nodes. Not only you learn about all the specific Arnold shaders, but after watching this section, you will be equipped with the core shading fundamentals and cutting-edge techniques in shader development.

First, we get to know the Arnold Shader Network in depth, then we learn about the powerful Standard Surface Shader which is capable of creating all sorts of materials, we dedicated 9 in-depth videos to this shader.

Then we discover bump and displacement mapping in Arnold.

After that I will introduce you to a new simplified approach to shader creation, I will show you how to create some of the most daily shaders like plastic, wood, concrete, metals and so on.

You also learn how to create highly realistic Human Skin Shader using the Standard Surface Shader.

Standard Hair Shader will be covered in detail, it’s an easy to use, yet powerful shader…

We’ll be covering the robust Car Paint and Toon Shaders as well, we learn how to read and render Mograph and field colors and render them with Arnold.

Then we learn about Layer and mix, Flat, lambert, two-sided, color jitter, triplanar, RaySwitch, Ambient occlusion, curvature, shadow matte, utility, substance shader, color and utility nodes, math, conversion and shading state nodes and much more.

Hopefully after watching this section, you should be very comfortable developing complex shaders in Arnold.

The shading section of this course is about 4 and a half hours in 32 videos.

Shading

Chapter 5: Camera
Then we learn all about Cameras, camera types, Depth of field, motion blur and everything that relates to working with cameras in Arnold.

Camera

Chapter 6: Rendering
This chapter is all about rendering with Arnold, first we discover the powerful IPR or Interactive Preview Render window.

Then we talk about GPU Rendering in Arnold and clear all the misconceptions about it, like why sometimes it takes so much time before GPU rendering starts and so on, Arnold’s implementation of GPU rendering is quite good as you can switch between CPU and GPU rendering flawlessly.

Then we talk about ACES, a system to manage color in all levels of the production, I will give you an overall understanding of what ACES is and does, then I share a few examples comparing ACES and the default color manger and show you why ACES is just way better.

Then we take a look at Arnold Driver and how to export still frames and animations with Arnold.

After that, we dive deep into the subject of AOVs. What are the AOVs that Arnold offers and how to save them out. we talk about custom AOVs, Global AOV Shaders, cryptomatte workflow, AOV light groups, and finally compositing AOVs in fusion will be covered, both the famous back to beauty composite with the essential AOVs and the Light Mix composite which let us to relight our scene completely after the render in a very easy manner.

After that we discover different render settings in Arnold including adaptive sampling, texture settings and TX manager.

We cover Nvidia’s real-time Optix denoiser and the Arnold’s own powerful post-render denoiser in-depth with a lot of comparative examples.

The rendering section of the course is about 2 hours and 35 minutes in 15 lessons.

Rendering

Chapter 7: Miscellaneous
In the final chapter of the course, we take a closer look at Arnold Scatter Object, Arnold Parameters tag, Arnold scene export to USD and ASS files, and Arnold Procedurals.

Then we learn how to deal with particles and splines,.we also take a look at some of the very useful Arnold utilities.

And at last, we learn about Arnold volume, I show you all the steps you need to render openVDB files in Arnold and how to render realistic fire, smoke and explosion in Cinema 4d thanks to the Standard Volume shader.

Miscellaneous

Chapter 8: What’s new In Arnold 6.1 and 6.2
In this section, we learn about all the new features that were added to Arnold 6.1 and 6.2 including Light Mix imager , Arnold and Optix Denoiser imagers, color correct, exposure, white balance, tonemap and lens effects imagers.

We also cover Nested Dielectrics and Render Selected Objects features.

Chapter 9: What’s new In Arnold 7.0
In this section, we learn about all the new features that were added to Arnold 7.0 including New ACES Workflow, Intel OIDN Denoiser imagers, Color Curves Imager, LUT-Based Tone Mapping and editing Arnold shaders in Cinema 4d’s native Node Editor.

Conclusion
If you want to learn Arnold for Cinema 4d, this is the course to get, period,

we work really hard on our courses to assure the quality of them, you get an academically- orientated, well-structured course that will take you to the next level of your career as an artist.

Watch online or Download for Free
[Gumroad] The Ultimate Introduction to Arnold 6 and 7 for Cinema 4D (Dec 24, 2021) by MographPlus
01. Introduction

01. Introduction
02. Where is Arnold in Cinema 4D
03. General Workflow
04. Setting Up ACES

02. Sampling

05. Sampling and Camera Samples
06. Diffuse Samples
07. Specular Samples
08. Transmission Samples
09. SSS Samples
10. Diffuse Ray Depth
11. Specular Ray Depth
12. Transmission, Transparency, and Total Ray Depth

03. Lighting

13. Area Light – Quad
14. Area Light – Point, Disc, Cylinder
15. Mesh Light
16. Spot Light
17. Distant Light
18. Photometric Light
19. Light Filters
20. Physical Sky
21. Arnold Sky – Interior Lighting, Portal Light
22. Arnold Sky – Image-Based Lighting
23. Atmosphere Volume
24. Fog
25. Light Manager and Light Groups

04. Shading

26. Arnold Shader Network
27. Standard Surface – Base
28. Standard Surface – Specular
29. Standard Surface – Transmission
30. Standard Surface – Subsurface Scattering
31. Standard Surface – Coat
32. Standard Surface – Sheen
33. Standard Surface – Thin Film
34. Standard Surface – Emission
35. Standard Surface – Geometry, Advanced, ID
36. Bump, Normal Mapping, and Round Corners
37. Subdivision and Displacement Mapping
38. Standard Surface – How to Create Basic Shaders
39. Standard Surface – Human Skin
40. Standard Hair
41. Car Paint Shader
42. Toon Shader
43. Layer and Mix
44. Flat, Lambert, and Two-Sided
45. Color Jitter
46. Triplanar
47. Ray Switch
48. AO and Curvature
49. Shadow Matte
50. Substance Shader
51. Utility Shader
52. Clip Geo
53. Color, Conversion, Math, and Shading State
54. User Data Nodes
55. Utility Nodes
56. Texture Nodes and C4D Shaders
57. Reading Mograph and Field Colors

05. Camera

58. Camera
59. Depth of Field
60. Motion Blur
61. Camera Types

06. Rendering

62. IPR
63. GPU Rendering
64. ACES
65. Arnold Driver and Render Output
66. AOVs
67. Custom AOVs, Global AOVs, Cryptomatte
68. AOV Light Groups
69. Compositing AOVs in Fusion
70. Adaptive Sampling, Sample Clamping, and Filtering
71. Texture Settings and TX Manager
72. Advanced Settings
73. System Settings
74. OptiX Denoiser
75. Arnold Denoiser
76. Diagnostics

07. Miscellaneous

77. Scatter Object
78. Parameters Tag
79. Scene Export and Procedurals
80. Particles and Splines
81. Utilities Menu
82. Arnold Volume

08. New in Arnold 6.1 and 6.2 (Update 1)

83. What are Imagers
84. Imager – Light Mixer
85. Imager – Arnold Denoiser
86. Arnold Denoiser, Denoising AOVs
87. Imagers – OptiX Denoiser
88. Imagers – Color Correct, Exposure, and White Balance
89. Imager – Tonemap
90. Imager – Lens Effects
91. Render Selected Objects
92. Nested Dielectrics

09. New in Arnold 7.0 (Update 2)

93. ACES Updates
94. Intel OIDN Denoiser
95. Imagers – Color Curves
96. LUT-based Tonemapping
97. Arnold Shaders in C4D – Node Material

[Gumroad] The Ultimate Introduction to Arnold 6 and 7 for Cinema 4D (Dec 24, 2021) by MographPlus.7z.001
[Gumroad] The Ultimate Introduction to Arnold 6 and 7 for Cinema 4D (Dec 24, 2021) by MographPlus.7z.002
[Gumroad] The Ultimate Introduction to Arnold 6 and 7 for Cinema 4D (Dec 24, 2021) by MographPlus.7z.003
[Gumroad] The Ultimate Introduction to Arnold 6 and 7 for Cinema 4D (Dec 24, 2021) by MographPlus_Subtitles.7z


The Ultimate Introduction to Arnold 6 For Cinema 4D

01
0101_Introduction
0102_Project_Files
0103_Where_Is_Arnold
0104_General_Workflow
0105_Setting_Up_ACES

02
0201_Sampling_And_CameraSamples
0202_Diffuse_Samples
0203_Specular_Samples
0204_Transmision_Samples
0205_SSS_Samples
0206_Diffuse_Raydepth
0207_Specular_Raydepth
0208_Transmission_Transparency_Total_Raydepth

03
0301_Area_Light_Quad
0302_AreaLight_Point_Disc_Cylinder
0303_Mesh_Lights
0304_Spot_Light
0305_Distant_Light
0306_Photometric_Light
0307_Light_Filters
0308_Physical_Sky
0309_ArnoldSky_Interior_Lighting_PortalLight
0310_Arnoldsky_ImageBasedLighting
0311_Atmosphere_Volume
0312_Fog
0313_LightManager_And_LightGroups

04
0401_Arnold_Shader_Network
0402_Standard_Surface_Base
0403_Standard_Surface_Specular
0404_Standard_Surface_Transmission
0405_Standard_Surface_Subsurface_Scattering
0406_Standard_Surface_Coat
0407_Standard_Surface_Sheen
0408_Standard_Surface_Thinfilm
0409_Standard_Surface_Emission
0410_Standard_Surface_Geometry_Advanced_ID
0411_Bump_Normal_Mapping_RoundCorners
0412_Subdivision_And_Displacement_Mapping
0413_Standard_Surface_HowTo_BasicShaders
0414_Standard_Surface_HumanSkin
0415_Standard_Hair
0416_Car_Paint
0417_Toon
0418_Layer_And_Mix_Nodes
0419_Flat_Lambert_Two-Sided
0420_Color_Jitter
0421_TriPlanar
0422_RaySwitch
0423_AO_And_Curvature
0424_Shadow_Matte
0425_Substance_Shader
0426_Utility_Shader
0427_Clip_Geo
0428_Color_Conversion_Math_ShadIngState
0429_User_Data_Nodes
0430_Utility_Nodes
0431_Texture_Nodes_And_C4d_Shaders
0432_Reading_Mograph_And_Field_Colors

05
0501_Camera
0502_DOF
0503_Motion_Blur
0504_Camera_Types

06
0601_IPR
0602_GPU_Rendering
0603_ACES
0604_Arnold_Driver_RenderOutput
0605_AOVs
0606_Custom_AOVs_Global_AOVs_Cryptomatte
0607_AOV_Light_Groups
0608_Compositing_AOVs_In_Fusion
0609_AdaptiveSampling_SampleClamping_Filtering
0610_Texture_Settings_And_TXmanager
0611_Advanced_Settings
0612_System_Settings
0613_Optix_Denoiser
0614_Arnold_Denoiser
0615_Diagnostics

07
0701_Scatter_Object
0702_Parameters_Tag
0703_Sceneexport_And_Procedurals
0704_Particles_Splines
0705_Utilities_Menu
0706_Arnold_Volume

Thank you

Sample Renders.7z
Scene Files.7z
tex.7z.001
tex.7z.002


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19 Comments

  1. thanxx could you please post harteus patreon packages admin? would love the skin turorial
    https://www.patreon.com/harteus

  2. hello

    could you please upload the Drawing tutorial in Photoshop
    Painting with Confidence course from learning squared

    • ls -al ./te*
      1073741824 Oct 9 17:28 ./tex.7z.001
      170103873 Oct 9 17:28 ./tex.7z.002

      7z t tex.7z.001

      7-Zip [64] 16.02 : Copyright (c) 1999-2016 Igor Pavlov : 2016-05-21
      Scanning the drive for archives:
      1 file, 1073741824 bytes (1024 MiB)

      Testing archive: tex.7z.001

      Path = tex.7z.001
      Type = Split
      Physical Size = 1073741824
      Volumes = 2
      Total Physical Size = 1243845697
      —-
      Path = tex.7z
      Size = 1243845697

      Path = tex.7z
      Type = 7z
      Physical Size = 1243845697
      Headers Size = 4232
      Method = LZMA2:29
      Solid = +
      Blocks = 1

      Everything is Ok

      Folders: 7
      Files: 212
      Size: 1689465241
      Compressed: 1243845697

      Try to download it again, please

  3. Is there a discord for people who are learning 3D stuff from this website? Maybe we should create one to help learning?

  4. Hello,
    Whats including these files ? Are these a Videos or Projects Files?
    [Gumroad] The Ultimate Introduction to Arnold 6 and 7 for Cinema 4D (Dec 24, 2021) by MographPlus.7z.001
    [Gumroad] The Ultimate Introduction to Arnold 6 and 7 for Cinema 4D (Dec 24, 2021) by MographPlus.7z.002
    [Gumroad] The Ultimate Introduction to Arnold 6 and 7 for Cinema 4D (Dec 24, 2021) by MographPlus.7z.003
    [Gumroad] The Ultimate Introduction to Arnold 6 and 7 for Cinema 4D (Dec 24, 2021) by MographPlus_Subtitles.7z

    thanks

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