Animating Body Mechanics in Maya by Kelly Vawter
Release date:2023, February
Duration:02 h 00 m
Author:Kelly Vawter
Skill level:Beginner
Language:English
Exercise files:Yes
Kelly Vawter’s workshop on The Gnomon Workshop sounds like a valuable resource for animators interested in improving their skills in Maya, particularly in the area of body mechanics and complex performance animation. Here’s an overview of what you can expect from the workshop:
Introduction:
- Kelly introduces the workshop and provides an overview of the tools and techniques he will be using throughout the tutorial.
- He sets up the shot and explains his approach to animating a skateboarder performing tricks.
Content Focus:
- The workshop focuses on the entire animation process, starting from blocking and progressing through the Spline process to final polish.
- Kelly shares his industry workflow tips and tricks, gained from his experience working on projects such as Overwatch cinematics, Star Wars Jedi: Fallen Order, and feature animations at Disney and DreamWorks.
Target Audience:
- The workshop is designed to be accessible to animators of various skill levels, though it primarily caters to intermediate animators.
- While there is less emphasis on the basics of Maya, animators with a foundation in the software should be able to follow along and benefit from the content.
Career Experience:
- Kelly’s impressive career includes working on cinematics for Blizzard’s Overwatch, Respawn’s Star Wars Jedi: Fallen Order, feature animations at Disney, and later joining DreamWorks.
- His extensive experience in the industry makes him a valuable resource for aspiring animators looking to work on feature films or AAA games.
By following Kelly’s demonstration and learning from his insights, animators can gain valuable knowledge about technical shots, body mechanics, and complex performance and action animation in Maya. Whether you’re an intermediate animator seeking to refine your skills or an aspiring professional in the field, this workshop provides an opportunity to learn from a seasoned industry expert.
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https://www.thegnomonworkshop.com/tutorials/animating-first-third-person-shooter-attacks-for-games