Getting Started with Blender Digital Art & Metaball Modeling – 메타볼 모델링으로 쉽고 재미있게 시작하는 블렌더 디지털 아트 [Coloso, Jang Myungsik (Jang Myung-sik), Group Buy]
Release date:2022, October 25
Duration:14 h 12 m
Author:Jang Myungsik (Jang Myung-sik)
Skill level:Beginner
Language:English
Exercise files:Yes
Korea’s first Blender ‘Metaball’ modeling online class is now available!
Mesh Modeling vs. Metaball Modeling?
Unfamiliar with the term? Discover an easy and highly-utilized 3D modeling skill!
Learn step-by-step with three short animation examples, covering human and animal characters, various backgrounds, and special effects—all using Blender. From basic modeling to auto-rigging using self-renderer IVE and Mixamo, master the essential techniques.
Metaball modeling is overwhelmingly fast and efficient compared to conventional mesh modeling methods used in 3D programs. Discover the Colosso Metaball modeling know-how that will enhance your workflow!
After completing the course, create cute digital art that reflects your unique personality. Blender expert and artist Jang Myung-sik will guide you on how to monetize your creations.
Explore Blender artist Jang Myung-sik’s Portfolio.
Introduction to ‘Digital Art’ for collaborative opportunities across various industries.
These days, anyone can freely produce digital art and generate revenue! Blender offers a free, user-friendly interface, providing high scalability and easy integration—making digital art accessible to all.
In this class, learn all the processes required to create short animations, from modeling to rigging, texturing, lighting, and rendering. Implement the desired style of deliverables through step-by-step guidance.
Reduce the complexity of 3D work and enhance the diversity of your creative expressions with Blender. Join Blender artist Jang Myung-sik’s unique introductory Blender class.
Create three difficulty-specific short animation examples directly in the class:
Part 01: Foundation: Master basic mesh modeling, texturing, lighting, cameras, and animation keyframes.
Part 02: Deepening: Explore metaball modeling, human/animal characters, and backgrounds. Apply MIXAMO rigging after modeling.
Part 03: Application: Learn deployment and modification techniques to enhance completeness. Discover how to refine and finalize your work.
Class Features:
Efficient modeling with mesh and ‘metaballs’ objects in Blender: Utilize Blender’s object features for efficient modeling, including metaball—a precursor to sculpting that allows for quick shape creation.
Create 3D digital art with diverse objects: Through exercises featuring people, animal characters, and backgrounds, unleash your imagination to produce stunning digital artworks.
Step-by-step completion of short animations: Understand essential animation theories, camera settings, HDRI lighting, simple rigging using MIXAMO, and post-processing techniques to refine your animations.
You can find more details by following this link.