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Fundamentals of Rigging – Learn How to Rig Anything in Blender

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Release date:2021

Author:Wayne Dixon

Skill level:Beginner

Language:English

Exercise files:Yes

Rigging = creating the controls and deformation structure to animate a 3d Blender model
Yes, it is a technical art, which is scary to a lot of people. So in this course, we’ll start at the start…and go step by step.

You will learn all about bones and all the tools you will need to place them where you need them.

You will also learn about parenting, space, the armature modifier and I will explain almost all of the bone constraints there are in Blender.

Knowing how to fix rigging problems is key
The course covers best practices and explains a few common problems and how to fix them.

You will learn about weight painting so you can bind your mesh to your rig.

Table of Contents

Chapter 1: Intro Chat
This is a quick introduction to what we will be learning in this course, plus a quick video showing the settings I use for my version of Blender. This will help explain those few instances where you push the same button as me and Blender does something different.

Chapter 2: What is a Rig
Let’s begin at the start and learn all about rigs/armatures, bones/controls.

Chapter 3: Main Concepts of Rigging
In this chapter you will learn all the main concepts of rigging. Grab a pen and paper, and bring your thinking cap.

Chapter 4: Constraints Explained
In this chapter we will look at nearly every one of the bone constraints. Although we won’t be using every one in this course, it’s important to at least have an understanding of what each one can do.

Chapter 5: Weight Painting
This chapter is all about weight painting.

You will learn all the tools and settings, the dos and don’ts plus you’ll get to do some actual weight painting.

Chapter 6: Bendy Bones and Constraint Practice
It’s time to get some practical experience with these things called constraints!

Plus you will learn all about those famous Bendy Bones!

Chapter 7: Rigging Projects
You are now at the pointy end of this course. Let’s practice what we have learned and build 4 usable rigs.

Chapter 8: Fundamentals of Rigging – What’s Next?
Now that you’ve made it to the end. What’s next?

Watch online or Download for Free

1-Intro Chat
01-Fundamentals of Rigging-Intro Chat
02-Fundamentals of Rigging-My User Preferences

2-What is a Rig
01-What is a Rig
02-The Anatomy of an Armature
03-Connecting an Armature
04-Armature Modifier-The Long Way
05-Bone Tools

3-Main Concepts of Rigging
01 Rigging Concepts Made Simple
02-Naming Conventions
03-Understanding Space
04-Drivers and Custom Properties
05-Custom Bone Shape

4-Constraints Explained
01-Understanding Constraints – CG Cookie
02-Copy Location _ Rotation _ Scale _ Transforms Constraint Demo – CG Cookie
03-Limit Distance _ Location _ Rotation _ Scale Constraint Demo – CG Cookie
04-Maintain Volume Constraint Demo – CG Cookie
05-Transformation Constraint Demo – CG Cookie
06-Damped Track _ Locked Track _ Track To Constraint Demo – CG Cookie
07-Stretch To Constraint Demo – CG Cookie
08-Action Constraint Demo – CG Cookie
09-Child Of Constraint Demo – CG Cookie
10-Floor Constraint Demo – CG Cookie
11-Armature Constraint Demo – CG Cookie
12-Clamp To _ Follow Path Constraint Demo – CG Cookie
13-Shrink Wrap Constraint Demo – CG Cookie
14-IK Constraint Demo – CG Cookie
15-Spline IK Constraint Demo – CG Cookie

5-Weight Painting Overview
01-Weight Painting Overview – CG Cookie
02-Weight Painting Tools and Settings – CG Cookie
03-Weight Painting Demo and Tips – CG Cookie

6-Bendy Bones and Constraint Practice
01-Bone in the Middle (demo) – CG Cookie
03-Basic IK Setup (demo) – CG Cookie
05-Bendy Bones – CG Cookie

7-Rigging Projects
01-Bendy Stretchy Bone Rig – CG Cookie
03-Rig a Gun Turret (demo) – CG Cookie
05-Rig a Crane Arm – Part 01 – CG Cookie
06-Rig a Crane Arm – Part 02 – CG Cookie
07-Rig a Crane Arm – Part 03 – CG Cookie
08-Rig a Crane Arm – Part 04 – CG Cookie
09-Rig a Crane Arm – Part 05 – CG Cookie
11-Rig a Bouncing Ball (demo) – CG Cookie

8-Fundamentals of Rigging What’s Next
01-Fundamentals of Rigging – What Next- – CG Cookie

[CGCookie] Fundamentals of Rigging – Learn How to Rig Anything in Blender.7z


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6 Comments

  1. Thanks 🙂
    I want to ask you. In part 5,6 and 7, the counting is not correct. It is because parts missing?

      • if you check out this series on the cgcookie website you’ll see that the missing lessons in parts 5, 6, and 7 all relate to exercises which are set during the course – i’m guessing those are text docs, so no videos for them; i don’t think any of the really important stuff is missing

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