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Creating a Realistic Cabin House for Game in Blender

Release date:2020, June 30

Author: Nexttut Education

Skill level:Intermediate

Language:English

Exercise files:Yes

In this intermediate course you will learn how to create and uv unwrap models in blender3d, how to create tileable material and unique textures using substance designer and substance painter and how-to setup your entire scene inside unreal engine 4. To go in more detail, we will be covering many topics in this course, We will start by diving straight into blender3d where we will be creating a blockout of our scene to define the shape and scale. We will then start with modeling our final scene using the weighted normal modeling technique and we will also unwrap all out models in the main time. Once that is done, we will take a break from modelling and start by creating all the tileable textures needed inside substance designer. Finally, we will apply those textures to our scene and export everything to unreal engine 4 where we will be setting up our scene, doing our lighting and post effects and creating our custom materials. Finally, to finish things off we will be creating some extra additional models to give the scene more life and volume, we will also be creating unique textures for these models inside substance painter.

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01 Introduction
01-going Over Our Reference
02-installing Our Plugins And Keymaps

02 Modeling the Cabin
03-creating Our Blockout Part1
04-creating Our Blockout Part2
05-creating Our Final House Part1
06-creating Our Final House Part2
07-creating Our Final House Part3
08-creating Our Final House Part4
09-creating Our Final House Part5
10-creating Our Final House Part6
11-creating Our Final House Part7
12-creating Our Final House Part8
13-creating Our Final House Part9
14-creating Our Final House Part10
15-creating Our Final House Part11

03 Creating Materials
16-creating Our Plaster Material Part1
17-creating Our Plaster Material Part2
18-creating Our Plaster Material Part3
19-creating Our Wood Material Part1
20-creating Our Wood Material Part2
21-creating Our Wood Material Part3
22-creating Our Wood Material Part4
23-creating Our Roof Material Part1
24-creating Our Roof Material Part2
25-creating Our Roof Material Part3
26-creating Our Roof Material Part4
27-creating Our Roof Material Part5
28-creating Our Grass Material Part1
29-creating Our Grass Material Part2
30-creating Our Grass Material Part3
31-creating Our Moss Material Part1
32-creating Our Moss Material Part2
33-creating Our Rock Material Part1
34-creating Our Rock Material Part2

04 Unwrapping UVs
35-uv Unwrapping Our Scene Part1
36-uv Unwrapping Our Scene Part2
37-uv Unwrapping Our Scene Part3

05 Refining the Scene in Unreal Engine
38-exporting Our Assets To Unreal Engine 4
39-setting Up Our Unreal Engine 4 Project
40-creating Our Master Material Part1
41-creating Our Master Material Part2
42-setting Up All Of Our Materials
43-placing Our Models Part1
44-doing Our First Lighting Pass
45-polishing Our Materials Part1
46-painting Our Vertex Colors Part1
47-painting Our Vertex Colors Part2
48-remaking Our Stair Part1
49-remaking Our Stair Part2
50-creating Our Dirt Texture And Small Rocks
51-creating Our Grass Edge Part1
52-creating Our Grass Edge Part2
53-improving Our Grass And Stairs
54-improving Our Plaster And Wood Part1
55-improving Our Wood Part2
56-improving Our Roof Part1
57-improving Our Roof Part2
58-improving Our Roof Part3
59-general Polishing Part1
60-creating Our Barrel Part1
61-creating Our Barrel Part2 And Creating Our Wheel Part1
62-creating Our Wheel Part2
63-creating Our Crate
64-uv Unwrapping Our Assets
65-texturing Our Assets Part1
66-texturing Our Assets Part2
67-texturing Our Assets Part3

06 Conclusion
68-outro

Creating a Realistic Cabin House for Game in Blender – SourceFiles.7z


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