Creating a Nintendo Game-Boy in Blender and Substance Painter
Release date:2023, August 21
Duration:05 h 31 m
Author:Aniket Rawat
Skill level:Beginner
Language:English
Exercise files:Yes
Hello, everyone, and welcome to this new course. This course will cover the entire process of Creating a Nintendo Game Boy using Blender and Substance Painter.
We will go over the complete pipeline of creating a high-quality realistic prop, starting with modeling the support in a blender, texturing in Substance Painter, and finally, lighting and rendering a portfolio piece in a blender.
This course will help you improve your 3D prop modeling and texturing skills as we go through each step together and learn many different techniques. After finishing the course, you could easily create the renders shown in the trailer and create high-quality props of your own.
This course has over 5+ hours of content! (All the videos have audio commentary.)
We will go over every step in this course together, and everything will be completed. The system has no time-lapse, so that you can follow every step easily.
We will start by modeling the prop in Blender, learn various modeling techniques, and learn a lot about different modifiers. After finishing the modeling, we will apply all the modifiers and UV unwrap our model for export.
We will import our model into Substance Painter to start with the texturing process; we will start by baking the mesh maps for our model. We will learn to create high-quality and realistic materials and the critical features of Substance Painter, like Smart Masks, generators, innovative materials, etc.
After modeling and texturing our primary model, we will also model and texture a Game-Boy Cartridge to enhance our readers and give them more detail.
At last, we will take our models back to Blender and render them. We will set up the material, lighting, and camera and learn to use HDRIs to light our scenes. We will finish the course by taking a portfolio-ready render and some Photoshop editing.
This course is for everyone who understands Blender and Substance Painter and wants to upgrade their skills.