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Create a Fun Pirate Trading Game in PlayMaker

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Release date:2018, November

Duration:05 h 57 m

Author:Odoo Class Videos

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Create a Fun Pirate Trading Game in Unity & playMaker
Implement increasingly complex game designs
How to break down problems into finite state machines and develop visual solutions

Requirements
Have basic level computer skills
Unity 5 or later should installed and PlayMaker purchased & downloaded from the Unity Asset Store

Description
See new states for pirate battles, taking damage in your ship, a small interface upgrade, and upgrading your ship hold!
Who doesn’t like a fun pirate trading game in which you trade goods between cities, upgrade your ship, and fight pirates on the high seas? In this course you will learn how to build a fun Pirate Trading Game using Unity & playMaker. Using playMaker’s Finite State Machines you will see how to build this game from the ground up, step by step.

The Fun Way To Learn Game Design
Like our other highly rated courses we start at the very beginning. Even someone new to playMaker and Unity can follow along. We begin by walking you through how to setup the project and install playmaker. We layout a basic interface for our game and then we create some simple FSM states to begin implementing the turn system of our game. But we don’t just keep it simple and basic for long. This course is designed for ambitious developers who want to learn important game design techniques and are not afraid to jump in feet first. We waste no time in delving into more advanced design patterns that will teach you how to build virtually any game in playMaker and Unity.

Intermediate and Advanced Level playMaker
The goal of this course is to take you from a beginning game designer to someone who is very capable of putting together increasingly complex games and applications. While this course uses Unity & playMaker, the game design techniques and patterns you will be learning will apply to virtually any language. As you progress through the course you will learn how to smartly structure your game objects and FSMs. You will learn how to use loops, nested loops, and dependency injection to create game objects on the fly. You will learn how to create reusable FSM’s and will gain confidence in adding new features to the game.

What Will I Learn?
Anyone interested in building games in playMaker
Playmaker developers looking to learn more advanced design patterns
Experienced programmers and developers who wish to approach game development from a different perspective
Beginning programmers who wish to experiment with visual programming
Game Developers who learn better visually or who have struggled learning how to code

Table of Contents

Chapter 1 01:59
Introduction to the Course 01:59

Introduction 05:55:09
Creating a Fun Pirate Trading Game in playMaker & Unity – Creating the Project 04:28
Use the Unity Editor to Layout a Strating Interface for our Game 11:58
Creating our First playMaker Finite State Machine (FSM) 12:40
Learn how to Send an Event to a playMaker Finite State Machine (FSM) 10:55
Create the Ability to Travel Between Cities 14:20
Use Prefabs to Create Reusable Game Objects 19:05
Create an FSM for the Products in our Game 12:35
Use a Nested Loop to Create City Product Game Objects 18:09
Finalizing the Design of our City Product Game Objects 12:53
Update the Product Pricing Panel when we Change Cities 17:50
Update the Product Pricing Panel when we Change Cities – Continued 19:05
Begin Setting Up the State Machine for Buying Products 15:58
Buy Products and Update the Ship Hold 19:06
Continue Implementing the Process to Buy Items 10:52
Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold 18:36
Finalizing the Validation of Ship Hold Space Available 11:51
Make Sure we Have the Money to Buy the Products 10:48
Making Sure we Have the Money to Buy the Products – Part 2 11:53
Add the Ability to Sell Products and Update the Ship Hold 19:49
Add the Ability to Sell Products and Update the Ship Hold (Part 2) 13:25
Getting the Money from Selling Products 15:22
Making a Display Message State Machine 10:26
Creating the Pirate Battles 20:00
Improving the Interface and Implementing Ship Damage 07:02
Adding the Ability to Upgrade your Ship Hold 16:03

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