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Learn from the basics of background creation through diorama scene creation to practice by Mingdo (Korean, Eng Spa sub)

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Release date:2023

Author:Mingdo

Skill level:Beginner

Language:Korean

Exercise files:Yes

Hello Kim Min-sun! It’s a pleasure to meet you. With your extensive experience as a 3D world artist in various films, dramas, and games, you bring valuable knowledge to your class on creating 3D backgrounds using Maya and Substance Painter. Here’s an overview of what participants can expect from your course:

  1. Step-by-Step Workflow:
    • Learn the process of creating 3D backgrounds in a detailed 8-step workflow.
    • Cover modeling, texturing, dressing, environment setup, lighting, and rendering.
  2. Beginner-Friendly Approach:
    • Ensure that even beginners can easily follow along by teaching the basics in detail.
    • Make the learning experience accessible and enjoyable for students with various skill levels.
  3. Time-Saving Techniques:
    • Discover various shortcuts and techniques to speed up your workflow.
    • Learn efficient UV treatment methods and create PBR textures in Substance Painter.
  4. Professional-Quality Results:
    • Understand how to set up turntable rendering in Arnold for impressive final renders.
    • Learn to create high-quality finished products suitable for showcasing to professionals or sharing on social media.
  5. Confidence-Building Tips and Tricks:
    • Gain valuable tips and tricks that will boost your confidence in creating your own work.
    • Acquire a range of techniques in modeling and texturing to enhance your artistic abilities.
  6. Recommended Target Audience:
    • Suitable for those who want to learn how to use Maya and Substance Painter.
    • Ideal for non-majors looking to build a foundation in 3D graphics but unsure where to start.
    • Beneficial for artists who want to create realistic 3D assets and expand their skills.
    • Relevant for students aspiring to enter the film, game, and animation industry and build a professional portfolio.

Your course offers a comprehensive learning experience, guiding students through each step of the 3D workflow and equipping them with essential skills in modeling, texturing, and rendering. From beginners to junior practitioners, your class provides valuable knowledge for those seeking to enhance their 3D artistry and develop a strong portfolio. Best of luck with your course and helping aspiring artists grow in the industry!

Watch online or Download for Free

01-Hello–Im-Kim-Min-sun–3D-World-Artist
02-What-kind-of-program-is-Maya–Installing-Maya
03-Getting-started-with-Maya-A-look-at-the-interface
04-The-key-to-modeling-speed-setting-viewport-controls-and-shortcuts
05-What-is-Block-Mesh-Why-Block-Mesh-is-made
06-Learn-the-basics-of-modeling-by-creating-building-frames-grasping-large-shapes-and-layouts-
07-Bonus-Tip-Common-Mistakes-Beginners-Make
08-Building-Production-Finalizing-Building-Modeling-with-Bevel-Edge-Features
09-Window-Production-Use-of-Duplicate-Face-and-Fill-Hole
10-Shutter-production-Using-Duplicate–Extract–Combine–and-Lattice
11-Signboard-production-Use-of-Type
12-Tent-making-the-use-of-nCloth
13-Finalizing-modeling-Clean-Up-methods-and-precautions
14-What-is-UV-
15-UV-straightening-Using-the-UV-Editor
16-UV-Cleaning-and-Finishing-Using-UDIM
17-Giving-modeling-points-A-Use-the-sculpt-function-to-shake-the-edge
18-Modeling-point-cycle-B-Building-demolition-using-the-Booleans-function
19-Essential-modeling-checks-before-texturing-Look-for-modeling-errors
20-What-kind-of-program-is-Substance-Painter–Installing-Substance-Painter-
21-Getting-started-with-Substance-Painter-A-look-at-the-interface
22-The-key-to-working-speed-Learn-how-to-use-shortcuts-and-how-they-work–and-how-mask-layers-work
23-Understanding-PBR-textures-for-material-representation-Base-Color–Roughness–Metalic–Normal–Height
24-Understanding-Bake-and-Mesh-Map-Import-and-Bake-Building-Modeling
25-Texture-Import-How-to-install-the-Texture-Import-Method-and-Megascan-Plugin
26-Expression-of-basic-materials-for-concrete-Creation-of-materials-using-photographs-
27-Expression-of-basic-materials-for-bricks-Production-of-materials-using-scanned-textures
28-Adding-details-adding-a-sense-of-use–adding-gold-and-shattered-appearance–applying-stickers
29-Using-Smart-Materials-Create-materials-for-props-around-buildings
30-Using-Smart-Mask-Expressing-the-feeling-of-use-in-buildings–making-glass-materials
31-Finalizing-the-texturing-reducing-the-size-when-saving–extracting-the-final-texture
32-Bonus-tips-adding-and-replacing-modelling–importing-various-data
33-Rendering-Scene-Setup-Turntable-Scene-Setup-and-Usage
34-How-to-use-AI-standard-shaders-Learn-basic-node-configurations-for-Hypershade-and-AI-standard-shaders
35-Glass-material-production-What-is-HDRI-and-the-use-of-material-presets-and-AimixShader
36-Bonus-tips-understanding-normal-maps–bump-maps–and-displacemaps–and-using-AiPassthrough-and-AiNoise
37-Using-ScanSource-Importing-and-Applying-Megascans-Assets
38-Making-wooden-materials-understanding-sss-and-using-AIcolorJitter
39-Making-leaves-to-be-sprayed-on-the-floor-using-Bend–scattering-using-mash
40-Final-Render-Using-Render-Setup-and-Render-Sequences
41-Managing-final-data-How-to-use-Archive-Scene
42-Final-video-production-Using-Adobe-After-Effects
43-Closing-To-become-a-background-artist
[Class101] Learn from the basics of background creation through diorama scene creation to practice by Mingdo (Korean, Eng Spa sub)_Subtitles (2).7z
[Class101] Learn from the basics of background creation through diorama scene creation to practice by Mingdo (Korean, Eng Spa sub)_Subtitles.7z


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