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Horror Creature Design with Deadly Melodic

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Release date:2020, November

Duration:07 h 39 m

Author:Deadly Melodic

Skill level:Beginner

Language:English

Exercise files:Yes

In horror films, as well as fantastic horror games, there are many monsters sprinkled throughout. Sometimes those terrifying but phenomenal creatures stick with you and, perhaps, you even start to think ‘Could I make a creature like that?’. The truth is, you can!

However, as you may have guessed, plenty of work lingers behind those designs, both on a creative and technical level. That hard work shouldn’t scare you, as anyone can do it! The process by which these monsters are created is often left out, and it can be hard to truly grasp all that’s necessary to bring them to life.

WHAT WILL THE CLASS COVER?

In this course, we’ll explore the depths of horror design to understand what makes a monster appear scary. We’ll also be breaking down the basics of software like Zbrush and Maya to make it much easier to understand all the technical aspects required to create a 3D creature. This class is packed with information that will allow you to confidently create horror monsters from a simple 2D concept to a fully rendered 3D model. You’ll also be able to approach horror more confidently and create creatures that stick with the viewer like glue.

WHO IS THIS CLASS FOR?

This course is for intermediate to advanced artists who want to understand the creative and technical process of creating a fully functional horror monster that can be placed right into a game or film. If you’ve ever struggled with making a design appear scary or have found it difficult to fully grasp all the steps of creating a horror creature, I’ll walk you through each step. I’ll be discussing my thought process behind horror design the bits of psychology that go with it, and guiding you through all the technical aspects.

WHAT WILL THE STUDENTS ACHIEVE?

Ultimately, I will guide you through my entire process, from concepts to complete and finalized renders. I want to give you the thought process I use to fabricate a creature from scratch and the mindset to not be afraid to try new things, even with the risk of making a mistake or straying from the original idea. Creating a monster is so much more than simply making something scary. It’s also about working and researching to understand them and building them with care for every detail in mind. Making something that looks like it has a purpose and could exist in our world with us is one of the many keys to creating a horrifying monster.

Watch online or Download for Free
00 WELCOME

00 Meet Your Instructor Molly Brown (Deadly Melodic)!
01 Introduction to the class Horror creature design
02 Choosing a workspace and necessary softwares

01 Sketching, Reference Gathering, and Research

00 Making a plan and its importance
01 Gathering references for form, color, and texture inspiration
02 Researching your references
03 Communicating ideas through various rough sketches

02 Learning the Basics of Zbrush

00 Setting up a project and navigation
01 Main brushes and shortcuts
02 Dynameshing vs Zremesher
03 Masking and transpose
04 Understanding alphas and subtools
05 Polygroups & Layering

03 3D Sketching and Giving Concepts Volume

00 Transferring 2D concepts to 3D
01 Using masking to speed up 3D sketching
02 Utilizing subtools to build forms
03 The importance of anatomy and reference
04 Decimation & Exporting

04 Learning the Basics of Maya

00 Importing OBJ’s and setting up your file
01 Navigating your workspace
02 Understanding Retopology and its importance

05 Retopology and UV Creation

00 Using Quad draw and live surfaces
01 Clean Typology vs Messy Typology
02 Using the UV tool kit
03 Creating a Clean UV Setup

06 Texture, Color, and Map Generation

00 Importing and reprojection in Zbrush
01 Using subdivision to make texturing simpler
02 Using Alphas to produce fast results
03 Coloring using Zbrush
04 Creating maps with multi-map exporter

07 Posing and Rendering in Arnold

00 Posing with Zspheres
01 Creating a render space in Maya’s Arnold
02 Using Hypershade
03 Adjusting materials
04 Lighting Your Creature
05 Getting high quality renders

08 Render Editing and Paint Over

00 Painting over imperfections
01 Using Photoshop.Procreate to tweak your renders
02 Saturation, Color Balance, Sharpness, and More

09 Self Care

00 Allowing yourself to make mistakes through the process
01 Giving yourself time to improve
02 Allowing time to rest

10 OUTRO

00 Congratulations on completing the class!

[Class101] Horror Creature Design with Deadly Melodic.7z
[Class101] Horror Creature Design with Deadly Melodic_Subtitles (2).7z
[Class101] Horror Creature Design with Deadly Melodic_Subtitles.7z


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