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3D Maya calligraphy of a white ball going from plain 2D to fun 3D by Baekgu 3D Calli (Korean, Eng Spa sub)

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Release date:2022

Author:Baekgu 3D Calli

Skill level:Beginner

Language:Korean

Exercise files:Yes

It’s wonderful to hear about your journey in the 3D industry and your passion for combining calligraphy with 3D art. Your experience as a 3D general artist and specialization in CG work for movies provide a strong foundation for teaching others in an introductory course.

You’re right that 3D programs like Maya offer a wealth of features and can initially appear overwhelming. However, your approach of focusing on core features and providing assignments at the end of each lesson allows students to learn effectively and see immediate results. It’s great that you’ve structured the curriculum to make it accessible and enjoyable for beginners.

While your class primarily focuses on teaching Maya and 3D modeling, you also touch on additional skills such as 3D import sketches, illustrations, and Photoshop for candidates. This well-rounded approach enables students to explore various aspects of 3D art and expand their creative potential.

The fact that students can create their own 3D calligraphy works using your provided calligraphy sources and materials adds a personal touch to the course. The ability to render and incorporate these works into various design applications such as books, business cards, posters, and more allows students to truly express their unique style and creativity.

By sharing your knowledge and passion for 3D art, you’re helping others discover the joy of this form of expression. As more people learn about and engage with the possibilities of 3D graphics, the world of artistic expression becomes more diverse and enriched.

Best of luck with your class, and may it inspire many individuals to explore the exciting world of 3D calligraphy and design!

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01-Welcome-to-3D-calligraphy-in-Baekgu!
01-Welcome-to-3D-calligraphy-in-Baekgu!
02-Introduction-to-3D-calligraphy-classes-and-Maya-programs
02-Introduction-to-3D-calligraphy-classes-and-Maya-programs
03-Getting-ready-for-Maya-installation-and-work
03-Getting-ready-for-Maya-installation-and-work
04-Maya-basic-interface
04-Maya-basic-interface
05-Mayas-basic-actions
05-Mayas-basic-actions
06-Learn-frequently-used-Maya-functions-Subdiv–Tool–Snap–Axis
06-Learn-frequently-used-Maya-functions-Subdiv–Tool–Snap–Axis
07-Setting-up-a-Maya-project-scene-for-work
07-Setting-up-a-Maya-project-scene-for-work
08-Learn-3D-calligraphy-features-and-editing-techniques-in-Maya
08-Learn-3D-calligraphy-features-and-editing-techniques-in-Maya
09-3-ways-to-import-calligraphy-as-a-computer-file-
09-3-ways-to-import-calligraphy-as-a-computer-file-
10-Calligraphy-conversion-work-in-Illustrator
10-Calligraphy-conversion-work-in-Illustrator
11-Learn-3D-calligraphy-functions-and-editing-methods-using-Curve
11-Learn-3D-calligraphy-functions-and-editing-methods-using-Curve
12-Dealing-with-the-types-and-functions-of-Mayas-basic-3D-shapes
12-Dealing-with-the-types-and-functions-of-Mayas-basic-3D-shapes
13-How-to-addcopycoaleseseparate-points–lines–and-faces-that-make-up-modeling-phase
13-How-to-addcopycoaleseseparate-points–lines–and-faces-that-make-up-modeling-phase
14-How-to-addcopycoaleseseparate-points–lines–and-faces-that-make-up-modeling-2
14-How-to-addcopycoaleseseparate-points–lines–and-faces-that-make-up-modeling-2
15-Applying-modeling-using-Extrude-and-Boolean
15-Applying-modeling-using-Extrude-and-Boolean
16-How-to-install-and-set-up-a-3D-basic-camera
16-How-to-install-and-set-up-a-3D-basic-camera
17-Applying-color-to-Arnolds-basic-material
17-Applying-color-to-Arnolds-basic-material
18-Setting-up-HDRI-lighting-and-studio-lighting
18-Setting-up-HDRI-lighting-and-studio-lighting
19-How-to-create-sensual-shadows-using-textured-images
19-How-to-create-sensual-shadows-using-textured-images
20-Setting-up-and-rendering-render
20-Setting-up-and-rendering-render
21-Making-3D-calligraphy-plump-like-a-balloon
21-Making-3D-calligraphy-plump-like-a-balloon
22-Modeling-a-balloon
22-Modeling-a-balloon
23-How-to-make-a-holographic-material-that-looks-different-in-color-from-various-angles
23-How-to-make-a-holographic-material-that-looks-different-in-color-from-various-angles
24-Setting-up-and-rendering-render
24-Setting-up-and-rendering-render
25-Shiny-particle-simulation-using-nCloth
25-Shiny-particle-simulation-using-nCloth
26-Modeling-using-Maya-basic-3D-polygons-
26-Modeling-using-Maya-basic-3D-polygons-
27-Making-rubber–wax–plastic–glass–and-iron-materials-with-Arnold
27-Making-rubber–wax–plastic–glass–and-iron-materials-with-Arnold
28-Use-Arnolds-nodes-to-create-by-applying-various-materials-and-colors
28-Use-Arnolds-nodes-to-create-by-applying-various-materials-and-colors
29-Learn-how-image-texture-maps-work-and-how-to-use-them
29-Learn-how-image-texture-maps-work-and-how-to-use-them
30-How-to-make-a-2D-image-directly-from-a-2D-image-you-created-or-downloaded-in-3D-
30-How-to-make-a-2D-image-directly-from-a-2D-image-you-created-or-downloaded-in-3D-
31-Setting-up-and-rendering-render
31-Setting-up-and-rendering-render
32-Make-a-light-bulb-modeling-into-a-calligraphy-shape-with-Flow-Path
32-Make-a-light-bulb-modeling-into-a-calligraphy-shape-with-Flow-Path
33-Model-the-surroundings-to-fit-the-feel-of-a-light-bulb
33-Model-the-surroundings-to-fit-the-feel-of-a-light-bulb
34-Create-realistic-looking-3D-backgrounds
34-Create-realistic-looking-3D-backgrounds
35-Calligraphy-writing-cycle-using-Arnold-Light-Mesh
35-Calligraphy-writing-cycle-using-Arnold-Light-Mesh
36-Add-a-texture-image-of-the-glass-and-metal-material-and-wire-of-the-light-bulb
36-Add-a-texture-image-of-the-glass-and-metal-material-and-wire-of-the-light-bulb
37-Setting-up-and-rendering-render
37-Setting-up-and-rendering-render
38-Nominate-for-rendered-AOV-images-in-Photoshop
38-Nominate-for-rendered-AOV-images-in-Photoshop
39-Spread-UV-maps-to-evenly-apply-image-textures
39-Spread-UV-maps-to-evenly-apply-image-textures
40-Using-curve-modeling-methods-and-duplicate-special-
40-Using-curve-modeling-methods-and-duplicate-special-
41-Learn-the-useful-Deformer-function-for-background-modeling-advanced-modeling–
41-Learn-the-useful-Deformer-function-for-background-modeling-advanced-modeling–
42-Modeling-Toolkit-feature.enhancements
42-Modeling-Toolkit-feature.enhancements
43-Add-lighting-that-matches-the-background
43-Add-lighting-that-matches-the-background
44-Applying-reality.enhancing-camera-outfocusing
44-Applying-reality.enhancing-camera-outfocusing
45-Setting-up-and-rendering-render
45-Setting-up-and-rendering-render
46-Find-work-sources-and-recommend-useful-sites-for-studying-3D
46-Find-work-sources-and-recommend-useful-sites-for-studying-3D
47-Mission-tasks-that-can-be-applied
47-Mission-tasks-that-can-be-applied
48-Thank-you-for-your-hard-work!!
48-Thank-you-for-your-hard-work!!
[Class101] 3D Maya calligraphy of a white ball going from plain 2D to fun 3D by Baekgu 3D Calli (Korean, Eng Spa sub)_Subtitles (2).7z
[Class101] 3D Maya calligraphy of a white ball going from plain 2D to fun 3D by Baekgu 3D Calli (Korean, Eng Spa sub)_Subtitles.7z


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