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Character Rigging Production Techniques

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Release date:2020, April 2

Author:Carlo Sansonetti

Skill level:Beginner

Language:English

Exercise files:Yes

Gaming and film fan society are going side by side, lot’s of you guys heard about Blizzard and Lucas Film. Some of you thinking about some work in it or similar studios! So this course takes students through a journey in the complex and fascinating world of Rigging. The techniques explained here can be applied to film, animation and games rigs. This is a course for people who would like to gain professional knowledge of Rigging and to get ready to enter a production environment.

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1. Introduction and Base Controls
01 – Introduction
02 – Example Files
03 – Automation
04 – Related Tutorials
05 – Naming Conventions
06 – Space Switching
07 – Scripting – node naming
08 – Scripting- creating an animation control
09 – Scripting – creating space switching
10 – A word on aligning Nodes
11 – Marking Menus
12 – The World Control
13 – The local control
14 – The spin control
15 – Visibility switched for placement controls

2. Rigging a Flexy Spine
01 – Spline Initial Setup
02 – Spline Proxy Mesh
03 – Spline Flexy Mesh Creation
04 – Rigging the Flexy Mesh
05 – FK and IK with no switch
06 – Connect the spine rig to the character
07 – Cleanup the scene
08 – The COG control

3. Head, Neck, Jaw and Eyes
01 – Chapter Intro
02 – Preparing Joints
03 – Neck Rig and Space Switch Preparation
04 – Space Switch Constraints
05 – The Head Control
06 – The Jaw Control
07 – Eyes Setup
08 – Eyes space switch setup

4. Arm IK FK Rig
01 – Week Intro
02 – Preparing Joints
03 – Clavicle Setup
04 – Clavicle Twist Multiplier
05 – Finish the Clavicle
05 – Preparing IK and FK chains
07 – Arm FK controls
08 – Arm FK space switch
09 – Arm IK controls
10 – Elbow Follow Part 1
11 – Elbow Follow Part 2
12 – IK FK switch

5. Flexy Arm Rig
01 – Limitations of a non-stretchy arm
02 – Rig stretchy IK arm
03 – Cleanup Scene
04 – Arm IK space switching
05 – Flexy arm intro
06 – Flexy Arm setup part 1
07 – Flexy arm setup part 2
08 – Finalizing Flexy Setup
09 – Scene cleanup and final thoughts

6. Rigging the fingers
01 – Intro
02 – Individual Fingers Controls
03 – Standard Fingers Attributes
04 – Set fingers driven keys part 1
06 – Set fingers driven keys part 2
07 – Connect hand rig to arm rig
07 – Note on rigging opposite arm

7. Rigging the legs
01 – Intro
02 – Preparing the leg rig skeleton
03 – Create IK FK Chains
04 – Rig the FK legs
05 – IK leg solver and main controls
06 – Knee pole vector control
07 – IK FK switch
08 – Finishing the leg basic IK setup
09 – Stretchy Leg
10 – Flexy THICC thighs
11 – Flexy lower leg
12 – Flexy Knee
13 – Bind geo to flexy joints
14 – Creat footRoll nodes
15 – Connect the roll nodes to the foot control
16 – Connecting the leg switch
17 – IK leg space switching

8. Quadrupled Leg Setup
01 – Intro
02 – Joints placement
03 – Quick skinning
04 – Foot control and attributes
05 – Creating the IK handles
06 – Heel Roll Control
07 – Tricky Pole Vectors
08 – Foot Roll with full leg influence
09 – Side Roll, Ball and Toes twist
10 – Set Driven Keys
11 – Cleaning up the scene

9. Rigging Animation Friendly Dynamic Hair
01 – The general Idea
02 – Create the hair dynamic hair curve
03 – Rigging the curve
04 – Dynamic Settings
05 – Setting up the FK Controls
06 – Create the blending system
07 – Nucleus node considerations
08 – Scene Cleanup
09 – Setting up a collision object

Example-Files.7z


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13 Comments

  1. please upload intro to rigging by cgma i know its hard job for admin … if i was having money i would have donated you but i unfortunately iam student so ,all i can do is thank you for what you have done to me…

    https://www.cgmasteracademy.com/courses/18-intro-to-rigging

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