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Character Creation for Games. Stylized Female Samurai Character Creation

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Release date:2020, January 2

Author:Manuel Rondon

Skill level:Beginner

Language:English

Exercise files:Yes

In this course, you will be taken from start to finish on how to create a female character for video games in a stylized format. We will start by looking at reference photos, were we will plan our whole project. We will analyze the photos, determine our color choices, style and silhouette and the path we will take to create the concept that we want at the end. We will move on to sculpting our high poly and this process will be done using ZBrush. You will learn tips and techniques on building a female character and mistakes that you might run across and how to correct them. After sculpting, we will take our high poly mesh into 3ds Max to retopologize our character. You will learn how to create a low poly version of the character so it can work inside a game engine. Then we will proceed to unwrap our low poly mesh from the full body of the character to each and every armor and prop the character is sporting. After unwrapping, we will go through the method of texturing in a stylized way to achieve the cartoon look that you see in video games such as Overwatch and Sunset Overdrive. To finalize the course, we will go inside Marmoset Toolbag to prepare a nice looking render of our work for our portfolio.

Table of Contents

Intro & Planning
Promo (2:17)
Intro to Project Part 1 (5:34)
Intro to Project Part 2 (1:53)
Downloadable Materials
High Poly Phase
03-Sculpting the Base Model Part I (14:33)
04-Sculpting the Base Model Part II (28:51)
05-Sculpting the Base Model Part III (32:27)
06-Sculpting the Base Model Part IV (27:27)
07-Fixing Facial Features Part I (24:06)
08-Fixing Facial Features Part II (32:56)
09-Sculpting the Eyebrows (7:44)
10-Sculpting The Hair Part I (32:18)
11-Sculpting The Hair Part II (22:27)
12-Sculpting the Hair Part III (30:23)
13-Sculpting the Hair Part IV (17:23)
14-Sculpting the Hand Part I (13:11)
15-Sculpting the Hand Part II (27:30)
16-Creating the Base Clothing Part I (18:05)
17- Creating the Base Clothing Part II (16:29)
18-Sculpting Armor Part I (21:41)
19-Sculpting Armor Part II (18:13)
20-Modeling Armor (31:03)
21-Modifying the modeled meshes (40:47)
22-Getting the Skirt Ready for Sculpting (14:15)
23-Sculpting Lower part of the Clothes Part I (19:17)
24-Sculpting Lower part of the Clothes Part II (13:29)
25-Sculpting Lower part of the Clothes Part III (30:04)
26-Sculpting the Forearm Protection (20:19)
27-Sculpting the Kasazuri (30:39)
28-Sculpting the Sode (13:21)
29-Sculpting the Sune Ate (23:33)
30-Modifying the Skirt (13:31)
31-Fixing the Overall Pose (10:09)
32-Modifying the Belt (25:57)
33-Adding Detail to Her Top (23:12)
34-Refining the Sandals and Lower Leg (28:55)
35-Modeling the Sword (16:47)
36-Adding Details to the Sword Part I (14:09)
37-Adding Details to the Sword Part II (26:59)
38-Finalizing the Sculpt Part I (28:20)
39-Finalizing the Sculpt Part II (11:46)
Low Poly Phase
40-Retopologyzing the Head Part I (21:23)
41-Retopologyzing the Head Part II (28:20)
42-Retopologyzing the Hair (19:50)
43-Retopologyzing the Top Part I (22:23)
44-Retopologyzing the Top Part II (9:54)
45-Retopologyzing the Torso (30:07)
46-Retopologizing the Hand and Forearm Part I (27:17)
47-Retopologizing the Hand and Forearm Part II (30:48)
48-Retopologyzing the Legs Part I (19:34)
49-Retopologyzing the Legs Part II (19:39)
50-Retopologyzing the Skirt (26:28)
51-Retopolgyzing the Scarf (10:08)
52-Retopolgyzing the Main Scarf Piece (11:57)
53-Retopologyzing the Pony Tail Part I (15:28)
54-Retopologyzing the Pony Tail Part II (18:44)
55-Retopologyzing the Armor Pieces Part I (22:44)
56-Retopologyzing the Armor Pieces Part II (23:23)
57-Retopologyzing the External Cloth Pieces (16:53)
58-Retopologyzing the Sword (26:47)
Unwrapping Phase
59-Intro to Unwraping (17:26)
60-Unwrapping the Face (25:23)
61-Unwrapping the body (17:51)
62-Unwrapping the hand (7:58)
63-Unwrapping the Hair Strands (15:00)
64-Unwrapping the Skirt and Top Suit (22:40)
65-Unwrapping the Scarf and Belt (17:08)
66-Unwrapping the Armor (16:26)
67-Unwrapping the Sword (9:28)
68-Grouping the Uvs (15:12)
Texturing Phase
69-Baking the Details Part I (15:59)
70-Baking the Details Part II (18:22)
71-Explaining Normal Maps and Ambient Oclussion (7:21)
72-Cleaning the Body’s Normal Map (24:22)
73-Cleaning the Remaining Maps (28:57)
74-Peparing the File for Texturing (16:18)
75-Texturing the Body Map Part I (28:02)
76-Texturing the Body Map Part II (18:38)
77-Texturing the Body Map Part III (20:38)
78-Texturing the Eyes (12:00)
79-Texturing the Clothes Map Part I (21:37)
80-Texturing the Clothes Map Part II (21:46)
81-Texturing the Clothes Map Part III (14:58)
82-Texturing in Substance Painter Part I (21:05)
83-Texturing in Substance Painter Part II (21:08)
Rendering Phase
84-Intro to Marmoset Toolbag (9:25)
85-Rendering the Final Model Part I (19:47)
86-Rendering the Final Model Part II (31:08)
Bonus The Marmoset Viewer (3:19)

Watch online or Download for Free

01 Intro & Planning
00 Promo
01 Intro to Project Part 1
02 Intro to Project Part 2

02 High Poly Phase
03-Sculpting the Base Model Part I
04-Sculpting the Base Model Part II
05-Sculpting the Base Model Part III Victory3D
06-Sculpting the Base Model Part IV
07-Fixing Facial Features Part I
08-Fixing Facial Features Part II
09-Sculpting the Eyebrows
10-Sculpting The Hair Part I
11-Sculpting The Hair Part II
12-Sculpting the Hair Part III
13-Sculpting the Hair Part IV
14-Sculpting the Hand Part I
15-Sculpting the Hand Part II
16-Creating the Base Clothing Part I
17- Creating the Base Clothing Part II
18-Sculpting Armor Part I
19-Sculpting Armor Part II
20-Modeling Armor
21-Modifying the modeled meshes
22-Getting the Skirt Ready for Sculpting
23-Sculpting Lower part of the Clothes Part I
24-Sculpting Lower part of the Clothes Part II
25-Sculpting Lower part of the Clothes Part III
26-Sculpting the Forearm Protection
27-Sculpting the Kasazuri
28-Sculpting the Sode
29-Sculpting the Sune Ate
30-Modifying the Skirt
31-Fixing the Overall Pose
32-Modifying the Belt
33-Adding Detail to Her Top
34-Refining the Sandals and Lower Leg
35-Modeling the Sword
36-Adding Details to the Sword Part I
37-Adding Details to the Sword Part II
38-Finalizing the Sculpt Part I
39-Finalizing the Sculpt Part II

03 Low Poly Phase
41-Retopologyzing the Head Part II
42-Retopologyzing the Hair
43-Retopologyzing the Top Part I
44-Retopologyzing the Top Part II
45-Retopologyzing the Torso
46-Retopologizing the Hand and Forearm Part I
47-Retopologizing the Hand and Forearm Part II
48-Retopologyzing the Legs Part I
49-Retopologyzing the Legs Part II
50-Retopologyzing the Skirt
51-Retopolgyzing the Scarf
52-Retopolgyzing the Main Scarf Piece
53-Retopologyzing the Pony Tail Part I
54-Retopologyzing the Pony Tail Part II
55-Retopologyzing the Armor Pieces Part I
56-Retopologyzing the Armor Pieces Part II
57-Retopologyzing the External Cloth Pieces
40-Retopologyzing the Head Part I
58-Retopologyzing the Sword

04 Unwrapping Phase
59-Intro to Unwraping
60-Unwrapping the Face
61-Unwrapping the body
62-Unwrapping the hand
63-Unwrapping the Hair Strands
64-Unwrapping the Skirt and Top Suit
65-Unwrapping the Scarf and Belt
66-Unwrapping the Armor
67-Unwrapping the Sword
68-Grouping the Uvs

05 Texturing Phase
69-Baking the Details Part I
70-Baking the Details Part II
71-Explaining Normal Maps and Ambient Oclussion
72-Cleaning the Bodys Normal Map
73-Cleaning the Remaining Maps
74-Peparing the File for Texturing
75-Texturing the Body Map Part I
76-Texturing the Body Map Part II
77-Texturing the Body Map Part III
78-Texturing the Eyes
79-Texturing the Clothes Map Part I
80-Texturing the Clothes Map Part II
81-Texturing the Clothes Map Part III
82-Texturing in Substance Painter Part I
83-Texturing in Substance Painter Part II

06 Rendering Phase
84-Intro to Marmoset Toolbag
85-Rendering the Final Model Part I
86-Rendering the Final Model Part II
87-Bonus The Marmoset Viewer

Character Creation for Games Stylized Female Samurai Character Creation – Files.7z


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